So, here’s the thing: xbox deletes captures after a certain amount of time if no one views them; I had my captures set to private (for obvious reasons) and never watched it myself so it got trashed
I’ll do the run again and record it once I get my mastery up in Himmelstein; but to be honest, I’m not sure when I’ll be able to replicate it. That run took me what felt like hundreds of attempts because I was using a piercing kill that relied heavily on rng (at least it felt that way). I’ll do my best to though; once it’s done (if it’s still relevant), I’ll tag you, and of course, leave it on this thread.
Just show the piercing kills huehueheuheu.
I’m sure I can manage that
Congrats guys, deserved
First of all I apologize for my toxic behaviour, but I was really sad and nervous these days.
I’m just not suitable for competition, I’m getting too involved and I want to win at all costs.
There’s my run, it’s little sloppy in comparision to yours.
I can later show my idea for 4th double kill when I finish Hitman 2, which will take me a while cuz I started with legacy levels and I’m doing all challenges all over again.
At the end Congratulations to Jack9mm, CHAOS_AGENT_45 and Urben.
I’ll kill all of you with pleasure.
I really enjoyed the co-op mode with another person, even if it kinda screwed up at the end. I think more co-op modes would go well for the game. Instead of the messy Ghost Mode where both guys just rush to the target to eliminate it in a sloppy way, why not have a co-op mode where one of the players have to look for clues to look for a target and keep a lookout on him, while the other one takes it out the best way possible. Or just having both players take two targets simultaneously to avoid for an event to happen (i.e. Constant’s neck bomb). I guess it’s too late for that now.
The music makes it so much better I got goosebumps!
Thank you kindly! Solid run by the way, I have to redo mine entirely so you haven’t seen sloppy yet my friend.
I look forward to the epic runs of me dying.
This image was of a cancelled level of Hitman Sniper. It could be an idea to develop as future map in Sniper Assassin. Changing a little the “kill all them” formula, IOI could add another objective: avoid the hostage is killed.
These pictures are from an horrible hitman flash game made some years ago. The game is shit, but some ideas could be nice for future sniper missions.
PS The second pictures is Saint Peter’s Square, in Vatican City
So did the winners of that silly challenge get their face worked into the game or what?
And where can we find 'em?
they’re not in the game yet. they’ll probably be in the expansion DLC
Yeah we might not be told ourself. And by the way the face scan did not happen yet. Expect nothing too soon.
Dunno if this was already brought up after nearly 500 posts, but do we know if it is canon that 47 killed the Yard Birds in this mission? Assuming we have the timing right, this mission took place after Situs Inversus but before Nightcall; unless the Agency higherups took their sweet time considering Providence’s offer, it seems unlikely that 47 would be sent directly from killing a traitor to taking care of some relatively inconsequential contract that any ol’ sniper should be able to handle, before being sent to continue tracking down their mutual enemy.
So, unless it really did take a bit for the ICA to make up their minds, is it possible that The Last Yardbird was canonically completed by agents Knight and Stone? (Dunno why they’re called “agents” if the ICA has never employed them, but whatevs)
Good point, although often between missions week/s pass where there’s nothing for 47 to do because it’s up to intel people to figure everything out; so it’s not impossible he had a day free while waiting for the lead on Alma.
I suppose he did have time, though it would be a squeeze if it was him and not Knight and Stone. The GNN news broadcast in Nightcall provides the timeline, and 47 has had a very busy few weeks.
We know Thomas Cross was killed a week after Jordan, and from NPC chatter we can assume that Jordan was killed on the same day as The Source, with the first Bangkok mission being in the morning, and the second being that night. Presumably over the next week 47 finished the Patient Zero campaign, possibly overlapping a bit with the cutscene with Diana relating to Thomas Cross. That scene was in an airport and 47 was flying a lot in PZ. Then, we know that Sean Rose and Co. are killed 9 days after Cross’s kidnapping, so that puts half a month between Jordan and Sean. Then Situs Inversus happens, and we have to assume that ICA did carful research on Soders’ activities and had long discussions about what to do, let’s give that a week. Then in Nightcall, the news anchor says that Thomas Cross has been killed a month earlier, suggesting a minimum of 2 weeks since Colorado by this time. So, if it was 47 who performed the Last Yardbird mission, then he must have completed it only days ago and then Kovac went and tried to cash in already. It could be done, but it really stretched it.
If Knight and Stone were the ones who canonically carried it out, it could have been done at anytime during the campaign and Kovac just got caught recently.
Also, the GNN report called the Austria mission a “triple murder,” suggesting only 3 people were killed, but there were 15 bodyguards. We’re the 3 main targets the only ones killed canonically, or are the news only covering the important people who died and using the term “triple murder” inaccurately when it was in fact a mass shooting? And if IO canonically only counts the three main targets, how does that explain the mission briefing mentioning to kill all the bodyguards?
Consistency with the story, IO, please.
In Co-op at least, ever since latest update you will NEVER be awarded Silent Assassin rating unless every single body is hidden, even if no one spots them by the end of the game . I certainly hope this is a bug and not an intentional choice, because it makes no sense and takes the rating system even further out of step with the rest of the game; it’s also made stupider by the fact that you are often not given enough time for the last body to fall/finish hiding before the ending cutscene plays, and once the cutscene starts playing it does not register the body hiding.
Can anyone confirm this also happens on Xbox and PS4?