Description:
Mark Faba makes phone calls while moving back and forth between the android lab and the conference room.
If a lockdown is triggered while he is on one of these calls, he stops moving entirely and does not resume movement even after the lockdown is lifted.
This same issue may also occur if the game is saved and reloaded.
Steps to reproduce:
Start the Miami mission “The Undying.”
Wait for Mark Faba to make a phone call.
Trigger a target lockdown (e.g., via an impact or explosion) or save and reload the game.
Mark Faba stops moving after the lockdown is lifted.
Description: if you play any variant of the Herbalist with the Hemp suit, then switch and play the Last Resort it will go back to the Tropical Islander and if you play Last Resort with the Tropical Islander it will keep you with that suit instead of switching to the hemp suit. This same issue happens with Hokkaido and any variant of the Shady ET, where the default suit for that map is superseded by the Patient Robes
Steps to recreate:
Play The Antithesis or Herbalist or its variants
Pick the Patient Gown for Hokkaido or Hemp suit for Haven when playing them
Pick the main mission of either location, the outfit will be changed back to the default
Then click play, back out and quit out of the map
Pick the Herbalist or Antithesis/Reflection again
The outfit will be changed to the Patient Robe or Tropical Islander, as opposed to switching between the map variants of each mission
This doesnt necessarily need to be fixed, as it might mess up other things, but this means those outfits languish in obscurity and arent defaulted when you play the mission for the first time. Perhaps they should be made into unlocks? Hint hint
Description:
Rico Delgado gun is impossible to recover, the interaction doesn’t appear
Steps to reproduce
go to delgado office open the safe, try to pick the gun inside
Frequency:
Always
location
isle of sgail
description
The dialogue between 2 council members close to an artist who plays a cello under the voting hall doesn’t trigger when you arrive as Jebediah Block. In older versions, there was a dialogue that would trigger when you entered the room disguised as Jebediah Block. Also, the male member seems to be bugged: if an event like an explosion makes him move to another spot, he won’t move from there once things have calmed down.
step to reproduce
disguise as jebediah block, go to the room with 2 concil members and an musician
This was introduced in the October 2025 patch. The box to open the garage door from the inside of the garage used to be interactable without a lock pick - which makes logical sense that it would be unlocked already as you’re inside the home. But now it needs a lockpick to open the door.
These are the sort of changes I wish wouldn’t be made to the game. For long term players, things like this is just an annoyance that something has just changed seemingly on a whim that wasn’t a bug.
Description: Once you complete the initial quest line for Farah on Ambrose Island, subsequent loads of the map will only offer the third objective and not approach 47 about the first two.
In order to reproduce this issue, complete the Farah quest line and load a new save of the map. You will notice that no matter how long you wait Farah will not approach 47, and if you do the third objective it will autocomplete the quest.
I did this today on Steam and after completing the quest, exiting to the menu and starting a new run of the mission, the quest started for me on the first objective (the coconut).
The issue that emerged around the same time—where certain garage doors in Whittleton Creek cannot be opened from the inside using the correct key—also remains unresolved.
I would like to see this fixed as well.
Unlike every other exit in the game where the final frame of the exit cutscene becomes the background of the “Mission Complete” screen, if you use the special car exit on The Politician ET the background instead becomes that of the starting location.
Yes it’s a nitpicky bug, but a bug nonetheless that differs from the rest of the game.
It probably is, but it is a bit of a shame that there’s no way to replay it. Like on Dubai or Berlin they solve that with a different starting location if you want to experience the preamble, it would be nice if there was some way to replay it here too.
The Speedboat Key is now illegal to pick up in all disguises. It’s meant to be legal in all disguises to pick it up, as it has been for years before this point.
By making it illegal, it effectively makes the speedboat exit useless in most circumstances because many NPCs will get alerted if you try to get it.
Starting fresh, default start, professional difficulty, on PS4: she doesn’t take a coconut anymore but does say “ah, you’re back” and take the photo if I have it.
I found a solution for this: crouch and you will be concealed in the crowd and no one will see u
also less of a bug and more of a QoL suggestion: some fibre wires like the measuring tape doesnt show up around the neck during the strangle animation, like they should, and all of them disappear when dragging the body. I think it’d look cooler if the garrotes remained visible and around the neck during dragging
Platform: PC
Location: Berlin, The Drop ET
Description: After latest update, Technicans, Bartenders and some partygoers have white shirts instead of their supposed shirts.
I want to report a highly frustrating cloth physics glitch on PS5 that seems to have broken the rigging on a specific category of suits.
Currently, EVERY single suit that is buttoned up suffers from severe texture clipping. This isn’t restricted to just crouching—it happens on every map, in every position (standing, running, crouching, taking cover, blending in).
Whenever 47 moves or changes stances, the lower mesh/tails of any closed jacket completely ignore collision boundaries and clip heavily through 47’s own legs, environment geometry, or just warp unnaturally.