The Host
The right-hand side of this stairwell is a trespassing area. The left-hand side is not.
New ET does not have a Russian translation for his description (biography).
I dunno if it’s intended, but the Host tab includes the Arcade challenges in the progression tab (where all missions are shown with mastery and % of challenges completed), while the Herborist and Undying don’t.
Platform:
PS5 Digital
Location:
Hawke’s Bay - The Host
Description:
There are several instances of untranslated text in missions related to “The Host”:
Steps to reproduce:
Frequency:
Always
Videos or images:
https://www.youtube.com/live/DdOh0AgrBxM
Steam
The Host
This area surrounding the boat exit is marked as a hostile area. There’s no NPCs anywhere near here, so it seems like a weird thing to keep around (I assume its from the mission in the main campaign).
Side note: Its also a little odd that the other cars from the main campaign mission haven’t been removed that are scattered on the beach.
I fear tho that this will become another sawnoff shotgun thing: where the mechanic will be undone in order to be reimplemented when fixed, at a later date, but the later date never comes
If I use this Hokkaido sauna kill on a target in Freelancer mode the game becomes
interaction locked. It doesn’t complete the kill. It just stays locked into this camera view.
Platform: Steam, PC
Location: Hokkaido
Frequency is not every time but often enough to notice.
This was Alerted Hokkaido, not in a showdown.
The target was the woman who patrols around the spa and into the sauna.
In showdowns she’s often a lookout and in this non-showdown,
but alerted map she was an enforcer. I am not sure what
other steps to reproduce though other than tampering with the
sauna and lettng the target walk into the sauna.
The two npcs who are usually in there leave right before this and
I was spotted performing this kill which is an illegal action.
However, the interaction must freeze the entire mission
because despite being seen no guards came up behind
to merc and no other npc activity was heard once I
was locked in that camera view.
I think there’s a cinematic associated with this kill so it
seems like that is what is not firing right.
Platform:
PS5 Digital
Location:
Safehouse
Description:
These are minor issues.
There are some small bugs regarding the furniture from “The Host Pack.”
On the table in the living room where a bottle of wine is placed, the wine does not disappear when the furniture is changed. It seems there is an issue with the logic that handles the appearance or disappearance of the wine.
Additionally, regarding the table in the kitchen where a banana is placed, the banana does not move from its original position when the furniture is changed. In other words, the coordinates of the banana are tied to the previous piece of furniture; it is possible that the coordinates for the banana have not been correctly defined for the new kitchen table.
There is also a minor issue with the “Alter Ego Pack.”
For the light on the roof that projects an “H” mark into the sky, the furniture selection cycle—which includes the “The Gateway Pack”—contains an extra “None” (empty) option. Cycling through the options reveals a loop: “None > Gateway > None > Alter Ego > None…”—meaning the “None” option appears twice. It appears that one extra “None” entry exists, likely due to a difference in how this item is handled compared to other furniture.
It seems there was a rainbow in the sky.
I hadn’t noticed it at all.
I am retracting this piece of incorrect information.
Steps to reproduce:
Frequency:
Always
Videos or images:
https://www.youtube.com/live/i5OKsx7Lsp4?si=ICPTN5uIn6XH9RO9&t=291