Hitman now has 107 suits and probably about 300 weapons at this point and i think there should be more categories and a simplification of the inventory system. I have some suggestions but idk if theyre the best ideas or not theyre just me spitballing:
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Have the inventory in rows of 4, not 2: The suits menu in Freelancer already is easier to navigate because you get more real estate to look at everything, by going from one row to 2. now i think that putting in four rows would significantly cut down on clutter
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New categories, and resorting old items: The biggest faux pas of the suits inventory specifically is how lopsided everything is: you have 30 suits in the themed category and 6 in most other ones aside from classics. This can go back to a wider point about IO not making enough normal suits and instead going for novelty but i think a lot of themed costumes could be split into other categories. For example
- A holidays category for all the Halloween and Christmas themed unlocks theyve been releasing every year
- An ET category for the costumes based off of ETs (Ephemeral, Greek Fire, Fur coat, splitter)
- A category for sports-themed suits (MMA, the two boxing suits, winter sports suit, even the polar survival gear)
- A category for Disguises-turned-suits (Super Fan, Plague Doctor)
I think this could future proof the inventory a bit more and stop everything new going into themed
- New categories pt. 2: this same principle applies to the weapons, which I feel could do with a ton more categories:
- i think unsilenced pistols, silenced pistols and dart guns should be in seperate categories. same thing with small melee and large melee, large smgs and small smgs, etc. The big one here is explosives, which should be split into three categories at least: explosives, concussives and flash
- Then instead of just being alphabetized there should be sorting within these categories based on stats. For example: ICA19 first, Silverballers second, Pocket guns third, Krugers last
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Ability to hide and favorite items would be a great one, if you favorite an item it either goes to a category that the inventory defaults to whenever you open it or it goes to a menu that you can click a button to take yourself to and if you click hide on something you need to press a different button to bring up the hidden menu. you could even use this like it’s two separate menus
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Some reskins should just be in a drop down menu. For example instead of having the trinity weapons take up three slots why not have them in one slot with a drop down menu or some sort of button you can use to switch the default skin of it? perhaps the inventory can have more of a Freelancer aspect where you can view the model in 3D and that’s where you can switch the skins to see what you like the look of best?
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Bring back saving loadouts: I understand and like the system of the game automatically saving loadouts, i really do, but i think this should have always been paired with the option to go back and save a loadout manually. In fact I think this should be doubled down with the ability to save multiple loadouts not just based on location but based off of specific mission. So let’s say you have three slots per mission, you can save the current loadout to one of three slots as soon as you boot up World of Tomorrow, then a different three slots for contracts mode in Sapi, a different three for escaltions in Sapienza, a different three for author, different three for landlslide, different three for ETs/ETA, etc.
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Some items are simply in the wrong category imo. The durian should be in poisons, the trendy tourist suit should be in casual, there’s a couple other examples im sure ive missed
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The ica ice axe and combat axe recently got added to the pistol section. This is a great change and i think it should be doubled down on. Namely I think that fibre wires and sawnoff shotguns, really anything that can be concealed in your pockets should be open for taking in this slot, or maybe the idea of that being specifically a concealed slot should be abolished and you just have three gear slots and gear can be used to take any pistols, even just starting the mission by having three pistols
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some small items still arent concealable or cant be put in hidden stashes, despite being small items
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This is a freelancer exclusive issue but i think when you take home a regular item in Freelancer that has a rarity it should be possible to keep it for the next run. There’s so many times ive taken a banana, not used it then finished the mission and had to run upstairs just to get another banana. There’s some other things with Freelancers gear system that are weird (for example, a single sawnoff in ambrose doesnt have rarity and thus cant be taken home and stuff like the poison jar and makeshift explosive dont have rarity either)
so i hope if my ideas, any of them, are practical in any way that @Combatglue can pass them thru because even just one of these changes would make the World of Assassination’s twilight years kick so much ass I will need new buttcheeks