World of Assassination | Patch 3.170.1 | Bugs and Imperfections

Last Edited - 2024-02-26T08:00:00Z


Changelog

2024-02-26T08:00:00Z

  • New entries added.

2024-02-22T08:00:00Z

  • New entries added and various existing entries updated.

2024-02-13T08:00:00Z

  • New entries added and various existing entries updated.

2024-01-29T08:00:00Z

  • Updated this topic for Patch 3.170.1.

Description

  • The following is an unofficial “Known Issues” list, which will be ongoing, as I will test and update the post after each patch is released.
  • Furthermore, I will also post each of the following entries to the Bug Report Thread and the official HITMAN 3 Player Support website.

Disclaimer

  • All posted content is meant to be constructive, offering potential suggestions and visual references, no matter how small the details are.
  • I am NOT and will NOT be complaining, expecting, demanding, etc.

Related Topics
World of Assassination | Patch 3.170.1 | Guides and Walkthroughs
World of Assassination | Patch 3.170.1 | Wishlists and Suggestions
Freelancer | Patch 3.170.1 | Bugs and Imperfections
Freelancer | Patch 3.170.1 | Wishlists and Suggestions

Other Topics
Hitman Forum | 2024 | Issues and Suggestions

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This potential bug occurs on the Miami map, causing the android arms to be silent when used as melee weapons.


This potential bug occurs on the Miami map, causing multiple doors to fail to open from one side when using weapons.


This potential bug occurs on the Santa Fortuna map, causing exterior light to shine into the underground tunnels.


This potential bug occurs on multiple maps, causing sniper scopes to be obstructed with a bright glow when aiming.

Additional examples here.


This potential bug occurs on the Paris map, causing the compromised state to remain despite killing the target witness.


This potential bug causes the game to disregard deluxe ownership and lock out content and previous saves.


This potential bug occurs on the New York map, causing an NPC to clip into the ceiling after a nonlethal takedown.


This potential bug occurs on the Mendoza map, causing odd shadows that don’t match the surrounding assets.


This potential bug occurs on multiple maps, causing instances where NPCs can see through specific walls.

Additional examples here.


This potential bug occurs on the Chongqing map, causing neck seams from the rain effects on specific suits.


This potential bug occurs on the Hokkaido map, causing issues with the prompt for opening specific doors.


This potential bug occurs on the Berlin map, causing a guard NPC to spawn and remain on a rooftop.


This potential bug occurs on multiple maps, causing NPCs to use different voice lines with varied accents.


This potential bug causes the over-the-shoulder zoom effect to fail to trigger when aiming specific weapons.


This potential bug occurs on the Ambrose Island map, causing an NPC to die from nonlethal means.


This potential bug causes detonators to remain in hand for extended periods after triggering their respective explosives.


This potential bug occurs on the Berlin map, causing an NPC to warn us about trespassing into a legal area.


This potential bug occurs on multiple maps, causing weapons to clip through the floor.

Additional examples here.


This potential bug occurs on multiple maps, causing 47 to disappear when vaulting certain areas.


This potential bug occurs on the Hokkaido map, causing an NPC to relieve themselves in the open rather than seclusion.


This potential bug occurs on the Berlin map, causing an NPC to sit down on a nonexistent chair.


This potential bug occurs on multiple maps, causing invisible barriers 47 can collide with.


This potential bug occurs in the main menu, causing a dead end when navigating to a specific destination’s submenus.


This potential bug occurs on the Mendoza map, causing a climbable beam to fail to glow when instinct is active.


This potential bug causes the HDR slider’s number to reset to 37.00 when increasing it from 37.90.


This potential bug occurs on multiple maps, causing certain NPCs to float.


This potential bug occurs on multiple maps, causing specific environmental assets to float.

Additional examples here.


This potential bug causes NPC highlights to flicker on and off while instinct is active, depending on the viewing angle.


This potential bug causes an objective failure despite receiving a five-star silent assassin rating during a contract.


