Testing for changes in newest patch. Will update ASAP
- Last Edited – May 5, 2023
Good evening 47…
The following will be an ongoing unofficial “known issues” list. Furthermore, while this post will focus on Freelancer Mode, the entries listed might also be relevant to the main game.
Disclaimers
- All posted content aims to be constructive, using ideas and visual references, no matter how small the details are. I will NOT be complaining, expecting, demanding, etc.
P.S. I will post each of these to the Bug Report Thread as well.
Related Posts
Hitman: Freelancer | Wishlist & Suggestions | Patch 3.140
Hitman World of Assassination | Bugs & Imperfections | Patch 3.140
Hitman World of Assassination | Wishlist & Suggestions | Patch 3.140 -or- HereSocials
Michael Gabriel H - YouTube
On to the list…
- Inside the safehouse, once we book a specific flight in the basement, the background music will continue to loop regardless of the music we have chosen upstairs.
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Canceling the flight does however return things to normal when exploring the upper floors of the safehouse.
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Depending on the cosmetic choice of vehicles in the garage, one option (The race car from Miami.) appears to be floating just off the ground whereas the other options have their tires touching the concrete.
- When a specific vehicle is chosen in the garage, the military truck, new lights appear and seem to have an odd effect on 47’s face and its respective shadows.
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Also, the issue of headlights not being turned on and yet a light source being visible will be mentioned in another entry below.
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One vehicle option, the military truck, appears to have headlight reflections (Even though the headlights are off.) and a top down spotlight, despite no lighting sources being visible for the changes.
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There are mini-map issues ranging from nonexistent solid walls to disappearing borders on certain maps.
- 47 will often take a random vehicle when leaving the safehouse, but it will spawn on top of our cosmetic choices.
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I have seen this with watercraft and aircraft vehicles. Vehicles from the garage could be doing the same, but the camera doesn’t show us a view from inside.
- There are certain objects we can find floating in the air on the Chongqing map.
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When a safe is present the note will appear inside, but it seems to render even when safes aren’t present.
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There is a door that locks itself each time 47 passes through, despite using the required key to open it on the New York map.
- In Dartmoor (Other locations too perhaps.), I noticed the zoom feature for the suspect camera not working.
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This happened for both long and short range attempts at examining suspects, as well as without suspects present.
- A general issue in freelancer, difficult to capture because of the random nature it occurs in, is that some target NPCs will have dialogue without the proper mouth animations to go with it.
- Like reacting to 47 bumping into them. While the dialogue triggers their mouths remain shut. Telepathic targets perhaps.
- Another general issue in freelancer, difficult to capture because of the random nature it occurs in, is that some cosmetic options will change at random rather than preserving our selections.
- The changes seem to trigger when exiting freelancer and loading back in.
- There is an NPC who seems to be missing shoulders attaching their arms to their torso on the Hokkaido map.
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In New York (Other locations too perhaps.), I noticed a guard NPC spot some bodies behind a closed door.
Additional examples below:
- There are certain object models and textures suffering from pop-in issues on multiple maps.
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I noticed some text spacing and overlap issues, on an intel screen, inside the safehouse on hardcore mode.
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I noticed an unconscious NPC get spotted, despite being hidden under a bush on the Whittleton Creek map.
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Noticing neck seams on NPCs (Suspects and suppliers in this case.).
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Noticing texture issues with tattoos on suspects where the entire tattoo will not render and instead small corners of it will appear at certain angles.
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I noticed a poisoned NPC going to an arranged meeting without finishing ‘being sick’ first on the New York map.
- In both freelancer mode and the main game, the Druzhina 34 ICA Arctic does not have precision aiming despite listing the perk for it.
- While inspecting the freelancer tools, I noticed that the object model for Sedative Pills is smaller than its counterparts inside the safehouse.
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I noticed an issue where I exited Freelancer mode, returned to the main menu, and then was locked out from entering again.
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I noticed certain instances where the Collateral Kill - Firearms objective can fail to trigger, despite meeting the requirements.
- I noticed some clipping of 47’s character model within the picture-in-picture window on the Haven Island map.
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I am guessing this is due to me entering the “frame” when the picture-in-picture window was showing the unlocked safe.
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I noticed a poisoned NPC failing to react with the expected ‘poisoned’ behavior on the Hokkaido map.
- Despite dumping a target into the water, the ‘body hidden’ confirmation text failed to appear on the Dartmoor map.
- I have noticed the prestige objective for arranged meetings failing to trigger despite suspects gathering around a phone on certain maps.
- I noticed an issue where a guard NPC ignores an emetic shot on the Santa Fortuna map.
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Notice the blood spot on the guard to the right, where the dart hit. No dart present, just a hole as if it was a standard bullet.
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Despite having all other freelancer tools, the ICA Outstand Service Coin still doesn’t appear in crates or from suppliers.
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I noticed that using a remote explosive obtained from a target didn’t count for the relevant prestige objective on the Whittleton Creek map.
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I noticed that guard NPCs can react to having the camera out as if it were a firearm on certain maps.
