Thank you for pointing it out,
it is an error in the patch note. Can confirm its not been fixed.
will amend the notes.
Thank you for pointing it out,
it is an error in the patch note. Can confirm its not been fixed.
will amend the notes.
Hey, wrote in another thread but will post here too,
this seems to been hotfixed already but ping me if its still happening.
I think it’s fixed. Thank you.
Platform: PC, digital
Location: All / Chongqing
Description: Three Deluxe suits (The Devil’s Own, Formal Hunting Attire, & The Black Dragon) and most disguises from Chongqing will not use their appropriate NPC reactions when worn. Dialogue for these specific outfits exists and was recorded, but is unused due to the OutfitActorCategory being incorrectly assigned.
Steps to reproduce:
~~~~~
Platform: PC, digital
Location: All
Description: NPCs pushed off ledges will make an odd gurgling noise when pushed or kicked off ledges rather than screaming. This is because they’re using dth_gnsht (gunshot) voice lines instead of dth_fll (fall)
This does not affect unconscious NPCs dumped over ledges, who instead use dth_hdsht (headshot) voice lines
Steps to reproduce:
Platform: PC Epic 3.240.1 (ID9241237)
Location: Freelancer - Safehouse (Garage)
Description: The quad model is missing. I had it set before this session, now there’s only it’s shadow. The interaction and collision remains. Changing to something else and then back doesn’t fix a problem.
Steps to reproduce:
Frequency :
Always
Platform: PC Epic 3.240.1 (ID9241237)
Location: Freelancer - Safehouse (Garage)
Description: The hearse drops every time when switching to it in decoration selection. The car body visually falls like it had the working suspension. The tires remain in the same place and the rest of the car clips into the tires more each time until it reaches the floor. It doesn’t happen to other vehicles I have unlocked and can see. After going back to menu and entering the gamemode again it goes back to the normal state, reproducing makes it bugged again.
Steps to reproduce:
Go to Safehouse’s Garage in Freelancer mode
Open the decoration selection of the vehicle spot near a plant desk.
Keep switching from and to the hearse, it will look worse each time.
Frequency :
Always
Video: https://youtu.be/gTeIQIK6jms
Platform: PC Epic 3.240.1 (ID9241237)
Location: Freelancer - Safehouse
Description: Pressing RESET & EXIT while fast switching decorations does not reset to the last saved decoration. Instead, the last viewed decoration remains. Hovewer, it does not save. Leaving to the menu and entering the gamemode again returns decorations to the last saved state.
My suggestion is to lock the “reset” and “save” actions for this very short time after switching.
Steps to reproduce:
Go to any switchable decoration in the Safehouse in Freelancer mode.
Open the decoration selection.
Keep switching fast and suddenly press RESET & EXIT (it should be pressed just after switching to the other decoration or no decoration).
Frequency :
Always
Video: https://youtu.be/9i0rPHMDQNU
Platform: PC Epic 3.240.1 (ID9241237)
Location: Freelancer - Safehouse (Practice Space)
Description: The drums can be bugged. The “PLAY THE DRUMS” button appears too early. When I press it during the “going to sit” animation, the button dissapears, and when 47 fully sits he just waits with his hands on the drums, and my only option is to exit interaction. Then when I leave every next interaction with drums will look the same: the button does nothing and 47 after he sat he automatically starts playing on drums. Switching the decoration of the room, saving that and going back doesn’t fix a bug until I rejoin the gamemode.
Steps to reproduce:
Frequency :
Always
Video: https://youtu.be/VgvLRw66VqQ
Platform: PC Epic 3.240.1 (ID9241237)
Location: Freelancer - Safehouse (Outside - boat place)
Description: I have started playing Freelancer since it came out. I have Mastery Level 34 in Freelancer. Noticed a change in Mastery Rewards in this time:
Decorations I have missing:
Decorations that I have (unlocked before the required level has changed):
Steps to reproduce:
Go to mentioned switchable decoration in the Safehouse in Freelancer mode.
Open the decoration selection.
One decoration is missing, other is there.