This potential bug causes non-lethal darts to eliminate false NPCs which count as kills and can be spotted.


This potential bug occurs on multiple maps, causing pop-in issues for environmental assets.


This potential bug occurs on multiple maps, causing various environmental clipping issues.


This potential bug occurs on the Whittleton Creek map, causing an NPC to clip through the environment during elimination.

Additional examples here.


This potential bug occurs on the Chongqing map, causing the “open” prompts for a specific door to fail to appear.


This potential bug occurs on the Hokkaido map, causing clipping issues on a specific disguise.


This potential bug occurs on multiple maps map, causing NPC dialogue to continue even after elimination.


This potential bug occurs on the Sapienza map, causing the camera to clip through 47 when climbing out of a window.


This potential bug occurs on multiple maps, causing character models to clip through the floors of specific areas.

Additional examples here.


This potential bug occurs on multiple maps, causing pop-in issues with NPCs depending on the viewing distance.


This potential bug occurs on the Miami map, causing texture issues on specific objects depending on the viewing angle.


This potential bug occurs on multiple maps, causing resolution issues with reflections depending on the viewing angle.


This potential bug occurs on the Haven Island map, causing light effects to pop in depending on the viewing angle.


This potential bug occurs on the Mumbai map, causing visual issues with the third-person camera at specific angles.


This potential bug occurs on multiple maps, causing exaggerated reflections of specific items and light sources.

Additional examples here.


This potential bug occurs on the New York map, causing an NPC unaware of 47 to notice a distraction shot as a crime.


This potential bug occurs on the Berlin map, causing 47 to bend down when retrieving a stash pickup that is at chest height.


This potential bug occurs during The Decontamination Zone, causing the mission score to show an online level of zero.

Additional examples here.


This potential bug occurs on the Berlin map, causing a poisoned NPC to relieve themselves in an occupied bathroom.


This potential bug occurs on the Dartmoor map, causing objects to fail to spawn during specific missions.


This potential bug occurs on the New York map, giving NPCs an impossible awareness of a crime committed at a distance.


This potential bug occurs on the New York map, causing a legal item to be considered illegal after being thrown.


This potential bug causes see-through gaps around the ankle, wrist, and neck areas of specific suits and disguises. Furthermore, some NPCs also suffer from such gaps in their wardrobe.

Additional examples here.


This potential bug occurs on the Dartmoor map, causing a stash location to be unavailable.


This potential bug occurs on the Dubai map, causing NPCs to either become hostile or ignore 47 after committing a crime.


This potential bug occurs on the Berlin map, causing a visual glitch when passing through a specific door.


This potential bug occurs on the New York map, causing a seated NPC to stand up and clip through a chair when alerted.


This potential bug occurs on the New York map, causing an NPC who witnessed a crime to fail to become a witness.


This potential bug occurs during The Collector - Year 3, causing 47’s character model to clip through the roof of a vehicle.


This potential bug occurs when planning for The Collector - Year 3, causing an issue with the lenses on the target’s glasses.


This potential bug occurs on the New York map, causing an issue with the reflection of a floor sign.


This potential bug occurs during The Showstopper on the Paris map, causing pop-in issues for certain NPCs.


This potential bug occurs on the New York map, causing a door to lock itself each time it is closed.


This potential bug causes clipping of 47’s character model within the picture-in-picture frame.


This potential bug causes poisoned NPCs to appear unpoisoned.


This potential bug occurs on multiple maps, causing specific objects to float.

Additional examples here.

Also, when exiting the level in Freelancer mode this machete does not count toward our safehouse items (As of Patch 3.170.1).


This potential bug causes certain disguises with holsters to be missing firearms.


This potential bug occurs when holding a one-handed weapon and briefcase, then swapping to a two-handed firearm.


This potential bug causes the Concept 5 pistol to use silenced sound effects despite not being a silenced weapon.


This potential bug occurs on multiple maps and during multiple mission variations, causing NPCs to clip into each other.

Additional examples here.


This potential bug occurs in the main menu on multiple tabs, causing an infinite loading wheel issue on certain tiles.


This potential bug occurs on the Mumbai map, causing a disguise bag to float.


This potential bug occurs after returning to the main menu from Hitman Freelancer mode, causing certain tiles to disappear.


This potential bug causes various mini-map issues.

Additional examples here.


This potential bug occurs on multiple maps, causing clipping issues on certain NPC outfits.

Additional examples here.


This potential bug causes the title for The Gluttony Gobble to change once selected.


This potential bug occurs on the Santa Fortuna map, stopping the tattoos from the P-Power’s disguise from appearing on 47.


Certain suits and disguises with capes have clipping issues and irregular behaviors.


This potential bug occurs during level three of The Genera, causing the boat start location to be locked out.


This potential bug makes the Brine-Damaged SMG impossible to select as a concealed weapon for load-outs.


This potential bug occurs during The Delgado Larceny, causing issues with the prompt for picking up the El Matador.


This potential bug occurs during level three of The Aelwin Augment, resulting in a 4-star silent assassin rating.


This potential bug causes neck seams on 47’s character model when using specific suits.


This potential bug causes clipping issues on specific suits and disguises.

Additional examples here.


  • Noticed a potential bug causing multiple instances of an “error starting contract” popup.


  • Noticed a potential bug in Paris causing unrealistic shadows on 47’s head when reaching the top of climbable pipes and ledges.


  • Noticed a potential bug causing prompt text to change when viewed through the camera, such as suggesting our inventory is full.


  • Noticed a potential bug causing camera grids to clip through walls.

  • Noticed a potential bug causing weapons stored on our back to appear at odd angles and clip through 47’s character model when exiting maps.


  • Noticed a potential bug causing the Sawed-Off Bartoli 12G to be considered illegal despite wearing a guard disguise.


  • Noticed a potential bug causing 47’s neckties to clip through the jackets of multiple different suits.

  • As a side note, the suits with tie clips do not suffer from this issue.


  • Often an initial trigger input will not register and requires an immediate follow-up for a single shot to fire. Perhaps this is an unintended side effect carried over from a specific change IO made in the patch regarding shots when entering crates?

    Crate Shot
    We’ve added a slight delay to when 47 can fire a weapon after closing a crate. This is to prevent accidental deaths that can occur if a player opens a crate with a weapon equipped and then ‘double clicks’ to pick up an item. This would result in them retrieving the chosen item and potentially firing their weapon into the crate and possibly setting off an explosive (if the crate contained an explosive item) and killing themselves. And we don’t want that.


  • Noticed a potential oversight on the Xbox online store, the “Makeshift Pack” has a screenshot of an explosive device. However, the description doesn’t list such an item nor is one unlocked in-game.


8 Likes

Any Featured Contract with a misspelled title (purposely or on accident) is a result of the person who submitted it, misspelling it. ioi doesn’t spell check the submissions.

9 Likes

In all the escalations and elusive targets of Chongqing the player could destroy the ICA data core with Olivia coming out from nowhere. This might not be a bug but it’s surely a negligence.

4 Likes

The signature suit with gloves also doesnt rain and the tattooist disguise also doesnt show its sleeves. I also dont want to become a clone of that guy but 47 still uses a weird early version of his head on season 1 disguises and the raven suit, with him still using the hitman 2 head on craig black. Another thing is that certain traits dont show up on descriptions, the ICA shotguns and brine damaged smg dont show up as suppressed even tho i think even the smg is. The kalmer bug and various other target ko bugs arent fixed, but idk if its possible to fix that without breaking other stuff. The midnight black suit bug in mendoza still isnt fixed, do they not know about it? The websites dont update nearly as often. Another bug that was never fixed is that you still cant take a shotgun with you as a concealed item or in a hidden stash. You should be able to do this, IO tried implementing it but it created a bug where it wasnt concealed and thus 47 would take it out immediately upon entering the level, so it was reverted back but i’d like to see them try to implement it properly. Another thing which is kind of a bug kind of not is that the Hitman 1&2 levels still use his old face models in starting locations, itd be nice to update these to make then more consistent as well as updating the text of the starting locations to no longer say “undercover as” and instead have the uniform titles just of the area name of the later games
Edit: is the buccaneer illegal in the church still? If not heres another one: you cant check in with the polar suit

1 Like

Last time they tried, it broke the legal KO of the Kalmer (which made it useless).

3 Likes

I think that only applied to targets and was probably done to prevent people from using the tranq-then-shoot exploit.

2 Likes

That Tranq/Gun glitch still exists! That’s what I was talking about. ioi tried to fix that, but couldn’t.

They DID fix the fire extinguisher explosion/accident kill (they tried to fix both at roughly the same time). But like I said, they couldn’t figure out how to make their system distinguish between a regular Tranq KO (legal + retains SA when a body is found) and the Tranq/Gun Glitch/Bug/Exploit (illegal + should void SA).

2 Likes

IO have never tried to fix it - in fact during the HITMAN 2 era, they outright stated on one of the livestreams on Twitch that it would never be fixed. They also said that they know how to fix it but the fix would break too many other things in the game, creating additional work to then fix those issues, that it was deemed to be “not worth it”.

This was right after they had finally fixed the SA “rules” in H2 that were broken for eight months and took a lot of time to get working again, so I’ve always assumed that this system was one of the things that would be broken. They wouldn’t want to break something that had just been repaired after eight months.

1 Like

First mentioned in the “Known Issues” section of the patch notes (specifically pointing out the Tranquilizer aspect) here:

https://www.ioi.dk/hitman-2-august-update/

  • The SA rating can still be earned when the body of a target who has been tranquilized and then killed immediately afterwards has been found.

Followed by this:

https://www.ioi.dk/hitman-2-september-update/

The SA rating is not failed when a dead body is found, if a tranquilizer was used before the lethal kill
Status: This is an issue with many components and we are still investigating a fix that doesn’t have other impact on the systems that are affected

Which eventually lead to this for the final Hitman 2 patch:

  • The SA rating is not failed when a dead body is found, if a tranquilizer was used before the lethal kill
    Status: This is an issue with many components and to avoid creating any further issues, we have decided to place this issue in the HITMAN 2 backlog.

But according to you, they never tried to fix it!? Ok. :joy:

2 Likes

There’s a difference between knowing about an issue and doing some investigation compared to actually actively trying to fix it.

3 Likes

You seem to view coding as like plumbing, where a physical act has to be done in order for fixing to be attempted. Whereas when it comes to code investigating the code and the various parameters of it and seeing how this system would affect this system and so on is trying to figure out a way to fix it. Do they need to edit a line actively in order to have done any work?

3 Likes

Update

  • The original topic has been added to and updated for Patch 3.170.1.

I don’t think this has been brought up before which is weird since this has been happening for months now. There’s some rooms in Paris where distractions are completely not functional, namely the bar and the auction room. When an NPC is in one of this rooms they wont react to any sort of distraction/interaction: thrown items, seeing 47 drop something, being bumped, being close to 47 for too long and they dont comment when they see 47 doing something weird like crouching or covering. The only things they react to are guns on the ground.

You can easily test this with Dalia, whenever she’s in the auction room she wont react to anything, but she becomes “functional” again inmediatly after leaving that room. This happens with any NPC.

2 Likes

Nice catch! Thanks for the share and let’s hope IO knows about it. :+1:

1 Like

A few bugs about the Jaeger Lancer (wrong zoom info in description) and basic Sieger 300 (has an unpacking animation in Freelancer, but not in all other modes - I don’t know which should be the default, although I suppose the Freelancer version uses leftover H2 code?) were noticed in this thread.

1 Like