Hitman World of Assassination | Wishlist & Suggestions

Updated for Game Version: 3.140

  • Last Edited – Mar. 23, 2023

Good evening 47…

The following will be an ongoing “wishlist” I would love to see. Furthermore, while this post is focused on the main game, most if not all entries listed could be beneficial in Freelancer Mode as well.

Disclaimers

  • I am sharing what I notice and can replicate, no matter how small the details.
  • I am NOT complaining, critiquing, expecting, demanding, etc.

P.S. Please disregard “issues” that are intentional, if such entries exist. Also, due to varied setups, what I notice in-game might not translate in captures.

Related Posts
Hitman: Freelancer | Wishlist & Suggestions
Hitman World of Assassination | Bugs & Imperfections
Hitman: Freelancer | Bugs & Imperfections
Year 3 Hopes and Dreams - #49 by gabriel4602152

Sources
Mike H. - YouTube

On to the list…


  • I wish there was a feature for marking waypoints on the map (Wherever the cursor is, map icons like targets or suspects, couriers, suppliers, etc.), and a corresponding arrow-like element in the minimap so we don’t have to keep going back to the map to make sure we are still headed the right direction.
  • As a QoL improvement it should go without saying that ideally we could mark anything on the map as a waypoint.

  • I wish missing variants of weapons were added, as well as unique models for each, instead of the “2” sticker that got used for most if not all Mk IIs.
  • I would imagine Mk. IIs would be a step between Mk. I and Mk. III on a visual progression scale. Below are some examples, but more could exist.

    Bold Items will be the new suggested additions.

    Italicized items will be existing content, with included name change suggestions.
    (Current Names in-game as of v.3.140 < Suggested Name Change)