Frequency :
Always
Video: https://youtu.be/gXENJ_qlWbg
One more I forgot about that’s been bugging me (hehe) for ages
Platform: PC, digital
Location: All (Freelancer)
Description: Freelancer Assassins choose from a much smaller pool of outfits than they’re meant to
Assassins are meant to choose from all variations of civilian available on a level, but in practice only choose from the first four. From what I’ve seen looking inside, it’s meant to check which charset is being set to determine which level is being loaded, and then set the maximum of the random number generator to the appropriate value. Unfortunately, this number seems to be being set after the assassins are assigned their variations resulting in them always using the default maximum of 4.
Steps to Reproduce:
Strange bug after Bruce Lee mission was added - I’ve set Inventory key bind to mouse 4 button - and it does not toggle anymore (You have to hold it for inventory to be visible) - as soon as you release the button, inventory menu disappears. Keyboard key “I” works fine.
Platform:
PS5 Digital
Location:
Bangkok Elusive Target “Intruder” & “The Dragon”
Description:
Subtitles are missing for part of the conversation where you give Lee the antidote.
Steps to reproduce:
Frequency:
Always.
videos or images:
https://www.youtube.com/live/oFSn87K5Pns?si=2gJt6ClmeyRCYPt0&t=927
Updated.
Fixed in the October 30, 2025 update.
Translated at DeepL.
Platform: PC
Location: Bangkok, The Dragon ET
Description: The tresspassing zones are completely busted.
Firstly, you are not allowed to the left wing of hotel, despite the fact that band is long gone. It makes sense that you are not allowed in the highest floor, because there is cleaning going on, but other floors are completely empty, except for security guards.
Second, if you go left wing with any staff disguise, you will be tresspassing, even if you are wearing hotel security disguise, which should be allowed nearly everywhere. This is mostly notable on first floor where security office is, where you are tresspassing in area around the office.
Third, disguise of captured man does work as hostile as it should, but instead just as tresspassing. This means that you can be escorted by the bodyguards, that are supposed to keep an eye on you, downstairs and then freely walk around with bloodied bag on head.
Frequency: Always
Platform:
PS5 Digital
Location:
Colorado
Description:
The description for the “Right in the Pie Hole” challenge has not been translated.
Steps to reproduce:
Frequency:
Always.
videos or images:
Updated.
Fixed in the October 30, 2025 update.
Translated at DeepL.
Platform:
PC Steam
Location:
Bangkok
Mission:
The Infiltrator ET
Description:
The target was actually killed by Lee but the objective didn’t get completed so the mission couldn’t fucking end
Steps to reproduce:
Do The Infiltrator
Do whatever you can to make sure Lee wins the tournament and faces the target
After the target is killed by Lee, the objective isn’t ticked off thus stopping the mission from progressing.
Platform: XBOX ONE Digital
Location: ALL
Description: Leaderboards to not display any names other than my own
Steps to reproduce:
Start the game
Load the ANY mission or contract
Open the leaderboards
NADA
Frequency: it ALWAYS happens
Platform: Xbox Series S
Location: Bangkok - The Dragon Arcade
Description:
Wrong fighter wins fight
- Xiao beats Lee in fight number 13 (demi-finale - left), he was poisoned but was cured
- Fight 13.
- Lee at the top bracket, enters the mat from the south/left for the audience.
- Xiao at the bottom bracket, enters the mat from the north/right.
- Zen beats Xiao in fight number 11 (quarter-finale - upper right)
- Fight 11.
- Xiao at the top bracket, enters mat from the south/left for the audience.
- Zen at the bottom bracket, enters the mat from the north/right.
Steps to Reproduce:
Notes:
For the sake of it, I even reproduced it with 47 lounging in a sun chair in front of the hotel as soon as just the swaps, and nothing more, were made by the 10 minutes mark. Xiao looses to Zen at 22 minutes.
Frequency: Unknown. Probable always.
Zen winning against Xiao was reproduced two more time as this report was typed.
Illustration:
Luckily I did hit the “record last minute” button when Xiao won against Lee.
