IOI's untitled 'Project Fantasy' RPG - News & Speculation

A thread for discussing any news & speculation about IOI’s untitled fantasy RPG game.

On 28th February 2023, a blog post was released on IOI’s website revealing key details about their untitled project. This confirmed previous speculation that the game would be a multiplayer-focused experience with a fantasy setting. The blog post uses codename “Project Fantasy”.

No comment has been made regarding platforms. Rumours have suggested the game might be an Xbox exclusive. This remains unconfirmed.

It has now been a decade since we first imagined creating a new “World of Assassination” for our HITMAN games. Seven years ago, we launched that world in its infancy and nurtured it to grow to comprise three full games, exciting new game modes, many additional locations, and extra targets. And more importantly, it has allowed us to build a bond with our community that has supported us ever since. We have gone from a strong vision, through a lot of unforeseen events, to the ever-expanding world with freedom of approach in its core that we have today.

Now we are sharing with all of you, that we are embarking on a new adventure! One that expands our creativity, our capabilities, and in some sense our identity. We are building a new world, a new IP – an online fantasy RPG. A world and a game built from the core to entertain players and expand for many years to come. It feels familiar, yet at the same time IOI is going on a journey unlike any we have been on before.

For many, this journey is also a deeply personal one that began long before we started making games for a living – and it started with the fantasy genre. From the “Fighting Fantasy” books compelling you to choose your path, alone, against wizards, lizards, and thief kings. To the togetherness, camaraderie, agony, and delight found around the tabletop. For some it meant taking the role of a game master: Part storyteller, part AI opponent, part guide, part villain. For everyone around that table it meant creativity, imagination, building a world together, and a shared goal in creating a great game experience.

This idea – that a diverse group of individuals with different skills and strengths can work together and become more than the sum of their parts – is what inspires us. It inspires the fantasy world we are building – and it inspires how we build it. IOI now spans multiple distinct studios, from Copenhagen and Malmö in the north to warm Barcelona in the south. All studios take part in making all our games, including this new endeavor. People from all over the world with diverse personalities and skillsets are coming together to forge a new beginning.

This is just the start of our journey into this new world we are making. We hope you sense the warmth, the danger, the togetherness, and the heart we put into it… And if you do, we would be honored if you join us.

IO Interactive

7 Likes

I’m going to kick this off with some speculation based on the job listings from IOI’s careers page.

Technical Director

[https://career.ioi.dk/ad/technical-director/9nsff8]

IO Interactive is embarking on a new journey - into the world of emergent multi-player on a unique unannounced project that we believe will shape the future for years to come of both our studio and the relationships we’ve built with our players.

The phrase “emergent multi-player” is very intriguing. Wikipedia defines emergent gameplay as “complex situations in video games, board games, or table top role-playing games that emerge from the interaction of relatively simple game mechanics.

In the context of online multiplayer, experiences which jump to my mind are games such as Minecraft or Rust which enable players to forge their own complex narratives in a sandbox environment, without the need for much scripted gameplay.

I would be interested to hear other people’s thoughts on the meaning of “emergent multi-player”.

When it comes to developing this new console project, we are seeking a Technical Director who is passionate and experienced with multiplayer tech.

A new “console project”? So does this mean the ‘Unnanounced Project’ will not be coming to PC as that phrase seems to suggest? Or does it mean it’s being developed for console, to be later ported to PC?

We can offer the immersive mastery we are known for, on a whole other level of player interaction.

This implies Hitman is known for “immersive mastery”. I guess this refers to the gameplay experience of mastering a sandbox environment to the point that you can become immersed as an expert assassin (although I would love to hear alternative interpretations of this).

So, if they are already known for this “immersive mastery”, then what does it mean to offer this on a whole other level of player interaction? Is this just marketing spiel? Or is there some deeper meaning?

Gameplay Director

[https://career.ioi.dk/ad/gameplay-director/zarw70]

When it comes to developing this new console project, we are seeking a gameplay director who can deliver multiplayer across multiple platforms, with a clear focus on delivering an outstanding game experience.

The phrase “deliver multiplayer across multiple platforms” seems to contradict the rumours that this is an Xbox exclusive game. Also, this implies crossplay (swiftly becoming the norm for online gaming).

Multiplayer Network Programmer

[https://career.ioi.dk/ad/multiplayer-network-programmer/3u8fhv]

We’re cooking a brand-new title and concept that will continue the immersive mastery we got you used to, except on a whole other level of player interaction. For that, we need to consolidate our engine’s networking capabilities. You’ll be in for the long-haul. Sounds like fun? Oh, we know it will be.

“Cooking a brand-new title and concept” emphasises the idea that this game will be unique. This could just be to create hype, but it does sound like they are trying to make something original.

Senior Gameplay Programmer

[https://career.ioi.dk/ad/senior-gameplay-programmer/98h3hv]

You probably guessed it: as a Senior Gameplay Programmer you will own and develop large features of the game. Whether it is strategic AI, camera control, and progression systems, this game will feel like you.

