I’m enjoying playing the evolution of HITMAN but it needs another layer to it.
I enjoy the Elusive Targets and the Escalations, and of course the main story missions, but we need a new game mode. We’re at the half way point for the season and we don’t want things to become formulaic and stale. At this point, the escalations don’t take very long, and the ETs consist of sniping, fire extinguishing, or luring. It is starting to feel a bit repetitive, even with the new locations (which are great).
Any ideas for some kind of a new wacky game mode? Something completely different and off the wall?
Here are some suggestions:
Just throwing it out there (after playing Hitman Sniper Death Valley), but how about some kind of zombie mode, whereby all the NPCs become lethal and if you’re spotted, they’ll head towards you and try and kill you. Or a version of the level where every NPC is armed and visibly killing anyone turns the whole level against you. See how long you survive in a shootout when the whole level is armed…
Or how about some kind of prevent the assassination game thread, in which a rival assassin spawns in one of a number of random locations (the church tower, the Sapienza ruins, the town hall), and you have to get around guards and get to them in a certain amount of time (disguises, climbing up drain pipes) to prevent a public assassination? You spawn in the middle of the villa and only have 5 mins to track and tackle the sniper…
Most of the work goes into the maps, but now that they’re made, there’s huge potential to make new mechanisms with them.