Unfortunately it was late enough that it captured only the tail end of the fight.
After some further running around. And reversing from the bracket visible in the 1 minute capture.
I have found a way to reproduce the Xio winning against a cured Lee.
At least for me.
Platform: Xbox Series S
Location: Bankok - The Dragon Arcade
Description:
Xiao Hu wins against a cured Bruce Lee in fight number 13, failing the mission
- Fight 13 (demi-finale left).
- Lee at the top bracket, enters the mat from the south/left for the audience.
- Xiao at the bottom bracket, enters the mat from the north/right.
Steps to Reproduce:
All remarks of “apparently no factor” elements in the post above are maintained.
Which Guard, Bodyguard, or even Tournament Judge disguise is used to do the swaps also looks irrelevant.
Frequency: Unknown. Probable always.
Screen capture of the second, reproduced, instance:
Hope it helps ![]()
EDIT:
Interesting finds.
After reproducing the same steps another time, with the same result, for a third time.
In a fourth run, with everything else identical:
In a fifth run, during the intermission before the demi-finale, and everything else identical:
In a sixth run, during the intermission before the demi-finale, and everything else identical:
In a seventh run, building from the ground up the swaps for a different build up:
Not to be too forward.
But knowing the game relation to randomness (hem, the roulettes from the Banker ET)I would guess the direction of the blow by blow of each fight is created from the substrate of a programmed set assigned to the fight numbers and the bracket/mat position.
And then refined with the participant “weighting” / assigned prowess, to dynamically create the movements sequence.
In some particular fight and bracket positions, the combination result might have some failures compared to its intended design.Or it’s not a refined calculation and just the meeting of the participant health pool vs opponent strength with the set blow-by-blow events of the fights. Some of them might just have an unlucky bad streak to the intended preferred participant.
And then the game follow them to their uncaring consequences to the fight result, since it looks to be a fair look at the systemic actual events on the mat.
Platform:
Switch2
Location:
Bangkok Elusive Target “Intruder” & “The Dragon”
Description:
When Lee fights the target, if you reverse Lee’s starting position from the previous final match, the fight animations become distorted.
Additionally, when participating as Rory Cutmore, if you arrive at the match venue just before the time limit for a forfeit loss, there seems to be a bug where the match proceeds even though 47 barely moves.
Steps to reproduce:
Lee and target’s movements break.
47 stops moving.
Frequency:
Always.
videos or images:
Lee and target’s movements break.
https://www.youtube.com/live/Rth8jPtpLpI?si=ZHCjHi4eTY6CL-a-&t=2352
47 stops moving.
https://www.youtube.com/live/Rth8jPtpLpI?si=PttkUwwY9t1wD29Z&t=1318
*I had the wrong link. My apologies.
Platform: PC
Location: All maps
Description for bug 1:-
NPCs should never see a remote micro audio distraction device since it’s micro-sized just like the other micro items such as micro remote taser & micro remote explosive. In the video below, this NPC got distracted by the noise it made and then picked it up. Before version 3.240.1, it was invisible so I can confirm that it is a bug now that NPCs are able to see it after it is activated and pick it up.
Steps to reproduce-:
Description for bug 2:-
Newspaper can no longer work as a thrown melee pacification item. Before version 3.240.1, we could lock a newspaper on an NPC head, throw it and the poor lad/lass will be pacified instantly on the spot. But for the current version, it has been nerfed that it can only knock the NPC down instead of straight up KOing them similar to how apple, muffin & other brittle items work. This bug has been on PS5 for multiple patches so I didn’t expect for it to come to PC port as well.
Steps to reproduce-:
Frequency for both bugs: Always
Platform: PC (Steam)
Location: All
Description: When bound to mouse button 4, inventory interface requires holding the button to keep open.
Steps to reproduce:
Additional information:
Frequency: Always.
Platform: Switch 2
Location: All (Freelancer mode too)
Description: After a while, randomly, the game crash out completely and sends me back to the console menu
Steps to reproduce : Just play a little bit and it’s going to crash, it’s constant.
Frequency : Almost Always