    Containers
    • ICA Briefcase < ICA Briefcase Mk I

    • ICA Briefcase Mk II

    • ICA Briefcase Mk III

    • ICA Executive Briefcase < ICA Executive Briefcase Mk I

    • ICA Executive Briefcase Mk II

    • ICA Executive Briefcase Mk III

    Poisons
    • Antique Emetic Syringe < Emetic Syringe – Antique

    • Antique Lethal Syringe < Lethal Syringe – Antique

    • Sedative Syringe – Antique

    • Emetic Poison Vial Mk I

    • Emetic Poison Vial (White Label) < Emetic Poison Vial Mk II

    • Emetic Poison Vial (Black Label) < Emetic Poison Vial Mk III

    • Modern Emetic Syringe < Emetic Syringe Mk I

    • Emetic Syringe Mk II

    • Emetic Syringe Mk III

    • Lethal Pills Mk I

    • Lethal Pills (White Label) < Lethal Pills Mk II

    • Lethal Pills (Black Label) < Lethal Pills Mk III

    • Lethal Poison Vial Mk I

    • Lethal Poison Vial (White Label) < Lethal Poison Vial Mk II

    • Lethal Poison Vial (Black Label) < Lethal Poison Vial Mk III

    • Modern Emetic Syringe < Emetic Syringe Mk I

    • Emetic Syringe Mk II

    • Emetic Syringe Mk III

    • Modern Sedative Syringe < Sedative Syringe Mk I

    • Sedative Syringe Mk II

    • Sedative Syringe Mk III

    • Sedative Poison Vial Mk I

    • Sedative Poison Vial (White Label) < Sedative Poison Vial Mk II

    • Sedative Poison Vial (Black Label) < Sedative Poison Vial Mk III

    Explosives
    • Remote Breaching Charge < Breaching Charge Mk I

    • Breaching Charge Mk II

    • Breaching Charge Mk III

    • Flash Grenade < Flash Grenade Mk I

    • Flash Grenade Mk II

    • Flash Grenade Mk III

    • ICA Proximity Concussion Device < ICA Proximity Concussion Device Mk I

    • ICA Proximity Concussion Device Mk II

    • ICA Proximity Concussion Device Mk III

    • Proximity Explosive Duck < Proximity Explosive Duck Mk I

    • Proximity Explosive Rubber Duck Mk II < Proximity Explosive Duck Mk II

    • Proximity Explosive Duck Mk III

    • Remote Explosive Duck < Remote Explosive Duck Mk I

    • Remote Explosive Rubber Duck Mk II < Remote Explosive Duck Mk II

    • Remote Explosive Duck Mk III

    Pistols
    • HWK21 < HWK 21 Mk I

    • HWK 21 Mk II

    • HWK 21 Mk III

    • ICA19 < ICA19 Mk I

    • ICA19 Mk II

    • ICA19 Mk III

    • ICA19 Silverballer < ICA19 Mk I – “Silverballer”

    • ICA19 Silverballer Mk II < ICA19 Mk II – “Silverballer”

    • ICA19 Mk III – “Silverballer”

    • Kalmer 1 - Tranquilizer < Kalmer Sedative Dart Gun Mk I

    • Kalmer 2 - Tranquilizer < Kalmer Sedative Dart Gun Mk II

    • Kalmer Sedative Dart Gun Mk III

    • Sieker 1 < Sieker Emetic Dart Gun Mk I

    • Sieker Emetic Dart Gun Mk II

    • Sieker Emetic Dart Gun Mk III

    • Striker < 1911 Mk I – "Striker”

    • 1911 Mk II – "Striker”

    • Striker V3 < 1911 Mk III – "Striker”

    SMGs
    • TAC-SMG < TAC-SMG Mk I

    • TAC-SMG Mk II

    • TAC-SMG Mk III

    Shotguns
    • Enram HV Covert < Enram HV Covert Mk I

    • Enram HV Covert Mk II

    • Enram HV Covert Mk III

    Assault Rifles
    • TAC-4 AR Auto < TAC-4 AR Auto Mk I

    • TAC-4 AR Mk II < TAC-4 AR Auto Mk II

    • TAC-4 AR Auto Mk III

    Sniper Rifles
    • Jaeger 7 < Jaeger 7 Mk I

    • Jaeger 7 Mk II

    • Jaeger 7 Mk III

    Related Posts
    Adding Missing Variants for Existing Gear and Items
    Uniformity In Item Names


  • I wish we had a proper “save default loadout” feature, where we could save a loadout for each individual mission (Plus escalations, contracts, etc.), not just across a specific location.

  • I wish IO would stick with one nomenclature across the board for better organization of gear, weapons and suits. I would love to have Mk I, Mk II and Mk III variations of all items.
  • Would love a Silverballer Mk III for sure.

    Current Names in-game as of v.3.140 < Suggested Name Change

    Containers
    • ICA Briefcase < ICA Briefcase Mk I

    • ICA Executive Briefcase < ICA Executive Briefcase Mk I

    Melee
    • Small Goldbar < Small Gold Bar
    Tools
    • Bone Lockpick < Lockpick – “Bone to Pick”

    • Classic Lockpick < Lockpick – “Classic”

    • Disposable Scrambler < Electronic Key Hacker Mk I

    • Electronic Key Hacker < Electronic Key Hacker Mk II

    • Emetic Gas Grenade < Emetic Grenade – “Frog’s Breath”

    • Guru’s Emetic Grenade < Emetic Grenade – “Guru’s Choice”

    • ICA Remote Micro Taser < ICA Remote Taser – Micro

    • Lockpick < Lockpick Mk I

    Distractions
    • “Mixtape 47” < ICA Remote Audio Distraction – “Mixtape 47”

    • Classic Coin < Coin – “Classic”

    • Gold Coin < Coin – “Gold”

    • Greedy Little Coin < Coin – “Greed’s Choice”

    • ICA Remote Audio Distraction < ICA Remote Audio Distraction Mk I

    • ICA Remote Micro Audio Distraction < ICA Remote Audio Distraction – Micro

    Poisons
    • “Bubble Queen” Gum Pack < Gum Pack – “Bubble Queen”

