IO's communication with the community

I have a video coming up that puts more of a spotlight on this issue of IOI not communicating and the patch feeling very half-baked. For right now though, I’m gonna copy-paste what I wrote in the disruptor ET thread (Gifs included!) for anyone who hasn’t see it yet, and also because it’s relevant to the conversation.

Before I hand you over to my past self’s ramblings, I, like many others, are sick and tired of being taken for a ride. We are your customers, listen to us when we have grievances and respond accordingly. Silence is not an answer, it’s just…silence. We don’t expect 100% transparency on projects and Hitman, but some information is better than none at all, and leaving us hanging does nothing but turn people off from your game. Do better, IOI, I know you are capable of change.


Original Post:

Kasuga Ichiban Yakuza GIF

Welp, that was a…tepid roadmap and patchnotes (Oh yeah, there are patchnotes).

I am not happy, and the wait for this roadmap did not make me feel “hyped!” either. It frustrated me and others to no end, and my mood and initial feelings have not improved post-reveal. To say that I’m more excited for the challenges than I am for anything else (and half of those aren’t for another month) should give you some idea of how much I dislike this roadmap.

The Disrupter ET is…weirdly in Sgail…why? We’ve already got ET’s on Sgail, and Ambrose doesn’t even have one yet! I can understand passing on Haven and New York (DLC locations which would be a hard sell), but this is such a wasted opportunity. I can’t speak for the quality of the mission just yet, but It’s getting quite annoying seeing no extra content for Ambrose.

The Disrupter-themed DLC was something I saw coming a mile away (you did it for the undying, so this was an easy guess to make), same with the purple briefcase unlock for Twitch (again, both a suit and duck were made for it, so a briefcase to complete the set was a very easy hit). Even the suit, which I thought I’d like from what little I saw from teasers, looks very awkward on 47, at least imo.

Finally, to cap off this event, we have nine new bug fix notes…Nine. For the three and a bit months we had to wait for a new patch, I’d be a little more…proactive on the state of the game. Maybe there’s some internal changes to the game that are too boring to list, but there has to be more changes than to localisation to items and server-related weapon mis-categorisation that you could mention?. It feels like minimum effort on that front, as if to say “Yeah, we fixed the game up a bit!”, when this is basically a nothing burger as updates go.

Some improvements for the future, and stop me if you’ve heard this before…

Talk. To. Us.

You do not benefit from staying silent; it breeds frustration, annoyance and apathy among your fans. Being so unnecessarily secretive and trying to build hype around something that was known for around a month is a huge misfire PR-wise.

The roadmap is limp in general, but making things worse is the content seems to be released in batches on specific dates, which I really don’t think is a good idea; separate them out throughout July or something, giving people a reason to keep coming back to your Live Service game. Getting people to wait for a month for two challenges is not the way to go about pleasing people. At least breadcrumbs of content throughout the month keep the game in my mind more than an upcoming event.

I’m going to play some Yakuza: Like a Dragon for a bit. At least there I feel a sense of accomplishment and justification for sticking around and grinding the tunnels under Yokohama, even if the games’ content slate is finished.

Ichiban Yakuza GIF

Oh, and happy Out of Touch Thursday everyone!

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