Location:
The Seven Deadly Sins: The Sloth Depletion
Description:
When attempting to snipe Joggers with a sniper rifle, the target does not turn red, making it difficult to identify.
This is particularly problematic in Level 3, where it is an essential element, making completion difficult.
There seem to be some pretty silly bugs with fps being bound to animations during some cutscenes. Anything above 60fps can cause glitches. As you can see in this clip when my fps is unlocked Diana’s leg gets in the way of the whole kill cutscene whereas in the 2nd clip when I lock it to 60fps via Nvidia, it’s fine:-
Another bug during the Silvio Caruso smother kill. After the kill animation 47 does a weird glitched floating animation. This one doesn’t seem to be caused by fps like the issue I posted just above though and seems to happen every time:-
That’s caused by the game not properly stopping 47 from sitting in the chair. You can see some similar things happening when using certain starting locations and exiting the “Blend In” spot too soon on lower-end devices.
Thanks Floople. I’ve seen something similar with the robot arm spawning in floating in Miami. This Caruso one seems to happen all the time though. Out of curiosity I’ll try sitting for a while before starting the mission to see if that helps and maybe other starting locations. I doubt it’s my device as I have a pretty newish comp with a 4090.
That specific one happens almost every time as far as I know. Possibly due to the game taking 47 directly from Blending In to a cutscene that changes his position. The ones that you see mainly affecting lower-end devices are when 47 starts a mission doing something like mopping up a spill. Or sitting in a chair, such as the beginning of The Envy Contention.
Penelope Graves no longer stops by the grandfather clock anymore. I have tested in an unmodded non peacock version of the game and she still doesn’t stop by there anymore.
Just tried it on PS4, and she stopped at the clock as normal the first time (at about the same timestamp as in the video). Second time around she didn’t stop because Rose was already doing his interaction with the clock. Third time around she stopped again.
And for good measure, after looking at the Reddit thread where someone was speculating that it only happened if Rose was killed first, I rigged the safe (and also had Berg blow himself up in his lab). Graves still stopped at the clock as normal.
EDIT: I played through the level again, but this time after killing sean rose by luring him in the basement, I stayed there, Graves stopped at the clock and I was able to lure her down as well.
It must be something to do with the crate I hid in.
DESCRIPTION: Targets not showing up in Instinct. Mostly on Freelancer, but also Main Maps. Some maps the target won’t highlight at all, or some in a single map won’t while others will. Other times a target will be highlighted until the player moves within say 20 metres of the target, from there the target won’t even have a grey outline. If target has a visible gun occasionally the gun will be highlighted instead, or if they have a holstered pistol, the gun will become highlighted once it is drawn. All targets will become unhighlighted once instinct is activated during aiming of a gun and return after unaiming. Bug also affects Syndicate final bosses.
STEPS TO REPRODUCE:
Best bet is to start a new Freelancer campaign on Playstation, and play a few maps. Within two or three you should have the same experience.
Location: Ambrose Island (possibly all other locations)
Frequency: Always
Steps to reproduce:
Acquire a lethal melee item that functions like piano wire. It should show the garrote prompt instead of eliminate or subdue. (Fishing line was used in this example)
Acquire a briefcase (this may or may not be necessary)
Find an NPC who is sitting down. (May or not require the ability to also push the NPC)
Equip both piano wire and hold briefcase in off hand.
Text Not Found. Replaced with Silent Attack.
When you attack the NPC will be knocked out by briefcase.
For some reason, this bug which has the voices coming out of the wrong characters during a specific conversation in The Ascensionist still isn’t fixed.
Neither is the issue with the frisk zones at the start of the mission that allows you to skip being frisked.
Description: NPC’s in upper part of main house will magically be able to turn on turned off server downstairs without ever leaving upper part. This will also apply to guards distracted with weapon lure - they will magically teleport weapons they’ve added to weapon crate downstairs.
Frequency: Always
This is screenshot of one of the hackers magically turning on server which is located downstairs.
This might be common knowledge for Contract creation masters, but there’s a bug in the Berlin Scooter Escape.
This occurred on PS4.
I created a Contract with the “Only one exit” optional added, requiring escape from the scooter’s right side.
After escaping this Contract, it doesn’t proceed to the clear result screen, and button inputs become unresponsive.
Since HITMAN doesn’t allow contract deletion, I’m stuck with an absolutely unbeatable contract.
It would be great if creators could update to allow deletion of error contracts.