    • Antique Emetic Syringe < Emetic Syringe – Antique

    • Antique Lethal Syringe < Lethal Syringe – Antique

    • Emetic Poison Vial (White Label) < Emetic Poison Vial Mk II

    • Emetic Poison Vial (Black Label) < Emetic Poison Vial Mk III

    • Guru’s Pen Syringe Emetic < Emetic Pen Syringe – “Guru’s Choice”

    • ICA Pen Syringe Emetic < ICA Emetic Pen Syringe

    • Lethal Pills (White Label) < Lethal Pills Mk II

    • Lethal Pills (Black Label) < Lethal Pills Mk III

    • Lethal Poison Vial (White Label) < Lethal Poison Vial Mk II

    • Lethal Poison Vial (Black Label) < Lethal Poison Vial Mk III

    • Modern Emetic Syringe < Emetic Syringe Mk I

    • Modern Lethal Syringe < Lethal Syringe Mk I

    • Modern Sedative Syringe < Sedative Syringe Mk I

    • Sedative Poison Vial (White Label) < Sedative Poison Vial Mk II

    • Sedative Poison Vial (Black Label) < Sedative Poison Vial Mk III

    Explosives
    • Explosive Xmas Gift < Remote Explosive – “Ho Ho Ho”

    • Flash Grenade < Flash Grenade Mk I

    • ICA Micro Remote Explosive < ICA Remote Explosive – Micro

    • ICA Proximity Concussion Device < ICA Proximity Concussion Device Mk I

    • ICA Proximity Explosive < ICA Proximity Explosive Mk I

    • ICA Proximity Micro Explosive < ICA Proximity Explosive --Micro

    • ICA Remote Explosive < ICA Remote Explosive Mk I

    • Lil’ Flashy < Remote Flash Device – “Lil’ Flashy”

    • Napoleon Blownaparte < Remote Explosive – “Napoleon Blownaparte”

    • Proximity CX Demo Block < Proximity CX Demo Block Mk I

    • Proximity Explosive Duck < Proximity Explosive Duck Mk I

    • Proximity Explosive Duck (Monocle, Suit and Hat) < Proximity Explosive Duck – “Monocle, Suit and Hat”

    • Proximity Explosive Rubber Duck Mk II < Proximity Explosive Duck Mk II

    • Proximity Semtex Demo Block Mk III < Proximity CX Demo Block Mk III

    • Remote Breaching Charge < Breaching Charge Mk I

    • Remote Concussion Collectors Duck < Remote Concussion Duck – “Collector’s Choice”

    • Remote Concussion Rubber Duck < Remote Concussion Duck

    • Remote CX Demo Block < Remote CX Demo Block Mk I

    • Remote Explosive Classic Rubber Duck < Remote Explosive Duck – Classic

    • Remote Explosive Devil Rubber Duck < Remote Explosive Duck – “Devil’s Choice”

    • Remote Explosive Duck < Remote Explosive Duck Mk I

    • Remote Explosive Rubber Duck Mk II < Remote Explosive Duck Mk II

    • Remote Semtex Demo Block Mk III < Remote CX Demo Block Mk III

    • The Ancestral Fountain Pen < Explosive Fountain Pen – “Ancestral Edition”

    • The Iconator < Proximity Explosive – “The Iconator”

    • The Pale Duck < Remote Explosive Duck – “The Pale Duck”

    • The Roar Flash Grenade < Flash Grenade – “The Roar”

    • The Serpent’s Bite < Remote Explosive – “The Serpent’s Bite”