The mention of “strategic AI” jumps out. It suggests that this game will not be a straight PvP multiplayer experience, which is what I would have suspected anyway. Does ‘strategic’ imply anything else?

7 Likes

Danish interview with Hakan, mostly about the transformation from near bankrupcy to the current succes, but he also talks about the “secret projekt” that they can’t wait to share information about.

He says it is something that the veterans at IO consider “heart blood” and that they have dreamed of developing this for years. With this in mind it cannot be something that is far from the games we know. My guess is that it is some sort of muliplayer angle on the Hitman universe.

7 Likes

Nice map of the WoA. :+1:

9 Likes

I’ve noticed a new role, ‘Business Performance Manager’ being advertised on IOI’s website, which seems to contain some interesting clues about plans for the Unannounced Project.

Business Performance Manager

Why do people spend time in games, and how can we work strategically with our passionate players?
If you can answer that and immediately start to think about engaging players, growing the business, and finding new and exciting initiatives to engage players, then you may be our new Business Performance Manager.

The phrase “work strategically with our passionate players” is interesting language. Not least because this Unannounced Project doesn’t currently have any players, let alone passionate ones! And, of course, players are supposed to be customers enjoying the game, not working on it.

What you will do:

  • Manage the post-launch business service to drive acquisition, retention, and monetization while maintaining a healthy community

“Acquisition, retention, and monetization.” Attract players, keep them playing, and keep them spending.

  • Define, coordinate, and execute in and out of game activities and events (e.g., pricing and promotions); propose interesting features to improve engagement, retention, and monetization; and report out on performance

“Interesting features to improve… monetization”. In other words, features designed to keep people playing & spending. Concepts such as ‘battle passes’ in Fortnite & Call of Duty spring to mind.

  • Identify discreet player segments and develop or propose initiatives to address them

“Discreet player segments” = players who are prudent about spending money in-game. Translation: ‘how do we get players who are careful with their money to start spending on in-game microtransactions’.

  • Create, maintain, and optimize ethical monetization models that maximize long-term franchise revenue

Is use of the word “ethical” a good sign? Does this suggest an intention to avoid the worst excesses of addictive, exploitative microtransactions? One could only hope…

  • Increase the repeatability of our successes by sharing best practices and lessons learned with other games

Here is a suggestion that IOI might seek to repeat the possible business successes of this Unannounced Project in “other games”. I wonder how relevant this might prove to be for future Hitman titles.

Areas of Focus

  • Product strategy and player acquisition
  • MTX strategy for our game via events, catalog management, pricing, and balance

It probably goes without saying, but ‘MTX’ is industry code for microtransactions.

  • Develop and implement new ideas which improve the players’ experience in order to sustain and grow the business

Efforts to “improve players’ experience” are directly tied to “sustaining and growing the business” (i.e. maintaining in-game spending).

[https://career.ioi.dk/ad/business-performance-manager/ef7uii]

None of this is particularly surprising given the rapid growth of these business practices throughout the industry, especially in the multiplayer genre. But it’s interesting to see such language in black and white on IOI’s website. If you saw this text in isolation, you would be forgiven for assuming it was a job advert that had been posted by EA, Ubisoft or Activision Blizzard.

9 Likes

Interesting read! As you say not surprising that they would look into this. Here’s hoping they keep it “ethical”.

Did they maybe mean to write “discrete”, as in separate or distinct?

I think it genuinely means “discreet”, as in “not the vocal part of the community”, as in “reddit, twitter, and the offical forums are fine, we genuinely love them but not everyone is on it and more importantly their needs, wants, and demands are not universal or even the baseline”.

So “identify discreet player segments” means “what does the player base consist of and wants”, the “casual one”, the “I will try it quickly on a subscription basis”, the “it’s not my genre but I heard it’s good”, the “I play once every month and need some time to relearn some of the more contextual controls and finer part of the gameplay”.
It’s not for nothing they use the term “player”, not the oh-so-used-as-an-term-of-endearment-in-some-places “gamer”.

For an Hitman example : shoulder swap,


More generaly, in multiplayer it will be “how do I distinguish between the segment of the player base that wants to have a highly competitive, maybe e-sport like game, that is always above the retention thresold and ready to sink hours just in crafting menu and the segment that when fed up just leaves the game and moves on, not goes and posts online”


On the “ethical” one, as much as it could mean “we have our own guidelines and set of correct behaviors here at IO”, it certainly just means “according to industry standart, don’t try to have some strange initiative that are always only born in managements offices and are hem disliked by the developers, when it’s not directly an hindrance to them and their work. You won’t be the master of the whole process.”

2 Likes

Bloody hell. I fully hit the nail on the head when I suggested this could have been written by “EA, Ubisoft or Activision Blizzard”. Turns out the “What you will do” section has been entirely plagiarised from a Blizzard job advert posted in 2020 for a ‘Business Performance Lead’ on Diablo IV.


