Hitman WOA: The Sarajevo Six Campaign Thread

I just wish he’d respond to coin tosses and abandoned weapons and other distractions like any other NPC, I’d have something to work with then to get him to the slurry pit.

I’ll test some things out tonight & see if anything will work :+1:

After testing different methods, coins, distractions, weapon drops simply do not work on the “The Mercenary” he just stares @ them & just stands there in the 2 locations I discovered to isolate him on his own away from his 4 personal security guards. But!!! I discovered a brand new location to isolate him (3rd & final method) with a method that got him to the slurry pit :+1: The only thing is the two soldiers where positioned there & the conversation just started, after a short period of time, “The Mercenary” walked off :joy::joy::joy:. I’ll do some more testing now & see if I can get a concrete method nailed down. I recorded what I discovered. But yes! You can get “The Mercenary” to the slurry pit, but I’m not sure if this strategy is consistent :+1:

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I see you found the same one I discovered a while back.

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Nice :+1: That’s 3 positions on the map now he can be isolated & yes it’s the easiest. Sorry I did not notice your video earlier in the thread. I deleted the video on this thread as you already did it. Maybe a 4th is possible?

Credit to: Anomie for finding first the 3rd location, I used it to discover this method.

So here is the method to get “The Mercenary” into the Slurry Pit area. The only thing that seems to work is by using 3X Emetic Poisons on him. He seems to get lost on what to do & won’t always get fully sick! But if you jump through the window & head out to the side to the corner of mechanic building, he eventually will come towards you, once he does, let him stop otherwise he will turn back to try & get sick again. Keep him close & he should follow you into the Slurry Pit area. I did try to get a push kill, but he never would get close to the fence. I don’t know if it’s possible? Maybe :thinking: But this video is just to show you can get him in that area & I just neck snapped him & dumped his body into the Slurry Pit :+1:

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Thx @MvpAgent47 with the presentation of the different methods available to isolate Morgan from his escort.
I finally succeeded to kill Morgan SASO with the fiber wire and hid his body.

Really impressed by your videos.

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Thanks for the kind words :+1::slightly_smiling_face: We all on this forum have many great & impressive strategies or new methods that we come across by accident by testing things out, especially with this limited target. It’s crazy how the Emetics really screw with this guys behaviours in certain situations.

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In this version of The Mercenary ‘‘Patrick Morgan’’ is eliminated by completing The Wicker Man Challenge while disguised as The Scarecrow & shooting the 4 distant bells in the correct order to trigger this event in Colorado. I make the challenge a little more difficult by starting with Suit Only & finishing the mission with Suit Only! Also strictly No other disguises can be used… I could only find one spot on the map where you can isolate Patrick Morgan on his own while not getting any Penalty Kills on any other NPC’s which obviously would void the 5 Star Silent Assassin rating. Also No Distractions/No Poisons/No Emetics/No Sieker/No Subdues/No KO’s etc etc. As its Suit Only starting off while changing to the Scarecrow disguise during the mission, i had to get Agent 47’s Suit all the way on the other side of the map which is possible even over fence’s/hay bales, ledges & through windows as shown in the video. Patrick Morgan must be on the other side of the map for him to walk alone away from his 4 Personal Militia Bodyguards while the last bell is triggered for this to happen. The location of the corner of that building is the only place that works by getting No Penalty Kills because if you get closer to other buildings beyond this point, other innocent NPC’s will be burnt alive. That includes the guard on the mechanic roof, the mechanic, the soldier working on the van, the 2 guards near the camera outside & 2 patrolling soldiers outside on route. Once you kill him, quickly change back to Agent 47’s suit & you can escape by not killing anyone else. Also where i was positioned on the corner of the building, don’t have your sniper on your back as the soldier working on the van will see you, when un-equipped he never sees you in that in position while in cover.

A creative approach from Agent 47 :ok_hand: 47 out :+1:

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Why is it that sometimes The Controller can be kicked off the yoga platform into the hot spring when he turns his back to you and prays, and sometimes he can’t be? Is this a glitch or am I not triggering something that causes him to be close enough for the ledge for the push action icon to show up? Anyone else run into this and/or know what to do?

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Ya, use wrench to let everyone out of the spa, close all doors and use the striker to blast the controller away. Lol

:unamused: That doesn’t help. I’m trying to do a consistent accident kill here.

Ok. Does using a propane tank and blasting him into the water count?

Yes, but not for my question. I already know I can do that, just like I can just knock him out and dump him over the edge. That’s not the point. I’m trying to find out what the deal is with why sometimes I can just push him, and sometimes not.

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I’m never able to push him and make him fall down. But it could a logic way to kill a target and make it look like a suicide. I think IOI should solve this problem

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Yes, I always like to kick him off patio before he can run his mouth. The most consistent way to do it is clean up area and closing doors behind him. If you do that, you then have run towards him from the door you’ve closed and press X as soon as it appears. It’s tricky, but it mostly works.

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I’ve kicked him off after he did his speech though. Only one time, but it happened. It’s clearly meant to be done, based on where he can be found, so I want to be able to do it again, but I can’t make it happen.

I’ve never seen anyone do that. He will step back after his speech, and because he is too far from edge of patio, you can’t kick him off. I think this is probably developers oversight. It was like that since season 1, so IO didn’t mess it up when they were adding them.

The Director SA/SONKO

The Enforcer SA/SONKO

The Extractor SA/SONKO

The Veteran SA/SONKO

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The Mercenary SA/SONKO

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