    Suits
    • Casual Tourist < Casual Tourist Suit

    • Casual Tourist with Gloves < Casual Tourist Suit with Gloves

    • Casual Undercover < Casual Undercover Suit

    • Florida Fit < Florida Fit Suit

    • Imperial Classic < Imperial Classic Suit

    • Imperial Classic with Gloves < Imperial Classic Suit with Gloves

    • Number Six < Number Six Suit

    • Number Six with Gloves < Number Six Suit with Gloves

    • Santa 47 < Santa 47 Suit

    • Subject 47 < Subject 47 Suit

    • Terminus < Terminus Suit

    • The Black Dragon < The Black Dragon Suit

    • The Buccaneer < The Buccaneer Suit

    • The Cashmerian < The Cashmerian Suit

    • The Devil’s Own < The Devil’s Own Suit

    • The New Yorker < The New Yorker Suit

    • The New Yorker with Gloves < The New Yorker Suit with Gloves

    • The Raver < The Raver Suit

    • The Straitjacket < The Straitjacket Suit

    • The Tropical Islander < The Tropical Islander Suit

    • The Undying Look < The Undying Suit

    • The White Shadow < The White Shadow Suit

    • Tuxedo, Mask and Gloves < Tuxedo and Mask with Gloves

    • VIP Patient < VIP Patient Suit

    Pistols
    • “El Matador” < 1911 Mk I – “El Matador”

    • “Rude Ruby” < Bartoli 75 – “Rude Ruby Edition”

    • Custom 5mm DTI < DTI Custom 5mm

    • HWK21 < HWK 21 Mk I

    • HWK21 Pale Homemade Silencer < HWK 21 Covert – “Pale Homemade”

    • ICA DTI Stealth < ICA Bartoli 75 Covert – “DTI Edition”

    • ICA19 < ICA19 Mk I

    • ICA19 Black Lilly < ICA19 – “Black Lily”

    • ICA19 Chrome < ICA19 – Chrome

    • ICA19 Classicballer < ICA19 – “Classicballer”

    • ICA19 F/A Stealth < ICA19 Covert F/A

    • ICA19 F/A Stealth “Ducky” Edition < ICA19 Covert F/A – "Ducky Edition”

    • ICA19 Goldballer < ICA19 – “Goldballer”

    • ICA19 Iceballer < ICA19 – “Iceballer”

    • ICA19 Shortballer < ICA19 – “Shortballer”

    • ICA19 Silverballer < ICA19 Mk I – “Silverballer”

    • ICA19 Silverballer Mk II < ICA19 Mk II – “Silverballer”

    • Kalmer 1 - Tranquilizer < Kalmer Sedative Dart Gun Mk I

    • Kalmer 2 - Tranquilizer < Kalmer Sedative Dart Gun Mk II

    • Krugermeier 2-2 < Krugermeier 2-2 – Gold

    • Krugermeier 2-2 Dark < Krugermeier 2-2 – “Dark”

    • Krugermeier 2-2 Silver < Krugermeier 2-2 – Silver

    • Sieker 1 < Sieker Emetic Dart Gun Mk I

    • Striker < 1911 Mk I – "Striker”

    • Striker V3 < 1911 Mk III – "Striker”

    • The Ancestral Pistol < Krugermeier 2-2 – "Ancestral Edition”

    • The Concrete Bunny Pistol < 1911 Mk III – "Concrete Bunny”

    • The Ducky Gun < Custom 5mm – "Ducky Edition”

    • The Floral Baller < ICA19 – “Floralballer”

    • The Ornamental Pistol < Bartoli 75 – "Ornamental Edition”

    • The Scrap Gun < Custom 5mm – "Scrap Edition”

    • The Serpent’s Tongue < Flash Grenade Crossbow – “The Serpent’s Tongue”

    • The Taunton Dart Gun < Sedative Dart Gun – “The Taunton”

    SMGs
    • Brine-Damaged SMG < DAK X2 – “Brine-Damaged”

    • DAK Black Covert < DAK Covert – Black

    • DAK Gold Covert < DAK Covert – Gold

    • Militia-Issued HX-10 SMG < HX-10 SMG – “Militia Issue”

