HITMAN 3 - Bug Report Thread

Platform: PC digital

Location: Any, except in Siberia

Description: Druzhina 34 ICA Arctic sniper- holding the breath doesn’t work in any locations except from Siberia (it works in sniper challenges).

Steps to reproduce: 1.Start the game
2. Load any mission eg Chongquing
3. Take a briefcase with Druzhina 34 sniper
4. Take out the sniper and try to hold breath while aiming

Frequency: All the time

Platform : PC digital

Location: All locations, most frequently in Mendoza

Description: When starting the game and aiming (holding the right click on the mouse), it starts glitching (pistol going up and down). The same thing happens when trying to take a photo with the camera.

Steps to reproduce: 1. Start the game
2. Load any map eg Mendoza
3. Try to aim with any pistol

Frequency: Most frequent in Mendoza

Same i thought i was the only one that noticed this and its so sad like why it wasnt op or anything why did they remove it

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It works if you first shoot in leg and then somewhere else expect the head but i dont undersand why was it changed and now its impossible to do it on two guys cause you dont have enough time i hope it gets changed back to what it was in h2 and h1

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Platform : PC digital (Epic)

Location : All locations, now in Sapienza ET

Description : I posted something before regarding 47’s tie no-clipping, now it’s visible that it fully no-clips through the jacket…Like it gets worse

Steps to reproduce :

  1. Start the game
  2. Load any map, now Sapienza ET.
  3. Cover against the wall.

Frequency : Always

Update:

Also found out that guard outfit in Sapienza, no clips through the back.

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Platform: PC
[Highest Settings]

Location: Everywhere

Description: Italian with gloves has, like many other suits, extreme hard cut between head and rest. Here, its very noticable tho. Once noticed, its hard to unsee.

BUG 2: Sieger White has invisible surpressor inside in the picture.

BUG 3:

Since Hitman 2, lights of cars have no colors anymore, as if they are vanished. No red backlights, no transparent front glass, cars windows “hover” inside of them:

Hitman 1:


Hitman 2:
hitman 3:
And its not just Sapienza, its Hitman 3 maps aswell.

BUG 4:

Blood trail on Terminus Suit missing:

Hitman 1:


Hitman 3:

2 Likes

This entire picture is a “bug” :roll_eyes:

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New York chandelier(s) have impermeable ropes or extremely thin hitboxes.
You may be thinking: just shoot the chandelier like you did.
Shooting the chandelier instead of the rope is ineffective, if an already broken chandelier falls on an NPC, they will not die.
https://youtu.be/rVNywiCaB8A

Platform: PC (Epic)

Location: All of them

Description: When looking at a mirror through a sniper scope you can see ‘‘weird’’ rendered 47. Like the game doesn’t render 47 ‘‘finer’’ details.

steps to reproduce:

  • Load any level
  • Equip a sniper
  • Look at a mirror through the scope

Frequency: Always happens.

Platform: PC
Location: Dubai
Description: Dialogue between guard and chef is glitched out, as chef’s voice suddenly sounds completely off.
Frequency: Always
https://www.youtube.com/watch?v=3NQU-_F7Bjs

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Platform: Xbox One S
Location: Various
Description:
There are a lot of inconsistencies with how using a ventilation/fumigation unit affects your SA rating. In the Berlin biker hideout, using sedative pills will retain your rating. In the Mendoza barrel room, it will not.
Frequency: Always

Platform: Stadia

Location: Isle Of Sgail

Description : The objective marker icon attached to the Constant’s NPC model is a red ‘kill’ marker rather than the neutral turquoise ‘objective’ marker icon it has previously been

Steps to reproduce:

  1. Start the game
  2. Load the The Ark Society mission
  3. Kill both Washington twins and obtain the kill-switch from them
  4. An objective marker appears in-game attached to the NPC character model of the Constant. Previously this objective marker was a turquoise diamond-shape, indicating that the Constant should not be killed. Playing the mission on 27th February 2021, the icon attached to the Constant’s NPC character model was a red diamond-shaped ‘kill’ icon rather than the usual objective marker icon.

Frequency : Happened once on a playthrough. Completed the mission and exited back to main menu, and from main menu re-loaded an earlier auto-save from that same playthrough before both Washington twin targets were eliminated. Killed the targets and the Constant’s NPC objective marker this time showed as the correct turquoise diamond icon. Not tested with a fresh start to the mission.

Link to Stadia screenshots and game state-share:

PS4

China

I can’t get the challenge for the Facility Elevator Shaft shortcut

I’ve tried on several playthroughs, doing all mission objectives then unlocking that last and going straight to it as soon as I load up. It’s now the only challenge I’ve not unlocked for the level

The door opens, but without the unlock audio effect and the challenge doesn’t register as complete

New bug on mendoza the farewell I have collected all the wines literally all the wines in the level and I have watched others achieve this on YouTube but it will not let me collect any estate wines in the e-discovery even though my inventory is full of them

Platform: PS4, Disc

Location: Siberia

Description :Server disconnect every time mission is completed, forcing me into offline mode and not registering any points I earned.

Steps to reproduce:

  1. Sniper Assassin mode
  2. Select and play Crime and Punishment.
  3. Complete the objectives and wait for score screen to pop up
  4. Game fails to connect to servers and boots up offline mode.

Frequency : Happens every single time since it became accessible after the save data transfer. I assumed it was the same issue that Mendoza’s contract mode had, but the issue still persists to this day.

Also in the same level pacifying someone with a cluster of grapes whether you hit them or throw them it does not give you credit

And now gave me my achievement for gassing them but it won’t acknowledge it on the game this is weird

Hitting them or throwing them won’t work. That challenge unlocks by pacifying someone a different way. (Hint: :banana: )

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