Hello to all loyal Hitman fans, I want to share my project with you. Here a test level for U’wa Tribe mission:
New working download link: https://www.dropbox.com/s/yr716o079zyn709/C4_1.zip?dl=0
If you interested in roguelikes, Age of Wonders 3, Alekhine’s Gun, Master of Orion 2, then you can ask me for mods.
Copy and replace you C4_1.zip file inside C4_ColombianRainForest folder.
You must have enableconsole 1 option activated in your .ini settings file.
Open console in the game and pretype “reloadscripts”.
For levels with cutscenes you must be fast to activate this command during cutscene. On every non-cutscene level use it in beggining of the level. For levels 1 and 5 helicopter guard position set during cutscenes and resets after activating “reloadscripts” without reseting helicopter position, so you must be fast or you will see missplaced guard, which looks bad.
- Default “Jungle” suit get your cover blown.
- Officers only allowed carry AK-103, soldiers only AK-47.
- Relaxed vis range changed to 20, which enough to spot you stealing sniper rifle, but dont blow you cower from using wrong weapon from incredly long distance (this was set to 10 in Hitman 2 SA)
- All animations for talking soldiers fixed. Now they talk or staying on guard looking in opposite directions. No more turning in one place.
- Increased patroling soldiers distance and restored proper “Lose in the lines” script. Officer now going to check missing soldier place before continuing his defined path.
- You cant rush to idol. Soldiers will secure plane very fast. You can stealth your way to idol by sneaking on officer, killing him, taking his uniform and hiding his body inside of plane.
- All soldiers on bridge react to every possible distraction. Bridge guard no more stuck in one place. Accuracy and range of all bridge soldiers, tower soldiers and wing soldier increased. Wing soldier stays in one place no matter what.
- Bridge guard using modified script of native bridge guard. He gives you only one warning when you approaching bridge. He point AK on you when you in range and give you 10 seconds to leave. He use hand animation too. If you dont leave bridge after 10 seconds or reenter it again in any uniform — you will be shot at.
- (possible balance breaking change for SA rating, not currently implemented) It is possible to change ChiefBrother sound reaction type to 6. If he affected by distraction shot, then he will run away after 3 seconds passed to simulate escape.
- I cant restore helicopter cutscenes, because they was cut from final version.
- I cant make helicopter guy to spot you, because he have default 50 visRange, despite stated extended heli range. He has AlarmVis extended, but regular one impossible to change, which is unfortunate. I will try to use ledge natives scripts for Alarm start for him.
If you interested in this project, then I have way more content to come. There is a lot of unused scripts, cutscenes, and commented out basic behaviour functions, animations, etc.
I have a lot of info on Hitman SA and Hitman Contracts engines, since they recycle Codename 47 one, if you interested. Like vision ranges, vision speed, alarm range, sound ranges, non-lit areas vision ranges for different poses, etc.
If someone interested, I can make educated review of first 4 Hitman titles functionality and level designs (spend more than 3000 hours on every game before Blood Money).