    • Slapdash SMG < DAK X2 Covert – “Slapdash”

    • SMG Raptor Rude Ruby Covert < ICA SMG Raptor Covert – “Rude Ruby Edition”

    • TAC-SMG < TAC-SMG Mk I

    • TAC-SMG Covert < TAC-SMG Covert – Gray Camo

    • TAC-SMG S < TAC-SMG Covert – Black

    • The Ornamental SMG < TAC-SMG Covert – “Ornamental Edition”

    • The Scrap SMG < DAK X2 Covert – “Scrap Edition”

    • The Shark SMG < HX-7 – “The Shark”

    Shotguns
    • Bartoli Hunting Shotgun Deluxe < Bartoli Hunting Shotgun – “Deluxe Edition”

    • Enram HV Covert < Enram HV Covert Mk I

    • ICA Tactical Shotgun Covert < ICA Tactical Shotgun Covert – Black

    • ICA Tactical White Shotgun Covert < ICA Tactical Shotgun Covert – White

    • Sawed-Off Bartoli 12G < Bartoli 12G Sawed-Off

    • The Ancestral Shotgun < Bartoli Hunting Shotgun Deluxe – “Ancestral Edition”

    • The Concrete Shotgun < Tactical Bartoli 12G – “Concrete Edition”

    • The Makeshift Scrap Shotgun < Bartoli 12G Sawed-Off – “Scrap Edition”

    • The Maximalist Shotgun < Bartoli 12G Sawed-Off – “The Maximalist”

    • The Ornamental Shotgun < Enram HV Covert – “Ornamental Edition”

    Assault Rifles
    • Shashka A33 Gold < Shashka A33 – Gold

    • TAC-4 AR Auto < TAC-4 AR Auto Mk I

    • TAC-4 AR Mk II < TAC-4 AR Auto Mk II

    • TAC-4 AR Desert < TAC-4 AR Covert – Desert Camo

    • TAC-4 AR Stealth < TAC-4 AR Covert

    • TAC-4 S/A < TAC-4 S/A Covert

    • TAC-4 S/A Jungle < TAC-4 S/A Covert – Jungle Camo

    • The Ancestral Assault Rifle < Shashka A33 – “Ancestral Edition”

    • The Concrete Assault Rifle < Fusil G2 – “Concrete Edition”

    • The Makeshift Scrap Assault Rifle < RS-15 – “Scrap Edition”

    • The Ornamental Assault Rifle < TAC-4 AR Auto – “Ornamental Edition”

    • The Shashka Beast < Shashka A33 H – “The Beast”

    Sniper Rifles
    • Druzhina 34 DTI < DTI Druzhina 34

    • Druzhina 34 ICA Arctic < ICA Druzhina 34 – Arctic Camo

    • Hackl Leviathan Sniper Rifle Covert < Hackl Leviathan Covert

    • Hackl Sniper Rifle Covert “Ducky” Edition < Hackl Leviathan Covert – “Ducky Edition”

    • Jaeger 7 < Jaeger 7 Mk I

    • Jaeger 7 Green Eye < Jaeger 7 Covert – “Green Eye”

    • Jaeger 7 Tiger < Jaeger 7 Mk I – Striped Camo

    • Jaeger 7 Tuatara < Jaeger 7 Covert – “Tuatara”

    • Sieger 300 Arctic < Sieger 300 – Arctic Camo

    • Sieger 300 Ghost < Sieger 300 – “Ghost”

    • Sieger 300 Viper < Sieger 300 – “Viper”

    • The Ancestral Sniper Rifle < Bartoli Woodsman Hunting Rifle – “Ancestral Edition”

    • The Concrete Sniper Rifle < Sieger 300 – “Concrete Edition”

    • The Ornamental Sniper Rifle < Sieger 300 – “Ornamental Edition”

    • The Scrappy Sniper Rifle < Druzhina 34 – “Scrap Edition”