[Business Performance Lead, Diablo at Blizzard Entertainment]

Essentially you’re making the same point as me, just with extra steps. It’s ultimately about turning these more reluctant, prudent players into people who will spend money in-game.

Remember, this is an advert for a Business Performance Manager. Everything here is about increasing revenue. “Identify discreet player segments” = work out which types of players don’t spend money; “develop or propose initiatives to address them” = find ways to get them to part with their cash.

It appears in this context: “optimize ethical monetization models that maximize long-term franchise revenue”. So, really, the focus of that sentence is about making as much money as possible. It feels as though “ethical” has been sprinkled in to downplay what otherwise sounds like quite predatory overtones.

2 Likes

New job posting for a “Monetization Designer”.

Also specifically refers to it as a new “Console project”.

2 Likes

I don’t play multiplayer only games, but if I do, I’d prefer paying a monthly fee because I don’t want the creativity and gameplay restricted by any kind of ‘monetization’.

Somewhat backs up the rumours that the unannounced projected is going to be an Xbox-exclusive title. :frowning:

New IOI blogpost about their previously unannounced fantasy RPG…

It has now been a decade since we first imagined creating a new “World of Assassination” for our HITMAN games. Seven years ago, we launched that world in its infancy and nurtured it to grow to comprise three full games, exciting new game modes, many additional locations, and extra targets. And more importantly, it has allowed us to build a bond with our community that has supported us ever since. We have gone from a strong vision, through a lot of unforeseen events, to the ever-expanding world with freedom of approach in its core that we have today.

Now we are sharing with all of you, that we are embarking on a new adventure! One that expands our creativity, our capabilities, and in some sense our identity. We are building a new world, a new IP – an online fantasy RPG. A world and a game built from the core to entertain players and expand for many years to come. It feels familiar, yet at the same time IOI is going on a journey unlike any we have been on before.

For many, this journey is also a deeply personal one that began long before we started making games for a living – and it started with the fantasy genre. From the “Fighting Fantasy” books compelling you to choose your path, alone, against wizards, lizards, and thief kings. To the togetherness, camaraderie, agony, and delight found around the tabletop. For some it meant taking the role of a game master: Part storyteller, part AI opponent, part guide, part villain. For everyone around that table it meant creativity, imagination, building a world together, and a shared goal in creating a great game experience.

This idea – that a diverse group of individuals with different skills and strengths can work together and become more than the sum of their parts – is what inspires us. It inspires the fantasy world we are building – and it inspires how we build it. IOI now spans multiple distinct studios, from Copenhagen and Malmö in the north to warm Barcelona in the south. All studios take part in making all our games, including this new endeavor. People from all over the world with diverse personalities and skillsets are coming together to forge a new beginning.

This is just the start of our journey into this new world we are making. We hope you sense the warmth, the danger, the togetherness, and the heart we put into it… And if you do, we would be honored if you join us.

IO Interactive

12 Likes

tbh that’s a bit of a “nothing” blog post. Its like someone decided to take the previous line of a “a new, unannounced IP” and decided to turn it into a blogpost but wasn’t allowed to reveal anything at all.

5 Likes

Worst case scenario the Bald Man with Signature Suit andchecks notesDriving Gloves Cosmetic Bundle with be $20 in-game premium currency.

4 Likes

Online, fantasy* and RPG are all insta-turnoff words for me when it comes to gaming. Single-player puzzle/decision games based in recognisably ‘real’ settings are much more my jam. Good luck to IOI for it, but personally my level of interest is many orders of magnitude lower than my anticipation for Project 007 and whatever-distant-future-Hitman-content follows the conclusion of the WoA.

*at least in the common ‘Tolkien-y wizards & dragons’ meaning of the word “fantasy”, which this seems to be

9 Likes

I feel like the second they got the green light for this game they threw together a CGI Announcement alongside a blog post despite the game being years from release. That and it’s been two years without any real tangible news outside of job listings.

4 Likes

Same goes for me. My curiosity about this project lies mainly with the monetisation model they persue and the implications this could pose for future Hitman games.

1 Like

I enjoyed reading this blog post. I can get a sense of an idea in what the project is all about, moreover the development process as well.

It’s easy to fixate on the jaded and indigence of the project, but to me this project is a means to an end.

Me, exactly. I rarely ever play fantasy games, unless it´s something very specific or unique that really fits my taste. I´d like to think this will be the case with IO´s game, but the emphasis on ´online´ and the picture that looks like the bazillion other fantasy RPGs I´ve seen in my gaming life don´t fill me with much hope… (I´d be happy to be proven wrong of course)

4 Likes

Well, sharing news without actually sharing any news is a skill, I must say.
It’s rather “Hey, do you remember we were working on some non-HITMAN game? Now then, we’re still working on it, just thought to remind you of that” post.
At least they revealed it will be an online RPG. Or it was known already?

2 Likes