I was playing the Haven Island level and I was wondering how cool and fun it would if devs would bring more more effort into the mission stories, more complexity and depth with different branches and endings to them.
Because in this mission there is one mission story that I liked a lot, actually
the first introduced to us where we have to call Ljudmila Vetrova and get the USB key. I love how we have the choice through the gameplay to either give the USB key to Vetrova or to give it back to Tyson Williams and then several things happen from that little action.
And if we give the USB key to Vetrova we can continue to spy on her and discover that she is conspiring against the other targets and have other intriguing phone calls. And she’s even thinking about hiring 47 (M. Rieper) to kill Tyson Williams. I wished this mission story would have gone further and deeper because that was interesting. It would have been great if Vetrova really hired us to kill Williams.
On the other side I wished that we were able to say to Williams that the thief was linked to Vetrova. Maybe he would have ordered us to kill her or to spy on her to discover her hidden plans.
Having little stories like this one and being able to interact through them by gameplay choices is very cool.
Being able to affect what’s going on in the map, knowing more about the targets by spying them or by influencing their plans or even by meeting them and helping them are some very interesting thing in Hitman. I hope we’ll see more of that, I generally love this kind of gameplay features in games.
Of course not all mission stories could have this kind of gameplay tied to the stories but having one or two strong and detailed stories with different branches per mission could very increase the replay value and the immersion in my opinion.