    • The White Ruby Rude 300 Sniper Rifle < Sieger 300 – “Ruby Rude Edition”

    Melee
    • Bat Shuriken < Shuriken – “The Bat”

    • Fiber Wire Classic < Fiber Wire – Classic

    • IO Elite S2VP Earphones < Earphones – “IO Elite S2VP”

    • Masamune < Katana – “Masamune”**

    • The Ancestral Knife < Combat Knife – “Ancestral Edition”

    • The Concrete Bat < Baseball Bat – “Concrete Edition”

    • The Iridescent Katana < Katana – “The Iridescent”

    • The Makeshift Katana < Katana – “Scrap Edition”

    • The Ornamental Katana < Katana – “Ornamental Edition”

    • The Strait Jacket Belt < Straightjacket Belt

    • White Katana < Katana – White

    Related Posts
    Adding Missing Variants for Existing Gear and Items
    Uniformity In Item Names


  • I wish the growing amount of clutter in the interface due to multitudes of unlocks would be organized better.
  • Naming adjustments like IO did with the challenges in the Jan. 26 patch are a good start, but what about taking it further. Like, creating “live” tiles for each group of item variants so rather than several tiles taking up space we have one tile we can flip through (Similar to the live tile in the featured tab of the main menu that has “tabs”.). Imagine one tile for all the ICA 19 variants, for just one example.


  • I wish sub menus were added to the “exit to main menu” section of pause and completion screens. These sub menus (For each tab, game modes, etc.) could then allow direct navigation to specific tabs and areas of the interface, instead of defaulting to the featured tab and having to navigate from there each time we exit.
  • Similar to how mission loadouts work, where we highlight the “planning” tile on the left and then can move the highlight/cursor to the right and make selections, this feature could do the same but for the “exit to main menu” section. If clicking or selecting “exit to main menu” we default to the featured tab as things are, but if we move the highlight/cursor to one of the sub menus and press the select button we then navigate to the chosen tab or section of the main menu.

  • I wish 47 would be as ambidextrous with pistols as he is with briefcases. He carries briefcases with his left hand and then switches to the right when throwing. Would be great to see him change hands when shoulder swapping while handling and aiming one-handed weapons.
  • As captured in the footage, there seems to be a stutter, sometimes, when changing hands.

    Video(s)


  • I wish all content would be available offline, so the single difference between online and offline mode would be the ranking feature.

  • I wish all the default starting suits, for each location, were unlocked and able to be used in all locations.

  • I wish all the interface menu screenshots and in-game models/textures of gear, suits, weapons, and even 47 himself were re-rendered using the Hitman 3 versions to account for the changes and eliminate the pixelation, clipping, texture seams and model discrepancies.

  • I wish all the missing content from Hitman and Hitman 2 would be released for Hitman 3 so it would at last be the “all-in-one” complete experience it could be.
  • I am well aware of the specific conditions tied to several of the following entries. All the same, I just wish IO would include them for all of us in Hitman 3. Regardless of platform, purchase date, previous saves, etc. Free to all or at a reasonable price. Below are some examples, but more could exist.

    Unobtainable Items
    • Crimson Red Briefcase

    • Premiere White Briefcase

    • Ultimate Black Briefcase

    • Crimson Red Suit

    • Premiere White Suit

    • Ultimate Black Suit

    • ICA19 Black Trinity

    • ICA19 Red Trinity

    • ICA19 White Trinity

    • Explosive Pen

    • ICA Performance Coin(s)

    • Orange Pinstripe Briefcase

    • Sunset Rubber Duck

    • Black Winter Suit

    • The Black Streak Suit

    • The Blue Streak Suit

    • White Sunset Suit


  • I wish all the work we put into sniper assassin mode sniper rifles carried over into our rifles during regular missions in some form (Ammo types, extended mags, etc.).

