Sarno goes under the light rig willingly when Novikov goes on stage (even has dialogue towards him, although Novikov doesnât have new lines).
Lunn goes under the stalactite willingly if I recall correctly.
Menard will willingly go infront of the APC (think of a main mission story).
Stubbs has 2 [REDACTED] challenges, one being for killing him while on the phone (easy), one for killing him with coconuts (also easy, he goes under them by himself).
Morgan⌠I think he walk under the hay bale, given that you donât get close enough to distract him (and his small army) away.
Koyama, Iâll leave that to you. Donât let him expose.
In short, all missions have a target challenge, and a silent assassin challenge (think ETs). They each have one additional unique assassination challenge, apart from Stubbs (Bangkok, The Veteran) who has 2.
Does Novikov have to be alone when he goes on stage? When I did the challenge he went with Sato and I had to lure Sarno with coins because he stayed behind the stage.
No, Iâm presuming you do the same thing as in the opportunity for the main mission (ie. get Sato out of the way, typically by KOing him and hiding the body beforehand), such that Novikov goes on stage.
All I want currently from Hitman is a 30 minute loop that I can do almost in automatic, while still giving the satisfaction of having everything go in place, worked to perfection.
So if Sarajevo Six can give me this, and do this by making me visit all six locations of H2016, itâs a win for me.
Like in a bigger picture sort of way. (For example) Dr. Whosit, in the morgue, is told by some scary people that know about his family members, and is sent clear hints that it would be of great benefit to him to label their deaths, as far as the public is concerned, as âAccidentalâ⌠and totally not an act of retribution for their past deeds which may or may not have happened.
Their former and currently still living buddies hear of the âaccidentsâ but are none-the-wiser of their actual ways of passing. Could be accidental⌠could be gunned down along with ~50 some other guards.
Like how (minor island) Jeff was said to have used a blunt/twisted bed sheet to end it, regardless of his autopsy photos showing 2 clear thin garrote scars, suggesting he was first strangled while standing, then again when he dropped to his knees. But as far as the public is concerned it was totally suicide.
Edit: Iâm not debating, but rather see what youâre saying if it wasnât clear. Despite the winky emojis.
From vague recollection he doesnât have to be alone, Sarno does step back and out of range of the rig.
I may be misremembering though. I normally KOâd Sato to speed up the process (although normally all the NPCs are waiting for Sarno to limp his way there!).
Yeah, no, thatâs not what 47 would do when more subtle alternatives exist, which would require KOs and emetics. Now, they ever add saving to S6, I might find a way, but it would take hours to set that scenario up and Iâm not interested enough to try all that in one go with no recoverability.
Not sure about doing 21 of these, BUT I do remember that the Patient Zero Bonus Campaign did end on an implied cliffhanger (based on the ending cutscene).
I personally would like to see a Patient Zero 2 or something similar.
The reason I say Patient Zero is because The Sarejevo Six are exactly that, just six Targets. Story wise, it wouldnât make sense to do more unless IOI want to write up a retcon.
1 Director Paris. Wait for him to come down the stair case. He goes towards the basement. Use a coin
The director will come get it, use wrench on guard and director before he turns around. Snap neck and dump 1 in the closet and move the other to the steps. The tech guard is already in that closet. Then walk out kitchen exit.
2 sapienza starting in lab as technician
Have a emetic gun or emetic bomb
When he is at the table between the lab and camera lab use the emetic of choice. I threw at emetic bomb at him
He walks over to the port a pody toilet by camera lab and itâs an easy drown accident and a near by crate
Use plane exit
3 marrakesh
Start as solider, get lieutenant disguise by radio room. Dismiss all the guards you can.
Target goes into toilet room above where you would normally kick toilet on General. Use a coin toss towards window he walks to it, use wrench or pool ball knock out his guard and him. Watch out for General on phone
This is very funny, and yes, I imagine those challenges were feeling like that in my game too. No way Iâd be passing up buying this DLC so I can finally play those missions for the first time.
I really liked the storyline - short, sweet and a satisfying conclusion which makes sense. Regret and regaining oneselfâs sense of duty and belonging through the Controller seeking their redemption are all big pillars of life.