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I noticed an issue where an NPC didn’t react to a briefcase placed on the ground on the Ambrose Island map.
- Despite being able to bring katanas with us, once we retrieve them, we can no longer put them back inside briefcases.
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Seeing as how massive sniper rifles and even the broadsword can be concealed in briefcases, it would be great if all other weapons could be too.
- Depending on the suit or disguise worn, looting crates will cause clipping issues on certain maps.
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Perhaps this is due to the first person angle having not been tested and adjusted for all disguises/suits that exist.
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I noticed 47 clipping through walls and odd arm movements when placing burner phones on the Hokkaido map.
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On the Xbox online store, the “Makeshift Pack” has a screenshot for an explosive device. However, the description doesn’t list such an item nor is one unlocked in-game.
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I noticed an issue where a guard NPC didn’t react to a weapon placed on the ground on the Santa Fortuna map.
- I noticed a pistol with clipping issues, when the camera moves around during inspection, inside the safehouse.
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In the footage, we see the Assassin’s HWK21 Covert pistol, which has a silencer that clips into the screen.
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I noticed an issue where, after entering Freelancer mode and returning to the main menu, the tiles above the Load Game tile disappeared.
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I noticed an issue where a floating disguise bag appears if we subdue a guard NPC from around the corner, on a particular ledge, on the Mumbai map.
- In New York (Other locations too perhaps.), when exiting a supplier’s shop we can end up alerting enforcers we didn’t even know where there.
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Perhaps an adjustment to suspect routes that keeps them from venturing near suppliers while we are shopping.
- In Santa Fortuna (Other locations too perhaps.), NPCs seem to enter a looped alerted state which seems further amplified when we use hiding spots like containers.
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Seems like NPCs can see through walls/floors but can’t reach us because of the hiding place. However, sometimes one will somehow come around and kill us despite us having never exited the container.
- In general, during freelancer missions, enforcers and non-enforcers alike seem to see through walls/floors, have omniscient/telepathic communication amongst each other and sped up suspicion meters (Distance from those spotting us doesn’t seem to slow things down either.).
- This effect also appears to be amplified in alerted territories. When spotted, the guard AI seems to go into a looped state for the entire map and if we take down guards that keep coming at us (Even with non-lethal methods.) more are drawn from the entire map as if somehow knowing our exact location. Seem to come in groups of three as well. I understand making things challenging, but setting off an entire map from something trivial like trespassing one specific area (As just one example.) seems broken.
- In Marrakesh (Other locations too perhaps.), using the Druzhina 34 ICA Arctic sniper rifle leads to enemies bouncing an exaggerated distance when shot.
- In the safehouse, when selecting a mission and potential prestige objectives, some of those prestige options are impossible due to factors we can’t control.
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Like a prestige option for opening safes in locations that don’t have a safe. Instead it would be great if all three prestige options where randomized according to parameters of the chosen location. Thus leaving what’s possible or not up to what equipment we have and or can obtain, plus our own skill.
- In Berlin (Other locations too perhaps.), it was illegal to pick up a “Gold Idol” looted from a stash crate and thrown for distraction.
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I noticed certain NPCs with clipping issues, on their wardrobe, on multiple maps.
Additional examples below:
- In Bangkok (Other locations too perhaps.), despite using a silent attack from behind, somehow I was spotted and said NPC became an unconscious witness.
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Perhaps it’s relative to the sprint input being set to ‘toggle’ and NPCs being sensitive to “sprint attacks”.
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In the store tab (Other tabs, submenus and areas of the interface too, perhaps.), some tiles are suffering from an infinite loading wheel issue.
- In Marrakesh, while using the officer disguise, several soldiers are missing the “dismiss” prompt.
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As mentioned here (HITMAN 3 - Bug Report Thread - #3545 by linux_penguin), this seems to be related to challenges for the main game. However, in freelancer mode we don’t have challenges. So, perhaps those few remaining soldiers could be adjusted to be dismissable.
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The Sieger 300 sniper rifle (Other variants too perhaps.), when being concealed or retrieved, uses the prolonged animation like much larger rifles.
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In Marrakesh (Other locations too perhaps.), when entering the garage from the consulate interior, there is no sound effect for swiping a card at the double-doors.
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In Chongqing, we can still obtain the “Fusil X2000 Stealth” assault rifle. Unlike the name suggests however, the weapon is not silenced.
- This might be intentional, but given the wording in the official article about the change to “Hitman World of Assassination” (And the Jan. 26th Patch notes.) I was under the impression there would be some sort of consolidation on all platforms. Like what CDPR did with the witcher 3 once the next gen update was released. The storefront name changed to be “The Witcher 3: Wild Hunt - Complete Edition” and all dlc and expansions were all packed into a single game file.
- Was that not the plan for Hitman 3? For the title and box art in the interface to change to the new branding and nomenclature? As things are, on xbox at least, it remains unchanged. The game is still titled Hitman 3 and I’m up to 20 separate files now with all the DLC. Would be cool to consolidate the game files to match what we see in the in-game store and for the name and art to change to match the shift in branding.