  • I wish all item/weapon/gear variants had unique interface icons to match unique in-game models.
  • Like if poison vials didn’t share the same icon, for one example, but more could exist.

    Video(s)


  • I wish all weapons and their variations had the same base perks, but perhaps newer and alternate versions (Mk. II, Mk. III, V3, “Named Variants”, etc.) could add some perks unique to said variations.
  • Perks could include more ammo, faster reloads, more accurate fire, etc.

  • I wish chameleon challenges for each location/mission had a checklist feature, so as we find and equip disguises, we could reference this list for those we still haven’t found.
  • Either showing the names of each disguise or ? for those not found.

  • I wish dual wielding was a feature. Perhaps two concealed weapon slots and/or one of them defaults to an ICA19 variation of choice and the other slot is up to us.
  • Lethal and non-lethal mixing and matching would be just the beginning.

  • I wish elusive targets became permanent after a time, so those of us who came to the game late don’t have to miss out on more content forever.

  • I wish gear and weapon variants would count toward item-specific kills/objectives, easter eggs, etc.
  • Like if the Striker V3 counted toward Striker specific kills/objectives in the “The Dexter Discordance”.

  • I wish item-throwing animations and consecutive throws of multiple items were much less cumbersome, in and out of cover.

  • I wish NPC’s walking and running speed would match 47’s speed when we are being followed and at least sped up for scenarios where 47 is the one doing the following.

  • I wish NPCs had some self-awareness toward other NPCs so that clipping through each other and more than one NPC throwing up in the same toilet wouldn’t happen.

  • I wish propane canisters behaved like briefcases in that we could hold them in our left hand while drawing an item or weapon with a free right hand.
  • In case we want to hold both a briefcase and canister, it could function as it does in its current state where the canister defaults to the “throwing” hand.

    Video(s)


  • I wish suits were organized better, in both loadout screens and career sections, so gloveless variations would appear next to their gloved counterparts.

  • I wish the “drenched” effect from the rain in Chongqing was applied to all applicable water sources in all locations.
  • Like the dolphin fountain in Miami for one example.

  • I wish the “show invitation/credentials” animations were sped up.

  • I wish the awareness/suspicion mechanics were a bit more intuitive, like filling slower when being noticed from behind and the further the distance from the NPC in question, etc.
  • Furthermore, changes to how noticeable 47 is in disguises with masks and face coverings. It should be much less.

  • I wish the camera had better behavior when placing items, as 47 is often obstructing the placement.
  • Perhaps when placing items the camera would offset further over whichever shoulder it is behind and as the hologram is moved around the camera moves with it keeping it centered on the screen. Then once placed the camera returns to normal. It should be noted that the difficulties are more apparent with smaller items, like coins.

    Video(s)


  • I wish the coins and fiber wire were permanent gear that didn’t count toward our loadout.
  • Perhaps two additional slots right beside the location and disguise tiles in the planning section of missions, so that we could also choose the variants of both items since several exist. Plus, be free to choose top or bottom for coin or fiberwire. Furthermore, when selecting either item in these two slots we would see all variants of each to choose from (No other items, just coins and fiberwire.).

    Concept(s)



  • I wish the Explosive Xmas Gift behaved like the rubber ducks and other inconspicuous explosives.
  • No suspicion when throwing and perhaps a festive addition in the form of an audible Jingle Bells tune, along with the explosive sounds when detonated. Likewise, I wish the new Emetic Gas Grenade didn’t trigger suspicion from being thrown either. Shouldn’t all items that are legal to hold be legal to throw as well?

    Video(s)



  • I wish the fabric physics were better for outfits like The Profligacy Suit and plague doctor disguise so no clipping would occur.
  • Not to be one who name drops, but the Arkham games mastered capes and flowing fabric, so perhaps a similar approach would be an improvement.

    Video(s)


  • I wish there was an optional feature for the minimap to show trespassing zones (Perhaps in red.), that change depending on current disguises worn.

