# Hitman Absolution Pre-Beta build

**URL:** <https://www.hitmanforum.com/t/hitman-absolution-pre-beta-build/24225>\
**Category:** Hitman Absolution\
**Created:** [May 3, 2025, 10:58am UTC](https://www.hitmanforum.com/t/hitman-absolution-pre-beta-build/24225 "2025-05-03T10:58:04Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![BlobSponge](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/blobsponge/32/29644_2.png) [@BlobSponge](https://www.hitmanforum.com/u/BlobSponge)\
**Post date:** [May 3, 2025, 10:58am UTC](https://www.hitmanforum.com/t/hitman-absolution-pre-beta-build/24225/1 "2025-05-03T10:58:04Z")

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Don’t know where to post it, so I’ve created a new thread.

On Hidden Palace, some pre-beta builds of Hitman Absolution are available.

> **[Hitman: Absolution (May 7, 2012 E3 demo)](https://hiddenpalace.org/Hitman:_Absolution_(May_7,_2012_E3_demo))**
>
> A prototype of Hitman: Absolution for the Playstation 3.

If you’re interested (as I am) in beta versions of Hitman games, here is a video I’ve found today on Youtube. It shows a prototype version of the King of Chinatown mission.

[![](https://hitmanforum-v6-s3-uploads.s3.dualstack.us-west-1.amazonaws.com/original/3X/4/f/4f347159869d9aaac9f52879cfca9ad73aad6fb7.jpeg "Hitman Absolution E3 2012 build (King of Chinatown)") ](https://www.youtube.com/watch?v=rh_3XXZIM_U)

It’s interesting to see the changes IOI has made between the prototype and the retail versions:

- Point shooting is a little bit different, where 47 makes a small animation during the “loading” of Point Shooting mechanic.
- The evidence is located in the drug dealer’s appartment.
- The target can be knocked down. The target’s picture is illustrated with a “Zzz” in this situation.
- The animation where 47 dumps a body in a crate is a little bit different from the retail version.

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**Author:** ![Taffer1997](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/taffer1997/32/127279_2.png) [@Taffer1997](https://www.hitmanforum.com/u/Taffer1997)\
**Post date:** [May 3, 2025, 8:42pm UTC](https://www.hitmanforum.com/t/hitman-absolution-pre-beta-build/24225/2 "2025-05-03T20:42:44Z")

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I’ve seen that vid before. Absolution’s development history is rly fascinating. You can tell at this part, from how 47 awkwardly rotates, that the player used to be able to move a bit during h2h. Also, those are clearly beta fighting moves. I remember being surprised by 47 knocking out the king when i first saw this vid. I wish IOI had kept that feature. Ah, seeing this old build takes me back to the Absolution days. The game had a rly nice art style and tone. Shame, we got that boring, sterile bond vibe in the new games. Not to mention, Absolution easily had the best face for 47 by a long shot.

 ![image](https://hitmanforum-v6-s3-uploads.s3.dualstack.us-west-1.amazonaws.com/original/3X/2/e/2e89fbde9dc6131af2c434be9660ce24512501f0.jpeg)

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**Author:** ![Luiluix](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/luiluix/32/9511_2.png) [@Luiluix](https://www.hitmanforum.com/u/Luiluix)\
**Post date:** [May 4, 2025, 6:31pm UTC](https://www.hitmanforum.com/t/hitman-absolution-pre-beta-build/24225/3 "2025-05-04T18:31:55Z")

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Ah yes I remember talking about it in 2021, there was two leaked builds  
it was very laggy for me though so I never really checked those in depth

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**Author:** ![sgg847](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/sgg847/32/130076_2.png) [@sgg847](https://www.hitmanforum.com/u/sgg847)\
**Post date:** [July 23, 2025, 2:36am UTC](https://www.hitmanforum.com/t/hitman-absolution-pre-beta-build/24225/4 "2025-07-23T02:36:06Z")

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It would be nice to get a hand on a demo of run for your life

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<div class="post-metadata">

**Author:** ![BlobSponge](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/blobsponge/32/29644_2.png) [@BlobSponge](https://www.hitmanforum.com/u/BlobSponge)\
**Post date:** [October 24, 2025, 8:57am UTC](https://www.hitmanforum.com/t/hitman-absolution-pre-beta-build/24225/5 "2025-10-24T08:57:52Z")

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Another video I’ve found on YouTube about the beta build of Hitman Absolution. It also shows the King of Chinatown mission.

https://www.youtube.com/embed/WqSP8xHYdKo?feature=oembed&wmode=opaque

This video is interesting as it shows the challenges tab. Different elements can be observed:

**A)** The challenge guide is less obscure than in the retail version. It tells you exactly what you should do to unlock this challenge.

Ex: The “Two for the Price of One” challenge.

Retail: _When the targets align, anything is possible._  
E3 Build: _Use the sniper rifle to eliminate the King of Chinatown and his dealer with one shot._

**B)** Some challenges were cut in the process like:

_The King is Dead_ (eliminate the King and exit Chinatown). Replaced by “Quid pro Quo” in the retail (where only finishing the mission is required).

_Closer and Closer - Part 2_ (eliminate three of the King’s dirty cops while wearing the dealer outfit without being detected). A prototype version of the “Veiled Death” sequence of three challenges, which was shortened to two in the released version.

**C)** The requirements for one challenge were changed:

_Drop Dead_ (unlocks by dropping heavy loads or by pushing him into the manhole) - this second possibility was eventually cut.

**D)** Some challenges were added in the release version:

_Evidence Collector_ and _Mastery_  
These two were probably added to keep consistency between the different missions.
