Hitman Briefing - HITMAN Eminem vs. Slim Shady Mission Briefing, December 1st 2025
Hosted by Gabe and @IOI_Artjoms
This is the first stream for Artjom, the new Player Engagement specialist.
On the program:
- the release of Eminem vs Shady
- a roadmap breakdown
- a dev will come in and talk of the making of the mission
- a speedrun video of the new Elusive Target by one of the IOI developer
As a general disclaimer: nothing to communicate on Co-Op. It’s coming together. It’s worked on. It’s shaping up well. No timeline to announce.
The roadmap breakdown was pretty descriptive, and with nothing new to note, fairly so.
The Dragon Duck might be coming back at a later date, as a drop return.
Play of the new ET with a developer, Håkan Almer
Artjom plays the Eminem vs Slim Shady Elusive Target for the first time.
He is accompanied / backseated by Håkan, a developer of the same mission.
Håkan Almer is a level designer, at IOI Malmö.
- How does the process starts:
- Organically, in flux, pitches are made, the location map is not set on from the start.
- What is the first thing done?:
- For this one, it was an (indirect) back and forth with Eminem, on what he wanted to theme on, what he wanted to see, have in…
- How long did it take to make?:
- 3 months.
- What were your responsibilities on the mission?:
- Håkan is the Track Lead, responsible to plan everything, coordinate everything, figuring the mission stories, the opportunities, where they are in the level, where their intels and related items are…
- The mirror, portals, and the House?:
- It was not a starting fundamental pitch of the mission, but came in consequence of the fundamental pitch, of the mission being more psychological, not in the real Hitman world, dream-like.
Developer Speedrun
0:56
Panic shot, Oil Puddle, ICA Proximity Micro Taser, and fast interact to exit.
And to editorialise: the Sangfroid Suit slays.