PS5
Freelancer/Hokkaido
Suspects can still escape via destroyed exits - ie the gondola. Even if they’re destroyed when they’re still en route to them.
PS5
Freelancer/Hokkaido
Suspects can still escape via destroyed exits - ie the gondola. Even if they’re destroyed when they’re still en route to them.
The Art Lovers Feature Contract cannot be completed. Exits don’t appear after the appropriate targets are eliminated.
They fixed this. Wrong twin still a no-go but eliminating the right twin along with the other two targets allows exits to appear.
quest 3 and quest pro bug !
PS5
Completing the Featured Contracts on Holiday Hoarders and Hokkaido Snow Festival doesn’t count them toward the Featured Contracts - Track 1 challenges. Though there’s only one on each mission now, this will presumably also apply to all future FCs on these missions.
Game-wide
PC
Any NPC using this eating act Act_MR_Sit_Chair_Table_EatMeal_Enter_S_L, allows you to poison their food while they’re eating it. Until you bump them and they reset, then you can’t poison the food while they’re eating it.
Same seems to apply to s03_act_mr_sit_chair_table_eatmeal_enter_b_l
Very silly that you can dress as a waiter and poison someone’s food while it’s in their mouth ![]()
As metal worker, in Ambrose Island, left area and wherever I go I had a long brown rope tied to my hand carrying whatever I had in my hand (crowbar?), connecting Agent47 to the starting point. Happened once. I remember this happening once in a mission in Hitman2016 (PS5)
Isn’t it normal behaviour due to undercover agents (or guards or whatever) wearing garbage man and gardener disguises?
“Normal” disguise and “undercover agent” dusguise always counted as two different outfits
This is correct. You’ll also notice that wearing the “normal” garbage man disguise you’re trespassing in that basement, but not if you wear the undercover guard garbage man disguise. (It’s a bit disappointing, even if it makes sense, that you’re not allowed to carry weapons in the undercover version.)
Platform: PS4
Location: Ambrose
Description: The “Another for Good Measure” kill (Akka blowing herself up after kicking Crest off the tower) can no longer be done without a non-target kill.
Steps to reproduce:
This didn’t used to happen, although I don’t know if the dropped gun was ignored or if it fell out of bounds so the NPCs didn’t try to collect it or what. It used to be part of one of my favorite SASO no-KO runs.
Frequency: Always EDIT 2024-02-29: Only sometimes, it seems. I had it work twice recently, the gun still dropped but everyone didn’t see it. In between those two runs I had a run where Akka saw it and got a guard killed. ![]()
Platform: PS4
Location: Berlin
Description: 11th agent is a non-target kill
Steps to reproduce:
If you instead kill the 10th and 11th at the same time, e.g. with a propane explosion, it does count both as target kills.
I’ve tried this with Thames, Davenport, and either Rhodes or Tremaine (I forget which) as the final kill, so it doesn’t seem specific to one particular agent.
Frequency: Always
Platform:
PS4/PS5
Location:
Sniper Assassin Mode: Siberia trophy
Description:
The “Capital Punishment” trophy for completing all Siberia challenges was glitched when I transfered progress from Hitman 2.
I completed all of the Siberia challenges and but not all of the Hantu Port challenges in Hitman 2. After transfering my progress from Hitman 2 to Hitman 3, the correct trophies did not unlock.
I did not receive the “Capital Punishment” trophy even though I had completed all of the Siberia challenges, and instead I incorrectly received the “Pure Poetry” trophy even though I still had many remaining Hantu Port challenges to complete.
I’ve since completed the all remaining Hantu Port challenges in Hitman 3, and there is no way for me to earn the “Capital Punishment” trophy since all of the Siberia challenges have already been completed.
“Capital Punishment” is the last trophy I need to complete to get all the trophies.
Steps to reproduce:
Frequency:
Happened after transfering Hitman 2 progress into Hitman 3.
Attach
Platform: [PC Steam]
Location: Whittleton Creek
Description: A suspect was floating in the air and wouldn’t come down.
Steps to reproduce: Random occurrence
Frequency: Once
You tried setting up a meeting?
Platform: PC
Location: Chongqing
Description: The brim of the Public Enemy Suit could not shield him from the wind and rain, and he looked miserable with his face drenched. Other hats don’t.
Frequency: Always
Steam
Freelancer
Now that the timed Prestige Objectives have been modified so that you don’t have to finish the mission within the time limit, you only need to eliminate all the targets within the time limit, the objective descriptions are now incorrect for all the timed Prestige Objectives. They still state the mission must be completed within the time limit.
But wait! There’s more!
Steam
Elusive Target Arcade
On The Codices ETA, the complication “No Civilian Casualties” still says that the mission will fail if any civilians are killed - but this is no longer correct as this contract was released before the Arcade complications became optional. This should be updated as the other complications have previously been (they were changed to replace the words “the mission” with “this complication”).
PS5
The Revolutionary ET Mission
When playing The Revolutionary, sometimes there are significant frame drops to the point of the game freezing for about half a second, especially around the town area. It seems like this is related to when the target is broadcasting his propaganda to the various TVs on the level. This applies both to the normal ET mission and to the mission in the ET Arcade.
There aren’t frame drops like this on the Three-Headed Serpent mission or when going to Santa Fortuna in Freelancer
Platform: PS4
Location: Chongqing
Description: One of Jeremy Bolt’s voice lines can be heard from oddly far away.
Steps to reproduce:
Frequency: Always
Video:
Platform: PS4
Location: Chongqing
Description: Can be seen through a wall inside the vents near Royce’s office.
Steps to reproduce:
Frequency: Always
Image:
Hi, sorry for the (incredibly) late response. I reached out to IOI’s Player Support through Zendesk and they said they would “look into it”. The issues still persist to this day and I have quite frankly given up on playing the game on Switch, despite me not wanting to give up my save file with 400 hours of progress.
As far as I know, it does not count Elusive Targets as failure if the game freezes and you have to reset the software, only if you actually die or meet some specific failing condition of the mission. Also I just uploaded my video to YouTube and put a link in the comment, that seemed to convert it to video.
And yeah, I really don’t know how or when this will be fixed, since as you can tell, it’s been months now. I’m glad to see others have the same issue so they hopefully take it seriously, but I’m afraid we’ll have to wait for the next big update to update the cloud version of the game. ![]()