Braindead is the term I would use.
I think I already did in the OP. Hitman lives off of interesting and elaborate puzzle situations, not by just crouching in meme grass. Wanna go past a guard? Cause a distraction, grab a disguise or make him leave. Not by just crouching past him unseen. Calling it “depth” is one of the funniest arguments I ever heard. Literally every game that has tall grass is dumbed down in terms of stealth and decision making by the players. Hitman is no exception. Just like you said : hiding stuff becomes WAY TOO EASY.
But I give you that: the coca fields in Colombia and the beach in NZ were the only times it was appropriately used in this game.
Sorry, but this never happens to me. Hunting is a fail state in this game. So I’m not sure how this is an argument here.
First of all, most tall grass is wide enough so you can easily circle someone. You should know that. Secondly: they only spot you when they’re very close and then not even instantly, so that point is moot too. You know very well that I’m talking about the general impact.
Like 2016 you mean? Good!
Have you played the map? Tall grass is so conveniently placed that a player has hardly ever even use his brain before taking someone out. One of the guards in front of Janus’ places even randomly stays right in front of a patch, conveniently out of sight of the door guard. Yes, this is totally not easy at all, as opposed to having to deal with subdueing him without grass… smh. Not to mention the huge patch behind the other target’s house. Just ewww. If IOI is running out of money then at least go down in style.
Sheesh, I’m not surprised that Hitman 2 is such a downgrade from 2016 after reading these replies. RIP Hitman 3 I guess…