Completely understanding that you are against participation trophies, Mr. Fortheseven but the possibility of rewards as an incentive drives behavior. When you state that the posted ranking doesn’t mean anything to the average player, then it is the basis for changing it, since the end of the mission is real estate that the developers could use better to encourage more participation of the average player in their game.
I agree that Hitman is a niche game, and it will never have the Fortnite or Call of Duty appeal, but they could still do more to improve accessibility and sustaining interest for players.
Hitman is confusing when you start it for the first time, and it takes a long while to get the hang of, and then it “clicks”.
You get what the social stealth system is and how to play the game as the developers intend you to play it.
Now there are great tutorial missions in Hitman2016, but all this requires a lot of patience and figuring things out, when there are a lot of other shoot-em-up games out there which don’t have a steep learning curve.