IOI Monthly #15 (Jun 25) - Question Submission (CLOSED)

IOI Monthly Episode #15

We will be back in front of the cameras for our 15th episode of IOI Monthly at the end of the month. Expect talk about the June Content Calendar and your chance to put your HITMAN 2 questions to the devs. See you there on Twitch or Mixer.

Since you’re all excited, let’s open up the questions a day earlier than we usually do :wink:

EDIT: Apparently Travis has confirmed they will indeed answer H3 questions.

Keep in mind though that they are planning a series of video/media releases to tell us more about the game in ‘coming weeks’ (according to blogpost). So we’ll see what Community Communications Manager @Travis_IOI and his son Community Developer @Clemens_IOI answer and have in store for us.

We don’t actually know if they’ll be doing the usual IOI Monthly stuff in this episode (Contract Showdown, current and next Content Schedule discussion, etc) but I suspect they still will, on top of anything new they do.

  • Why is there no Contracts Mode on Freeform Training, which has more disguise, NPC, exit and weapon choice than Final Test?

For H3:

  • Will there be changes to contracts mode?
  • How many new accents were recorded for NPCs?
  • Can you confirm that there is no (new) Sniper Assassin this time around?
  • Can you confirm that there will be at least one new Ghost Mode map?
  • Will any of the new maps set any records in the Hitman series (Map size, amount of NPCs, etc)?
  • Apart from the things listed on reveal day (Unlock progress), what are some of the player/fan feedback that’s been implemented for H3?
  • Is gameplay going to be different enough that replaying Seasons 1 and 2 in the new launcher will be different?
  • Why Roman Numerals? Now if I abbreviate the game’s name it looks like I’m saying “Hiii”

just btw, they said they will be accepting H3 questions. it’s only natural i guess :stuck_out_tongue: but i guess they will tread lightly


What are the overall plans for Hitman 3/after Hitman 3 is released. Do you plan on mod support, post game development, anything in particular for this game?

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27 posts were split to a new topic: Q&A #15 derailing

Will the Red Tie Kiwi be fixed by H3 so it can squeak when you step on it? :B


In H3, objects won’t be extremely fragile that they break just by dropping them? :B

  • When did development on HITMAN 3 begin?

  • Will post-launch content for HITMAN 2 continue (featured/curated contracts) now that the next game has been announced?

  • Any word on what benefits Next-gen consoles might have playing H3?

  • Any chance on the Car exit being patched into Hawke’s Bay anytime soon?


Have you made sure that NPCs sickened by an emetic prefer toilets over bins?
Like what @scm97tl have you fixed item fragility? Because some items still shatter on impact.
How many levels are there going to be?
Will there be any bonus levels?
Is there an Australia level?

I will add more if I think of any.


First of all I love @KevinRudd’s sexy and stately new avatar. Second of all. what other items have been considered for that “shuffling” you said you were doing in regards to the electric phone?


  • Is it true that there will be “one final patch” for Hitman 2 before H3 releases?

  • Will bloom/lighting/lens flare issues be addressed in H2?


  • Will bloom/lighting/lens flare issues be addressed in H3?

  • Is Ghost Mode going to be updated (new maps, mechanics, modes)?

  • Will Legacy maps from H1 and H2 recieve upgrades?

  • Will contracts mode get an update with new features?


Can we expect new items to be added to legacy maps? Items such as car batteries, apples, bananas and muffins etc.

Would you be able to talk about something new and exciting about HITMAN 3?


One question:

  • How will the progress transfer be handeled if I started on PS4 and continue on PS5?

How is the work on the Codename 47/low poly retro suit coming along?
(this is not actually a thing, but ever since I saw someone suggesting it I am willing it into existence!)


What is the concept for lighting and bloom in H3?

Are there plans to revert bloom and lens flares back to H1 level for H3?

Are you aware that the bloom and light bleeding in H2 hinders gameplay, and why did you still decide to implement it that way?

Can you give an insight on Contracts Mode for H3?


Can we get a Mark III sticker briefcase that moves even slower than the other slow briefcase?


It didn’t get answered in the previous stream, so I’d like to ask “Could Travis please get me a job as a writer for IOI?” - but don’t worry if you don’t get around to it, I’m sure this stream is going to be packed full of Season 3 questions :slight_smile:

  • how many years do you expect to continue support for Hitman 3?

  • Will there be new Elusive Targets?

  • Will the Legacy Elusive Targets be run again (please do, need the suits)

  • Will Hitman 3 have an expansion pass?

  • Is Dubai the first mission in the game?

  • How are cutscenes being made this time? Is it still images or in game cinematics (The Bank, Haven island)

  • Will all the escalations and challenge packs from Hitman 1 and 2 be ported to Hitman 3?

  • Is the contract with Sean Bean limited to Hitman 2 or could that be rerun on Hitman 3?

  • What is your opinion on the idea of making Elusive Targets permanent? Id recommend running them all and then just release them.

  • Are there any plans for a proper Offline mode? The servers can’t run forever


Hi IO,

Could you correct the outfits worn by the emiratis in the Dubai tower? Unfortunately, they do not accurately represent their culture at the moment.

Someone on Dubai reddit said that the Kandooras worn by the emiratis in the Hitman 3 trailer look more like saudi thawbs than local ones.

Guess ill ask the obvious one: Any chance of adding the dual silverballers to hitman 3? Given its the last game in the trilogy i think a lot of people including myself would appreciate it being added.