We all know there will be another Hitman, but what shape will that take? I’ve been pondering what I would like to see in a future Hitman game and what new directions it could take other than new locations and weapons. Rather than form this like a wishlist, I’ll instead make it more interesting as if it were a pitch for this game, and see what you all think.
Welcome, to Hitman: Agencies.
In Hitman: Agencies, you will delve in to the secret, brutal, and lucrative underworld that is contract killing. In Hitman: Agencies, you will create your own personalized assassin and take on the world of assassination.
Singleplayer Story Campaign
In Hitman: Agencies, you play the role of a newly recruited member of the ICA, taken under the wing of Agent 47 and Diana. Throughout the single player you will learn the basics of your trade as you rise through the ranks of the ICA and earn the respect of 47 and Diana. Like the last games, as you try different approaches to each objective you will gain points towards your total score. In Hitman: Agencies, your score will determine your payout at the end of you mission. End poorly, and you might not walk away with as much money as the silent assassin himself might have.
New to Hitman: Agencies is it’s Agency mode. Once you feel comfortable, you can align your agent to one of three agencies; The ICA, The Enclave, and Ossicor Rex. Each with unique traits and unlockable weapons.
Each mission you undertake will earn you a payout when successfully completed depending on your actions based on your agency’s preferred methodology. This money may be used to purchase new weapons, attire, costumes, gadgets, tools, and customize weapons. This would be an entirely in-game currency, no micro-transactions required.
Working for the legendary ICA isn’t an easy task. Filled with some of the top assassins in the world, you will find a level of finesse and expertise that is unmatchable. The ICA prefers silent assassins; ghosts that were never there and kills that will never be questions. ICA payouts bonus for things like accidental deaths to targets, not being spotted, and not killing non-targets.
Formerly a European private military corporation, The Enclave has recently got into the contract killing game. They use brutal and violent tactics to end their targets, with little worry about collateral damage, and prefer to go in guns blazing. Enclave payouts bonus for thing such as killing target guards and violent target deaths.
One of the oldest contract agencies, Occisor Rex has become the premier agency for vengeance based contracts. They look to be as professional as the ICA, but want their kills to send a message to whoever is watching. Riding in the middle between the Enclave and ICA Occisor Rex payout bonus on things like in the open visible target deaths, violent target deaths, and no non-target kills.
In Hitman: Agencies, Contracts mode evolves. For simple missions, you can choose to use the tried and true Contracts mode. For those who want to control every aspect, the new Director Mode allows you to open a map as a blank slate. You control every target, every actor, every civilian. Create custom actors to portray different parts of your contract. Set patrols for characters, change between day and night, and control the story you want to tell. Like Contracts mode, you will have to complete the mission before you can share it.
In additon to Ghost comes Rivals. You and another rival Hitman race to take out targets. Unlike ghosts, you are able to physically interact with your opponent. While you play on the same map, neither of you know each others starting locations or identity. After three kills, you are both authorized to eliminate each other. If you can spot the other Hitman and take them out unseen, you can earn huge bonuses to the mission payout.
Just a few ideas thrown out there, but this is the next iteration of a Hitman game that I thought would be fun.