If Blood Money was adapted into a film, would you watch it?

I deleted my post, cause the more I think about agent 47 being the silent assassin he is, you would never see him until the end. :laughing:

Oh no I agree about that 100%, there can be room for scenes with him in the first act as characters get introduced, and as 47 takes on the contract and prepares.

Then the second act would be entirely the target going about their routine, but either they or the audience start to see that things are amiss. You would catch glimpses of 47 in the background, certain people missing, etc. There could be a couple instances of red herrings where you think the target is going to die by a poisoned drink or a creaky closet, and it would be great if some were portrayed the same way blank rooms in The Invisible Man were; a pan and long hold on a regular room with complete silence. 47 is a silent assassin, yes, but the audience does need to experience tension, to the point where sometimes it feels like a horror movie. The only thing scarier than a ghost you canā€™t see is a person you canā€™t see.

Anyways, as the second act progresses into the third, the sense of paranoia increases in the audience and the target starts to act irrationally (the audience would basically know as much if not a little more than the target about 47ā€™s plan). You might think that would compromise 47 but itā€™s never the result of him leaving being sloppy, it would always be portrayed as the target just acting out of turn. Other characters would try to console or deny the targetā€™s claims that they are being hunted and this would result in them suspecting certain people, asking for an armed escort, second guessing the guards in that escort and then accidentally isolating themselves as a result. One thing you never get to experience in gameplay is the psychological toll 47ā€™s presence takes on a target. I like to think he is as much a professional with weaponizing the psyche as he is any physical weapon, and a great way of isolating a target is to corner them mentally.

In the climax of the third act, thereā€™s not much to be said other than 47 kills the target. I do think the portrayal of 47 in the targetā€™s perspective should be as evil and inhuman as he appears on the old gamesā€™ cover art. The camera would have a degree of drunkeness to it, the lights would dim (only in the targetā€™s mind), the music is as oppressive it can be (distorted opera?), and 47 is in his signature suit (yeah he should be wearing a disguise but this is purely a stylistic choice. The audience should 100% know itā€™s him in every sense even without seeing his face. I think of it like seeing death in its purest form.) The dream sequence in H3 is actually a great example of what I want to go for, but in this case it would be the target being pursued by 47 in a very surreal environment, and maybe it could also quickly summarize all the clues the target/audience saw but never noticed or missed. Like a gallery of the final moments before their death.

Okay so targetā€™s dead, the final scenes of the movie** would be 47 concluding the contract, leaving the country, and taking his payment. You would hear something from Diana about the next contract and credits roll.

**I actually think this formula would be a lot more conducive to an episodic TV series, though to not risk it getting old we should definitely get some episodes from Diana and 47ā€™s perspective, especially on contracts that complicate themselves with multi-target dynamics and political repercussions.

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This reminds me so much of Contractsā€™ intro film. Where the guy is running for his life while you see 47 during that whole chase is preparing for this mission and then at the end we see 47 disguised as the driver. 47 acting out different roles from guard to waiter but heā€™s always in the background, menacingly waiting for the right opportunity and subvert audienceā€™s expactation at the end. You as a watcher should never know 47ā€™s plan and in a way that is a bit horror like, like you said. Having a TV series, every episode a mission with minimal involvement of 47 would actually be amazing. Each episode should have a unknown target that we know nothing about, but all have a dark past. Thinking the target is good natured but slowly we unravel those secrets during the episode, making the assassination make more sense.

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Agree with many on here that 47 cannot be the main protaganist in a ā€œHitmanā€ film. Heā€™s too much of a ā€œblank slateā€ to tell anything meaningful. Also, the approaches that Hollywood has done really donā€™t reflect 47 at all. 47 isnā€™t John Wick/action based assassin which in of itself also makes a ā€œHitman filmā€ even more difficult to make.

One idea that Iā€™ve seen that may work is the ā€œColumbo Model.ā€ What I mean by this is that the structure of the film could be where you see the first portion of 47 going through the hit, all the machinations, etc. Then the rest of the film, is where a detective/journalist/whoever comes in to try and ā€œfigure out how it was done.ā€ (aka Columbo model story) Might make an intriguing story and this idea sort of fits in to the Blood Money plotline structure.

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There are already 2 Hitman movies.

I always thought a good serial would be much better suited to the Hitman series. A mix of 47 doing his thing and the various law enforcement, intelligence, and political actors reacting and pursuing him. Sort of like BMā€™s narrative but not just one arrogant guy spinning the truth to a journalist.

The idea of a season like Contracts that begins with a wounded 47 and bounces between that and his memories would make for terrific television.

We donā€™t speak of those.

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I would watch it only if:

  1. It was made by someone who has actually played at least the first four classic games in the series, appreciated all of them and understood what made the Hitman games so memorable and unique in the first place.
  2. At least a few of the developers were involved in the filmā€™s production, like Jesper Kyd and the guys responsible for the original gamesā€™ art style.
  3. It was an animated/CGI movie.

No, because thereā€™s no way that anyone who actually makes movies would make it accurate to the game!

No, because there is no way that the gameā€™s story could be adapted into a fulfilling narrative told in an movie. It wouldnā€™t even be a decent mini series. Though that would be true for all classic hitman games.

That is the thing. In order to get a good story out of blood money, you would basically need to come up with a entirely different narrative. Only a few elements of the original storytelling would make it into the movie. And if you do that, you might as well just call the movie something else.

Only if it remains faithful to the source material.