Testing for changes in newest patch. Will update ASAP
- Last Edited – May 7, 2023
Good evening 47…
The following will be an ongoing unofficial “known issues” list. Furthermore, while this post is focused on the main game, the entries listed might also be relevant to Freelancer mode.
Disclaimers
- All posted content aims to be constructive, using ideas and visual references, no matter how small the details are. I will NOT be complaining, expecting, demanding, etc.
P.S. I will post each of these to the Bug Report Thread as well.
Related Posts
Hitman World of Assassination | Wishlist & Suggestions | Patch 3.140 -or- Here
Hitman: Freelancer | Bugs & Imperfections | Patch 3.140
Hitman: Freelancer | Wishlist & Suggestions | Patch 3.140Socials
Michael Gabriel H - YouTube
On to the list…
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This bug occurred during The Decontamination Zone, causing the mission score to show an online level of zero.
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This bug occurred on the Berlin map, causing a guard NPC to greet 47 as Salvatore Bravuomo while disguised as Rolf Hirschmüller.
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This bug occurred on the Berlin map, causing 47 to bend down when retrieving a stash pickup that is at chest height, depending on the camera angle.
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This bug occurred on the New York map, causing an NPC unaware of 47 to notice a distraction shot as a crime.
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This bug occurred on the Dartmoor map, causing a stash location to be unavailable in The Dartmoor Garden Show and available in related missions.
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This bug causes ‘see-through’ gaps on the ankle, wrist, and neck areas of certain suits and disguises.
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This bug occurred on the New York map, causing a legal item to alert NPCs and be considered a crime after being thrown multiple times.
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This bug occurred on the New York map, causing NPCs to have what seemed an impossible awareness of a crime committed at a distance.
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This bug occurred on the Dartmoor map, causing certain ‘clutter’ objects to fail to spawn during specific missions.
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This bug occurred on the Berlin map, causing a poisoned NPC to relieve themselves in an occupied bathroom.
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This bug occurred on the New York map, causing an NPC who witnessed a crime to fail to become a witness.
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This bug occurred on the New York map, causing a seated NPC to stand up and clip through a chair when alerted.
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This bug occurred on the Colorado map, causing an illegal item, thrown out of reach, to create a distraction loop with an NPC who noticed it.
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This bug occurred on the Berlin map, causing a visual glitch on NPCs and 47’s character model when passing through a specific door.
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This bug occurred during The Dartmoor Garden Show and its Featured Contracts, causing items chosen for a specific hidden stash location to float.
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This bug occurred on the Dubai map, causing NPCs to either become hostile or ignore 47 after committing a crime.
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I noticed an issue with a certain vaulting spot that causes the camera to clip inside 47’s character model, on the Mumbai map.
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When leaving through the hearse exit on the Dartmoor map (During the collector year 3 elusive target.), 47’s character model clips through the roof of the vehicle.
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In Hokkaido (Other locations too perhaps.), when using an unsilenced weapon inside 47’s room, the first guard to respond clips right through the door.
- Clipping issues still exist, with suits and disguises alike, perhaps due to 47’s new character model.
- In Isle of Sgàil, when using the kitchen starting location, the screenshot of 47 and the outfit he wears once loaded in are not the same.
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The screenshot suggests he will be in a chef disguise, whereas in-game, it’s more of a kitchen assistant variant.
- In “The Genera” elusive target arcade, during level 3, using the boat as a starting location is locked behind Mastery Level 1.
- In regards to the “The Gluttony Gobble” escalation, there still exists an issue with its title.
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When first selected from the location screen it’s titled “The Gluttony Gobble”, but once selected and viewed in the mission screen it’s titled "The Gluttony Gobbling”.
- In Santa Fortuna, the giant rubber duck easter egg doesn’t function like its Himmelstein counterpart.
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In Sapienza (Other locations too, perhaps.), the animation for disabling the camera hub in the church basement is off its mark.
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In “The Aelwin Augment” escalation (Other missions too, perhaps.), during level 3, the star rating shows 4 stars and a low mission score despite getting silent assassin.
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In “The Delgado Larceny” escalation, the prompt for picking up the “El Matador” from the safe is still temperamental and seems to have an issue with proximity and the camera angle.
- Neck seam texture issues still exist with certain suits, which are more or less visible depending on lighting, viewing angle, etc.
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It looks like the head from 47’s Hitman 3 character model was placed on the torso of the Hitman 2 character model, as opposed to outfitting the “head to toe” Hitman 3 model with all previous suits. Below are some examples, but more could exist.
- Rain effects in Chongqing are still not applied to certain suits.
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The “Brine-Damaged SMG”, despite being a one-handed weapon, can’t be selected as a concealed weapon for load-outs.
- Different issues with disguises still exist, like missing elements and older character model remnants.
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Like Craig Black’s disguise reverting to 47’s Hitman 2 face model and the missing tattoo sleeves for P-Power’s disguise.
- In several locations, across the world of assassination, guards and the disguises we can get from them have holsters that remain unused.
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Other instances exist where such holsters are indeed used as one would expect. Below are some examples, but more could exist.
- In Bangkok (Other locations too, perhaps.), during the contract “Ludonarrative Dissonance’', there is an issue with two NPCs clipping through one another.
- In Santa Fortuna (Other locations too, perhaps.), one of the doors from the underground tunnels seems to lock itself and be impossible to open from inside.
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In New York (Other locations too, perhaps.), when taking cover and vaulting in a specific area, 47 will clip into the bottom of the map.
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In Hokkaido (Other locations too, perhaps.), the security camera grid can be seen through solid walls.
- The Concept 5 pistol (Other weapons too, perhaps.), uses silenced sound effects despite not having the perks for being a silenced weapon.
- When holding a one-handed weapon (Like a Katana.) and picking up a briefcase, if we swap the katana with a large firearm we have on our back there is a clipping effect where 47 while have both hands on the weapon but the briefcase itself still anchors to his left hand.
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In cases like this, perhaps a trigger for 47 to drop the briefcase as happens in other instances when certain parameters are met.
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There are mini-map issues ranging from nonexistent solid walls to disappearing borders on certain maps.
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I noticed certain NPCs with clipping issues, on their wardrobe, on multiple maps.
Additional examples below:
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In Chongqing, we can still obtain the “Fusil X2000 Stealth” assault rifle. Unlike the name suggests however, the weapon is not silenced.
- There are certain object models and textures suffering from pop-in issues on multiple maps.