  • I wish the save transfer feature was more flexible.
  • Like accounting for current Hitman 3 progress, including ETs (Instead of voiding those that have been completed, as happened to me.), before Hitman 2 progress is carried over.

  • I wish the screen after mission completion for featured contracts had the option to return to the featured contract list and even the exact page the current one was on for less time-consuming navigation.

  • I wish the sniper assassin mode missions weren’t such a grind.
  • Perhaps better balancing with experience gained versus experience needed.

  • I wish there was a “default” tab at the beginning of the tab list, for choosing suits in each location, which would make it much easier to find and select the default starting suits specific to each location.
  • Barring that, perhaps some sort of visual indicator (e.g. A badge on the tile.) that appears on starting suits when in their specific location.

    Concept(s)


  • I wish there was a bulk drop feature from the item wheel so we could decide to drop one or all multiple identical items.

  • I wish there was gear, weapon and suit customization in some form. Like mixing and matching articles of clothing/accessories, weapon parts/upgrades, etc.

  • I wish there were lethal poison dart guns to go along with their sedative and emetic counterparts.

  • I wish there were proper animations for garotting, choking, and neck-snapping seated/prone NPCs.

  • I wish there were some enhancements to the instinct mechanic so that while using it bodies that are hidden would be distinguishable from those that are not.
  • Like if we drag an NPC into a bush, using instinct, we could see if that NPC is hidden or has a foot sticking out, etc.

  • I wish unique suits/weapons from start locations/escalations were permanent unlocks.
  • Like the New Yorker with Fedora found in the noir easter egg, the Spooky Bat and Jack O Lantern Sandman found in “The Mills Reverie”, the Ninja outfit in Hokkaido, etc.

  • I wish we could replay any completed escalation level without having to reset for previous ones.

  • I wish we could reset all escalations (normal, seasonal, elusive target arcades, etc.) we have completed before, as we progress through levels. Instead of having to exit to the menu, find and select the escalation again, then see the “reset” prompt appear.

  • I wish we had full interaction capabilities (e.g. doors, containers, items, ledges, inventory, etc.) when instinct is active.
  • Furthermore, it would be great if interacting while in instinct didn’t switch instinct off. So those of us who use the toggle option can remain in instinct as long as we want. Freelancer has a semblance of this with the instinct prompts for altering decorations.

  • I wish we had more control over our own created contracts, like deleting contracts and/or changing parameters (Targets, outfit requirements, etc.).

  • I wish we had more control over save files and could at least delete manual saves of our choice.

  • I wish we had more freedom to use items while performing activities like climbing, hiding in containers/behind cover, etc.
  • Imagine stopping while climbing a pipe to take out a pistol with one hand for distraction or a kill shot. Or imagine firing a dart or throwing a coin from inside a container. How about knocking someone out with a thrown item from a container.

  • I wish we had the option to go back to a location’s main “page”, both from the pause menu and post-completion screens, during and after we finish a mission.

  • I wish weapons found in missions had unlockable counterparts, like the DAK DTI and its covert variant.

  • I wish the ICA19 Iceballer used the proper ICA 19 model like all the other “baller” pistols do. I like the frost/ice effect, but love the iconic 1911 silhouette all the other “baller” pistols share.
  • As it stands the new pistol is a reskin of the ICA DTI Stealth.

    Screenshot(s)


  • I wish we had scalable HUD elements. Like for subtitles, but applied elsewhere.
  • Like scaling the minimap for bigger screens.

  • I wish the item wheel would default to large and or illegal items when using the prompt to conceal things in briefcases. Instead of the random selection that seems to happen.
  • Small QoL improvement, but still. Defaulting to the sniper rifle I have equipped instead of a random crowbar or apple would save some steps considering how cluttered the wheel can get when hoarding.

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3 posts were merged into an existing topic: Year 3 Hopes and Dreams

Merged into the relevant ongoing thread :slightly_smiling_face: