# Hitman World of Assassination 3.290.1 Patch Notes

**URL:** <https://www.hitmanforum.com/t/hitman-world-of-assassination-3-290-1-patch-notes/27273>\
**Category:** Hitman: World of Assassination\
**Created:** [October 29, 2026, 2:14pm UTC](https://www.hitmanforum.com/t/hitman-world-of-assassination-3-290-1-patch-notes/27273 "2026-10-29T14:14:33Z")\
**Posts on this page:** 20\
**Page:** 1

<div class="post-metadata">

**Author:** ![LandirtHome](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/landirthome/32/40646_2.png) [@LandirtHome](https://www.hitmanforum.com/u/LandirtHome)\
**Post date:** [October 29, 2026, 2:14pm UTC](https://www.hitmanforum.com/t/hitman-world-of-assassination-3-290-1-patch-notes/27273/1 "2026-10-29T14:14:33Z")

</div>

Patch Notes have been published:

> **[Game Update | 3.290](https://ioi.dk/hitman/patch-notes/2026/game-update-3-290)**
>
> Welcome to the Season of The Host for HITMAN World of Assassination. 
> 
> The latest Elusive Target mission stars creator icon Jacksepticeye.
> In this mission, Agent 47 targets Finn Colton, aka Finnvictus, a wealthy and controversial content creator...

# 3.290.0 | Season of The Host

 ![](https://hitmanforum-v6-s3-uploads.s3.dualstack.us-west-1.amazonaws.com/original/3X/2/e/2e8e1260ba4a78e984f956c4dc66c68aeacb3843.jpeg)

## PATCH DETAILS

**HITMAN World of Assassination** will be updated to version **3.290** on all platforms; PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, iOS/MacOS, Nintendo Switch™, Nintendo Switch 2™.

Maintenance: Starts on **Thursday, October 29th** at **09:00 PM UTC** / **Thursday, October 29th 11:00 CEST** and is expected to run until at least **13:00 AM UTC / 15:00 AM CEST**.

Patch Release Time: **10:15 PM UTC / 12:15 AM CEST** (This is when the download will roll out, but servers will not be available until the Maintenance period has concluded).

Cloud: Switch players will get access to the latest version when launching the game after maintenance has concluded.

Nintendo Switch™ will receive an additional Hotfix in the following week adressing issues in the new The Host Elusive Target mission.

## IMPROVEMENTS

**Keep The Contracts Coming**  
Based on community feedback, we’ve added a Play Next option to the debriefing screen for Contracts and Featured Contracts. Selecting it will take players directly to the relevant Contracts page.

**Pull the Pin**  
Grenades in VR are now something you handle, not just something you throw. The pin is its own piece of geometry — pull it with your free hand, or bring the grenade up to your face and pull it with your teeth. Once it’s out the fuse is running, so you can cook the grenade in your hand and decide exactly when it leaves it. Thrown by hand or placed with the reticle, an armed grenade stays armed.

**Ain’t No Rest in the Closet**  
A body stashed in a closet or container is no longer unkillable. You can shoot into the container to finish someone off - the shot is decided by the body’s own hitboxes, so you have to put it where they’re actually lying - and you’ll see the bullet holes land before a pool of blood spreads out from underneath a few seconds later. Explosives reach also impact Targets stashed incontainers. And because a stashed body can now be dealt with, targets can finally be stashed like everyone else. This applies also to VR.

**A bird? A plane? A GRENADE!**  
NPCs have also learned to care. A live grenade landing nearby is now acknowledged, called out and run from rather than calmly ignored, a flash grenade stuns anyone already reacting to it, victims caught in a blast scream as it throws them, and lobbing one in front of someone is treated as the hostile act it always should have been.

**Hands Up!**  
Flashbangs are no longer an unavoidable white-out in VR. Raising an arm in front of the headset now shields your eyes and cuts down the blinding effect.

**Nothing to See Here**  
You can now hide an illegal item by putting something between it and the people around you — your own body, a wall, a pillar. If a guard can’t see what’s in your hand, they’ve got nothing to object to. This works in both VR and the flat game.

**Open With Care**  
Rat poison vials now open by hand in VR. Take hold of the lid, pull it off, and pour.

**Eaters of Death were here**  
The 3D skull hovering over a poisonable station in VR now disappears once you’ve poisoned it, so a glance tells you what’s already been handled.

**Caution: Wet Floor**  
Picking up one of the yellow “slippery when wet” signs in VR now gets you accused of stealing rather than an instant arrest, so there’s a moment to put it back before anyone escalates.

**Weaponized Potassium**  
Bananas just became a little more dangerous. When thrown, they will now split on impact, arming that familiar slip-trap. Bananas can still be placed as before. But beware - in VR they also split when dropped or tossed.

**One Does Not Simply Insert a USB**  
Hacking Alma’s laptop on Hawke’s Bay in VR now requires a little more hands-on work. Insert the USB, tap the keyboard to begin the hack, then keep typing as the data uploads.

## BUG FIXES

Besides adding, crafting, and creating some new content we are also happy to ship another patch filled with fixes, stemming from the hardworking fingertips of our dedicated developers here at IOI.

**STABILITY**

**Lockdown Lifted**  
We’ve fixed a crash that occurred when loading a save that had been made while a target was in lockdown.

**Need to Know Basis**  
We’ve fixed a crash that could occur on all platforms when NPCs shared their knowledge of events happening around them.

**GAMEPLAY**

**Panic at the Disco**  
Based on community feedback, we’ve adjusted the party music in The Herbalist where part of the track could be mistaken for the enforcer detection sound effect.

**What The Duck?**  
The Bowtie Duck will once again remain visible on the map and minimap after being picked up by an NPC.

**ENVIRONMENT ART**

**Off The Handle**  
Fixed an issue in Chongqing where broken door handles and hinges could be found floating or moving in the corridor leading to the Recruitment Station.

**SPF 47474747**  
We’ve fixed an issue where SPF 47 could appear excessively large, particularly when viewed in VR.

**LEVEL DESIGN**

**Leave No Trace**  
We’ve fixed an issue where equipping an item while inside a hiding spot could cause a previously held item to be left behind if 47 was also carrying a briefcase.

**Attention Seekers**  
We’ve fixed an issue where destroyed security cameras could play their destruction sound multiple times.

**THE HERBALIST SPECIFIC FIXES**

**Now You See It**  
We’ve cleaned up a number of visibility issues across the location. Water no longer pops in during the Villa Terrace fly-in, the pile of leaves by the underground farm staircase no longer vanishes at certain camera angles, and the ceiling panel on the laboratory’s upper level stays where it should.

**Soft Furnishings**  
We’ve tidied up the set dressing. The pink curtains no longer clip through the wooden hut on Private Island, their lace detail now blends properly with the rest of the fabric, and the spare metal containers in the underground farm no longer sit halfway inside the wall.

**Hold Still**  
We’ve fixed a handful of character issues around the farm and the laboratory. 47 no longer levitates while using certain covers and no longer clips through the rubbish bin when taking cover behind the boxes, Justine Bassey’s model stays inside her skirt while she’s being dragged, and Cyrus Cane keeps moving along the conveyor belt after being shot.

**Walking on Water**  
We’ve restored a couple of the usual laws of physics. The ventilation system’s fans now stop spinning when the device is switched off, and crowd actors can no longer stroll across the surface of the water.

**Now You See It**  
We’ve cleaned up a number of visibility issues across the location. Water no longer pops in during the Villa Terrace fly-in, the pile of leaves by the underground farm staircase no longer vanishes at certain camera angles, and the ceiling panel on the laboratory’s upper level stays where it should.

**Soft Furnishings**  
We’ve tidied up the set dressing. The pink curtains no longer clip through the wooden hut on Private Island, their lace detail now blends properly with the rest of the fabric, and the spare metal containers in the underground farm no longer sit halfway inside the wall.

**Hold Still**  
We’ve fixed a handful of character issues around the farm and the laboratory. 47 no longer levitates while using certain covers and no longer clips through the rubbish bin when taking cover behind the boxes, Justine Bassey’s model stays inside her skirt while she’s being dragged, and Cyrus Cane keeps moving along the conveyor belt after being shot.

**Walking on Water**  
We’ve restored a couple of the usual laws of physics. The ventilation system’s fans now stop spinning when the device is switched off, and crowd actors can no longer stroll across the surface of the water.

**GAMEPLAY**

**We’re Gonna Need a Mechanic**  
Fixed an issue on Steam Deck and Legion Go where players would be unable to take the mechanic disguise during Guided Training despite using the prompted input.

**Slip Happens**  
We’ve fixed an issue where placed bananas would revert to their original appearance after loading a save, even though NPCs could still slip on them as intended.

**Two Rifles, One Ladder**  
We’ve fixed an issue at the Safehouse where climbing a ladder while carrying two large items, such as sniper rifles, could cause the game to crash.

**I Can See My Target From Here**  
We’ve fixed an issue where players in any mission were unable to aim through windows after changing their Weapon Aim to toggle.

**Some Assembly Required**  
We’ve fixed an issue where remote EMP devices were missing their detonator on the inventory wheel icon.

**Collision Detected**  
We’ve fixed an issue where bullets would pass straight through the UL-LR Sport Rifle instead of hitting it.

**Hostile Makeover**  
We’ve fixed an issue in Colorado where the area would remain hostile after changing disguises twice.

**You’re a Sportsman, Harry**  
We’ve fixed an issue on the PlayStation Store where redeeming the World Champions DLC code could display The Wizard DLC artwork for one of the available packs.

**Now You’re Speaking My Language**  
We’ve fixed an issue in The Herbalist where subtitles for certain NPC conversations in the Villa Security Room and Farm Control Room were displayed in English instead of the selected language.

**PC VR & PS VR2 FIXES**

**With Love, 47**  
Giving Hector his love letter back is now a little more personal in VR. Players can now physically place the letter in his hand to complete the handoff.

**Perfectly Framed**

We’ve fixed an issue on Steam Frame, Quest 3, and other pancake-lensed headsets where what was shown in the right eye could be misaligned.

**Put Your Mouth Where Your Hands Aren’t**  
In VR, you can now prime a grenade with one hand by bringing it to your mouth and pulling it away, mimicking the classic teeth-pull motion while keeping your other hand free.

**Smooth Operator**  
Mission intros in Paris, Sapienza, Marrakesh, Bangkok, Colorado and Hokkaido have been adjusted for a more comfortable VR experience, with smoother camera movement and full 3D presentation. We’ll continue rolling these improvements out to additional locations.

**Uno Reverse**  
We’ve added the ability to catch grenades and flashbangs thrown by NPCs in VR, giving quick-thinking players the chance to grab them out of the air and send them straight back.

**Left Hand Man**  
We’ve fixed an issue in VR where priming the fiber wire in the left hand could prevent the resulting kill from counting toward the Piano Man challenge.

**Get a Grip**  
We’ve fixed a range of unwanted behaviours that came in with moving the priming input from the triggers to the grip buttons in VR.

**Picking Up the Slack**  
We’ve fixed an issue in VR where none of the doors in the Chawl in Mumbai could be lockpicked.

**Don’t Let Go**  
We’ve fixed an issue in VR where the fiber wire could be dropped partway through a choke.

**Count Your Bullets**  
We’ve fixed an issue where NPCs in VR never reloaded and never ran out of ammunition, so firefights now have the pauses they were always meant to.

**Terminal Velocity**  
We’ve fixed an issue in VR where an unconscious NPC dropped from a significant height would survive the landing.

**Shoulder to Shoulder**  
We’ve fixed a long-standing issue where an NPC’s right shoulder could collapse into their body once they went into ragdoll, most visible when they landed with that arm folded in front of or behind them.

**iOS Fixes**

**No Distractions**  
We’ve fixed an issue on iPad where system information, including the time, battery level and connection status, would remain visible while playing.

## KNOWN ISSUES

**KNOWN ISSUES**

**Ray Tracing on Latest Nvidia Drivers**  
On the newest Nvidia drivers (621.01 WHQL), launching Chongqing or Mendoza with ray tracing enabled can crash the game. Turning ray tracing off lets both locations load normally. A fix is on the way in the next patch.

**Nintendo Switch 1 – The Host**  
We’re aware of some issues affecting The Host Elusive Target on Nintendo Switch. We’re working on them now and expect to release a hotfix in the coming week.

---

<div class="post-metadata">

**Author:** ![shal5](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/shal5/32/153901_2.png) [@shal5](https://www.hitmanforum.com/u/shal5)\
**Post date:** [October 29, 2026, 2:15pm UTC](https://www.hitmanforum.com/t/hitman-world-of-assassination-3-290-1-patch-notes/27273/2 "2026-10-29T14:15:28Z")

</div>

Skimming, the most major gameplay changes are throwing bananas now splits them, and bodies inside containers can be killed now, both by gun and explosion

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<div class="post-metadata">

**Author:** ![LandirtHome](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/landirthome/32/40646_2.png) [@LandirtHome](https://www.hitmanforum.com/u/LandirtHome)\
**Post date:** [October 29, 2026, 2:19pm UTC](https://www.hitmanforum.com/t/hitman-world-of-assassination-3-290-1-patch-notes/27273/3 "2026-10-29T14:19:45Z")

</div>

> [@LandirtHome](#):
>
> **Keep The Contracts Coming**  
> Based on community feedback, we’ve added a Play Next option to the debriefing screen for Contracts and Featured Contracts. Selecting it will take players directly to the relevant Contracts page.

yay

---

<div class="post-metadata">

**Author:** ![blutgeld](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/blutgeld/32/155570_2.png) [@blutgeld](https://www.hitmanforum.com/u/blutgeld)\
**Post date:** [October 29, 2026, 2:24pm UTC](https://www.hitmanforum.com/t/hitman-world-of-assassination-3-290-1-patch-notes/27273/4 "2026-10-29T14:24:18Z")

</div>

A lot of these were much needed!

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<div class="post-metadata">

**Author:** ![Urben](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/urben/32/155460_2.png) [@Urben](https://www.hitmanforum.com/u/Urben)\
**Post date:** [October 29, 2026, 2:24pm UTC](https://www.hitmanforum.com/t/hitman-world-of-assassination-3-290-1-patch-notes/27273/5 "2026-10-29T14:24:27Z")

</div>

> [@LandirtHome](#):
>
> A body stashed in a closet or container is no longer unkillable.

Huh! I wonder if that means that the game will no longer prevent you form hiding pacified targets then. I wonder if a new puzzle contract opportunity opened up here. 🤔

> [@LandirtHome](#):
>
> Rat poison vials now open by hand in VR.

This better comes with connected-to-bottle caps at European maps. 😏

---

<div class="post-metadata">

**Author:** ![HitmanDoctor](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/hitmandoctor/32/113546_2.png) [@HitmanDoctor](https://www.hitmanforum.com/u/HitmanDoctor)\
**Post date:** [October 29, 2026, 2:25pm UTC](https://www.hitmanforum.com/t/hitman-world-of-assassination-3-290-1-patch-notes/27273/6 "2026-10-29T14:25:02Z")

</div>

All right, they finally recreated the Blood Money mechanic of hiding weapons behind/in front of you. Before, 47 would do the animation, but get detected regardless. Very nice.

Edit: Sadly, it seems this is bugged. 47 won’t do the animation of putting his gun in the front/back of his body in many situations, even when there is only one npc in the vicinity. Also, walls don’t seem effective at hiding weapons, as I had a gun drawn behind a wall, with only my head peeking, but I was still getting detected.

---

<div class="post-metadata">

**Author:** ![Heisenberg](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/heisenberg/32/143140_2.png) [@Heisenberg](https://www.hitmanforum.com/u/Heisenberg)\
**Post date:** [October 29, 2026, 2:41pm UTC](https://www.hitmanforum.com/t/hitman-world-of-assassination-3-290-1-patch-notes/27273/7 "2026-10-29T14:41:33Z")

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> [@LandirtHome](#):
>
> Ain’t No Rest in the Closet

> [@LandirtHome](#):
>
> Explosives reach also impact Targets stashed incontainers.

I _do not_ like this part. I have depended on NPCs hidden in containers being inherently safe from everything that happens outside of them to pull off certain explosive events. I wish they would have left the explosions alone and kept this kill option only available to firearms. Does this mean that NPCs put in containers inside rooms that can be filled with lethal poison mist can also die from that poison? I hope not. On the other hand, as already asked, could this mean we can finally hide suspects in Freelancer?

---

<div class="post-metadata">

**Author:** ![scat1620](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/scat1620/32/177_2.png) [@scat1620](https://www.hitmanforum.com/u/scat1620)\
**Post date:** [October 29, 2026, 2:41pm UTC](https://www.hitmanforum.com/t/hitman-world-of-assassination-3-290-1-patch-notes/27273/8 "2026-10-29T14:41:57Z")

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Oooh, _interesante_ for the Killing People In Crates change… someone will have to do some science and see whether they’re still safe from poison fumes, for example when you clear out the undersea lab on Haven Island, sabotage the servers and then poison the air conditioning when Tyson, Ljudmila and Steven show up. Will all those KO’ed bodies dotted around the cupboards on the periphery also get killed?

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<div class="post-metadata">

**Author:** ![scat1620](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/scat1620/32/177_2.png) [@scat1620](https://www.hitmanforum.com/u/scat1620)\
**Post date:** [October 29, 2026, 2:43pm UTC](https://www.hitmanforum.com/t/hitman-world-of-assassination-3-290-1-patch-notes/27273/9 "2026-10-29T14:43:23Z")

</div>

![image](https://hitmanforum-v6-s3-uploads.s3.dualstack.us-west-1.amazonaws.com/original/3X/3/4/34e756049daa4460055161c9a4c64972746d4793.jpeg)

---

<div class="post-metadata">

**Author:** ![scat1620](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/scat1620/32/177_2.png) [@scat1620](https://www.hitmanforum.com/u/scat1620)\
**Post date:** [October 29, 2026, 2:45pm UTC](https://www.hitmanforum.com/t/hitman-world-of-assassination-3-290-1-patch-notes/27273/10 "2026-10-29T14:45:59Z")

</div>

> [@HitmanDoctor](#):
>
> Edit: Sadly, it seems this is bugged. 47 won’t do the animation of putting his gun in the front/back of his body in many situations, even when there is only one npc in the vicinity. Also, walls don’t seem effective at hiding weapons, as I had a gun drawn behind a wall, with only my head peeking, but I was still getting detected.

Aw man, I was hoping for this picture to not end up in a Compromise… 😢

 ![HitmanAnselA0100008](https://hitmanforum-v6-s3-uploads.s3.dualstack.us-west-1.amazonaws.com/original/3X/b/b/bb57c7102f4c2a902c27ad0fce80b817c0380029.jpeg)

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<div class="post-metadata">

**Author:** ![Guillermo\_Murillo](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/guillermo_murillo/32/6145_2.png) [@Guillermo\_Murillo](https://www.hitmanforum.com/u/Guillermo_Murillo)\
**Post date:** [October 29, 2026, 2:54pm UTC](https://www.hitmanforum.com/t/hitman-world-of-assassination-3-290-1-patch-notes/27273/11 "2026-10-29T14:54:13Z")

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Small patch notes but some interesting stuff. I wonder how the “NPCs react to granades” stuff works. Will have to mess around with that later.

Being able to hide unconscious targets inside containers is also interesting, I assume this also applies to suspects in freelancer.

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<div class="post-metadata">

**Author:** ![Axwage](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/axwage/32/36619_2.png) [@Axwage](https://www.hitmanforum.com/u/Axwage)\
**Post date:** [October 29, 2026, 2:55pm UTC](https://www.hitmanforum.com/t/hitman-world-of-assassination-3-290-1-patch-notes/27273/12 "2026-10-29T14:55:25Z")

</div>

From the Host pack: “Screw the Broccolli Boys”

That’s one for the older crowd. 🥦 ✂ ✂

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<div class="post-metadata">

**Author:** ![Cilens](https://www.hitmanforum.com/letter_avatar_proxy/v4/letter/c/bc79bd/32.png) [@Cilens](https://www.hitmanforum.com/u/Cilens)\
**Post date:** [October 29, 2026, 2:55pm UTC](https://www.hitmanforum.com/t/hitman-world-of-assassination-3-290-1-patch-notes/27273/13 "2026-10-29T14:55:51Z")

</div>

Outstading update. Nothing mind-breaking, but the qol features will definitely improve gaming experience. A rare W from ioi devs

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<div class="post-metadata">

**Author:** ![scat1620](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/scat1620/32/177_2.png) [@scat1620](https://www.hitmanforum.com/u/scat1620)\
**Post date:** [October 29, 2026, 2:57pm UTC](https://www.hitmanforum.com/t/hitman-world-of-assassination-3-290-1-patch-notes/27273/14 "2026-10-29T14:57:12Z")

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Real [male] Hitman homies from back in the OG days don’t have any choice about this anyway in 2026, we’re all rocking the 47 look whether we like it or not these days!

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<div class="post-metadata">

**Author:** ![Axwage](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/axwage/32/36619_2.png) [@Axwage](https://www.hitmanforum.com/u/Axwage)\
**Post date:** [October 29, 2026, 3:01pm UTC](https://www.hitmanforum.com/t/hitman-world-of-assassination-3-290-1-patch-notes/27273/15 "2026-10-29T15:01:59Z")

</div>

Hah, not entirely true, but I’m sorry for you friend 😐

![](https://hitmanforum-v6-s3-uploads.s3.dualstack.us-west-1.amazonaws.com/original/3X/2/f/2f971bc4f95a23dce652268c76ebeacc8b218fd0.gif)

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<div class="post-metadata">

**Author:** ![chuckmcgillgaming](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/chuckmcgillgaming/32/145708_2.png) [@chuckmcgillgaming](https://www.hitmanforum.com/u/chuckmcgillgaming)\
**Post date:** [October 29, 2026, 3:07pm UTC](https://www.hitmanforum.com/t/hitman-world-of-assassination-3-290-1-patch-notes/27273/16 "2026-10-29T15:07:26Z")

</div>

I still am getting caught doing it. Is this like the “turning your head will get you caught slower” thing where it never actually gets implemented?

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<div class="post-metadata">

**Author:** ![Axwage](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/axwage/32/36619_2.png) [@Axwage](https://www.hitmanforum.com/u/Axwage)\
**Post date:** [October 29, 2026, 3:10pm UTC](https://www.hitmanforum.com/t/hitman-world-of-assassination-3-290-1-patch-notes/27273/17 "2026-10-29T15:10:39Z")

</div>

_Weaponized Potassium_  
_Bananas just became a little more dangerous. When thrown, they will now split on impact, arming that familiar slip-trap._

This is pretty cool.

_Panic at the Disco_  
_Based on community feedback, we’ve adjusted the party music in The Herbalist where part of the track could be mistaken for the enforcer detection sound effect._

I don’t think this was necessary.

_What The Duck?_  
_The Bowtie Duck will once again remain visible on the map and minimap after being picked up by an NPC._

Good, that needed fixing.

_Leave No Trace_  
_We’ve fixed an issue where equipping an item while inside a hiding spot could cause a previously held item to be left behind if 47 was also carrying a briefcase._

Good, that needed fixing.

_Attention Seekers_  
_We’ve fixed an issue where destroyed security cameras could play their destruction sound multiple times._

I noticed this when playing The Herbalist. Good fix.

---

<div class="post-metadata">

**Author:** ![Melusca](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/melusca/32/71788_2.png) [@Melusca](https://www.hitmanforum.com/u/Melusca)\
**Post date:** [October 29, 2026, 3:37pm UTC](https://www.hitmanforum.com/t/hitman-world-of-assassination-3-290-1-patch-notes/27273/18 "2026-10-29T15:37:15Z")

</div>

I wonder how the stashed bodies and explosives will interact with contract kill conditions. This could open up a few things like getting explosive kills on targets you KO’d and stashed beforehand, with the bodies being undetectable. I also wonder if you can burn stashed people through chests when you use the Wicker Man thing in Colorado 🤔

Also this

> [@LandirtHome](#):
>
> **Keep The Contracts Coming**  
> Based on community feedback, we’ve added a Play Next option to the debriefing screen for Contracts and Featured Contracts. Selecting it will take players directly to the relevant Contracts page.

is probably the best Hitman news of the year 😃

---

<div class="post-metadata">

**Author:** ![Charlie\_Farmer](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/charlie_farmer/32/136175_2.png) [@Charlie\_Farmer](https://www.hitmanforum.com/u/Charlie_Farmer)\
**Post date:** [October 29, 2026, 3:42pm UTC](https://www.hitmanforum.com/t/hitman-world-of-assassination-3-290-1-patch-notes/27273/19 "2026-10-29T15:42:35Z")

</div>

> [@LandirtHome](#):
>
> Ain’t No Rest in the Closet

It would be even better if we could entirely grab an NPC out of a closet once put it.

I am so happy that this has been added though!

---

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**Author:** ![jan342](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/jan342/32/79961_2.png) [@jan342](https://www.hitmanforum.com/u/jan342)\
**Post date:** [October 29, 2026, 3:44pm UTC](https://www.hitmanforum.com/t/hitman-world-of-assassination-3-290-1-patch-notes/27273/20 "2026-10-29T15:44:20Z")

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> **Nothing to See Here**  
> You can now hide an illegal item by putting something between it and the people around you — your own body, a wall, a pillar. If a guard can’t see what’s in your hand, they’ve got nothing to object to. This works in both VR and the flat game.

As @HitmanDoctor mentioned above, this does not work all the time as you would expect.

I am holding a pistol in this scene. Even though the statue is in the way, the guard managed to see the gun and compromised me from this angle.

 ![Hitman 3 Screenshot 2026.10.29 - 16.40.04.70](https://hitmanforum-v6-s3-uploads.s3.dualstack.us-west-1.amazonaws.com/original/3X/0/2/02310a706da81f2f9d4905b2694088fd01e3de80.jpeg)

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