Updated for Game Version: 3.140
- Last Edited – Mar. 25, 2023
Good evening 47…
The following will be an ongoing unofficial “known issues” list. Furthermore, while this post is focused on the main game, most if not all entries listed could exist in Freelancer Mode as well.
Disclaimers
- I am sharing what I notice and can replicate, no matter how small the details.
- I am NOT complaining, critiquing, expecting, demanding, etc.
I have posted/will post each of these to the Bug Report Thread(I am limited to three consecutive posts at a time though.) as well.
P.S. Please disregard “issues” that are intentional, if such entries exist. Also, due to varied setups, what I notice in-game might not translate in captures.
Related Posts
Hitman: Freelancer | Bugs & Imperfections
Hitman World of Assassination | Wishlist & Suggestions
Hitman: Freelancer | Wishlist & Suggestions
Year 3 Hopes and Dreams - #49 by gabriel4602152
Sources
Mike H. - YouTube
On to the list…
- In Paris (Other locations too perhaps.), certain areas of the minimap do not acknowledge doors and instead appear as solid walls.
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Not that it would, but neither of the three difficulties affected this. The example shown below was tested in all three (Casual, Professional, Master). Just in case.
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In Hokkaido (Other locations too perhaps.), when using an unsilenced weapon inside 47’s room, the first guard to respond clips right through the door.
- Clipping issues still exist, with suits and disguises alike, perhaps due to 47’s new character model. Furthermore, suits and disguises with capes and/or flowing fabric also have clipping issues with weapons placed on 47’s back.
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Below are some examples, but more could exist.
- In Isle of Sgàil, when using the kitchen starting location, the screenshot of 47 and the outfit he wears once loaded in are not the same.
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The screenshot suggests he will be in a chef disguise, whereas in-game, it’s more of a kitchen assistant variant.
- In “The Genera” elusive target arcade, during level 3, using the boat as a starting location is locked behind Mastery Level 1.
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This is despite having maxed out the Mastery in the appropriate location.
- In regards to the “The Gluttony Gobble” escalation, there still exists an issue with its title.
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When first selected from the location screen it’s titled “The Gluttony Gobble”, but once selected and viewed in the mission screen it’s titled "The Gluttony Gobbling”.
- In Santa Fortuna, the giant rubber duck easter egg doesn’t function like its Himmelstein counterpart.
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Instead of exploding, when hit with enough shots, the game crashes.
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In Sapienza (Other locations too, perhaps.), the animation for disabling the camera hub in the church basement is off its mark.
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In “The Aelwin Augment” escalation (Other missions too, perhaps.), during level 3, the star rating shows 4 stars and a low mission score despite getting silent assassin.
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In “The Delgado Larceny” escalation, the prompt for picking up the “El Matador” from the safe is still temperamental and seems to have an issue with the camera angle.
- Neck seam texture issues still exist with certain suits, which are more or less visible depending on lighting, viewing angle, etc.
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It looks like the head from 47’s Hitman 3 character model was placed on the torso of the Hitman 2 character model, as opposed to outfitting the “head to toe” Hitman 3 model with all previous suits. Below are some examples, but more could exist.
- Rain effects in Chongqing are still not applied to certain suits.
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Below are some examples, but more could exist.
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The “Brine-Damaged SMG”, despite being a one-handed weapon, can’t be selected as a concealed weapon for load-outs.
- Different issues with disguises still exist, like missing elements and older character model remnants.
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Like Craig Black’s disguise reverting to 47’s Hitman 2 face model and the missing tattoo sleeves for P-Power’s disguise. Below are some examples, but more could exist.
- Some NPCs still have clipping issues with their wardrobe.
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Like Dalia Margolis’s legs clipping through her skirt. Below are some examples, but more could exist.
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In Santa Fortuna (Other locations too, perhaps.), during missions and contracts alike, there is an area where the minimap will go all black as if we are no longer on the map at all.
- In several locations, across the world of assassination, guards and the disguises we can get from them have holsters that remain unused.
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Other instances exist where such holsters are indeed used as one would expect. Below are some examples, but more could exist.
- In Chongqing (Other locations too, perhaps.), 47 will disappear for a brief moment when vaulting a specific railing.
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Looks like an unintended “blink” or short range teleportation effect.
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In Chongqing (Other locations too, perhaps.), we can still obtain the “Fusil X2000 Stealth” assault rifle. Unlike the name suggests however, the weapon is not silenced.
- In Bangkok (Other locations too, perhaps.), during the contract “Ludonarrative Dissonance’', there is an issue with two NPCs clipping through one another.
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This is also present in the main mission “The Source”.
- In Santa Fortuna (Other locations too, perhaps.), one of the doors from the underground tunnels seems to lock itself and be impossible to open from inside.
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Even using a sniper rifle has no effect, meaning this door becomes a permanent dead end.
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In Santa Fortuna (Other locations too, perhaps.), the starting area bus bench has a distance pop-in issue.
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In New York (Other locations too, perhaps.), when taking cover and vaulting in a specific area, 47 will clip into the bottom of the map.
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In Hokkaido (Other locations too, perhaps.), the security camera grid can be seen through solid walls.
- The Concept 5 pistol (Other weapons too, perhaps.), uses silenced sound effects despite not having the perks for being a silenced weapon.
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When in earshot of NPCs, it does function like a standard unsilenced firearm.
- When holding a one-handed weapon (Like a Katana.) and picking up a briefcase, if we swap the katana with a large firearm we have on our back there is a clipping effect where 47 while have both hands on the weapon but the briefcase itself still anchors to his left hand.
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In cases like this, perhaps a trigger for 47 to drop the briefcase as happens in other instances when certain parameters are met.