July Update Release Notes

Date: 07/13/2017

The HITMAN July Update improves current loading times on Xbox One, introduces some changes to combat and invites more players to try Professional Difficulty.

July Update Release Timings

The HITMAN July Update releases worldwide across PlayStation 4, Xbox One and Windows PC, Linux and Mac on July 13th 2017.
The update will arrive for all players between 11am and 1pm UTC. There will be a short period of server maintenance, starting at 10:30 UTC and expected to end before 14:00 UTC. We expect the download size for the July Update to be 550 MB (PS4), 950 MB (Xbox One) and 1.2GB (PC). We will post updates about the maintenance on the IOI Twitter account.

Here are the release notes for our July Update, also known as 1.12.1 as per the in-game menu.

July Update Release Notes

Xbox One Loading Times
After a recent update, Xbox One users reported to us that the game was taking longer to load than usual, especially when restarting a contract.
We’ve looked into this and now have the Xbox One loading times back to where they should be. Thanks to our Xbox One players who reported this.

Combat Changes
We’ve made some changes to combat across the game. The intended result of these changes is to make combat more satisfying and viable for all players.

Specifically, we have reduced the fire rate of NPC pistols, slightly increased how quickly 47 can ‘snap’ to the target NPC when ‘aim assist’ is toggled on, reduced the damage that 47 takes at mid to long distances and increased the speed that 47’s health regenerates. We are continuing to monitor and adjust these values based on our own impressions and we’re looking forward to feedback from our players when these changes go live. Please note that Professional Difficulty is not affected by these changes and still offers the ‘Lethal Combat’ that was promised.

Backstory: With an earlier update on June 23rd, the first iteration of our internal combat changes was unintentionally released. That first iteration simply reduced the damage output of NPC weapons and resulted in what some of our community have lovingly described as ‘Tank 47’. The changes that we mention above (and will introduce with 1.12.1) are based on the combat values before the June 23rd update. This is important to mention because we want to be clear that we haven’t made 47 more of a tank. Instead, we’ve looked at the combat experience that we’ve had in the game since launch and made the above changes to the long-standing values.

Professional Difficulty
We’ve changed the unlock criteria for Professional Difficulty from Mastery level 20 to Mastery level 5. All players that currently have Mastery level 5-19 on each location will automatically unlock Professional Difficulty after updating their game to 1.12.1 (July Update). There are no changes to Professional Difficulty other than the unlock criteria.

Excuse me, I found a weapon
We’ve fixed an issue that could cause guards to repeatedly drop weapons that they discovered on the ground. This issue was prominent on The Icon mission.

Bathroom Break
We’ve fixed an issue that could cause the toilet in the Marrakesh school to behave erratically after 47 kicks it onto Zaydan. This could occasionally result in 47’s death. Seriously.

Cancelling Connecting
We’ve fixed an issue that could cause players to inadvertently cancel the ‘connecting’ prompt and enter ‘Offline Mode’.

Opportunity Lost After Loading
We’ve fixed an issue that could cause the Opportunity Marker (the little light bulb) to disappear after a save/load cycle.

Trespassing vs Hostile Area
We’ve implemented a fix for a Known Issue from our June Update. The ‘Trespassing’ and ‘Hostile Area’ status messages on the mini-map now display correctly.

Maximum Mastery
We heard that some players have had issues unlocking the trophies/achievements associated with reaching Mastery level 20 in various locations. We’ve implemented a change so that the game will re-check whether you have reached level 20 when you launch the game and award the appropriate trophies/achievements.

Trophy Typography
We’ve made some necessary updates to the trophy descriptions on PS4; corrected a few typos and mistakes.

Unconscious Witness
We’ve also implemented a fix for the other Known Issue from our June Update. The ‘Unconscious Witness’ status on the mini-map is know displayed correctly.

Miscellaneous Fixes
We’ve fixed other minor issues across the board to keep the game in fantastic shape.

What’s Next?

the Final Elusive Target will arrive in-game on Friday 14th July. Looking further ahead, we’ll have an August Content Schedule set and ready with new challenges for the first week in August.


Yay bugfixes!

I hope we will find more good stuff behind these “Miscellaneous Fixes”. Gonna test legshots when the update is live. Except the combat things I dont feel really affected by the changes, I fear this update will then just fix minor things.

I hope @D1NGdong will test this out for me :smiley:.

This i don’t like, because it is the start of never ending changes imo.


Well, that’s good for our xbox players like @Euler13

Wish they stopped wasting time and resources on this, while there still are actualy issues.

Still a flawed mode that most don’t feel like playing

Mehh, overall nothing really worthwhile, except for the improvement for xbox users which is good.

Will they ever release a patch to actually fix/improve the real important issues? No one knows


I couldn’t agree more, like i said in my reply above, i fear that this is the start of never ending combat/health changes.


Hey man, you are not supposed to agree with me. You should have a different opinion so i can tell you that you are wrong and my statements are facts, like we always do. How could you forget? You are letting me down @ingrobny


Hahaha, it’s your fault, stop posting things i can agree on :stuck_out_tongue_winking_eye:.


At long last. Thanks IOI.



It won’t be never ending changes. The team has a goal that they want to reach with combat and it might take a little bit of time and extending playtesting to get there. Player feedback is valuable to this and we’ll be tracking the feedback here, internally and through game metrics to get the combat feel exactly where we want it to be.

We have different departments and different people working on different things. We don’t see it as time wasted as it will ultimately improve the game.

Yes. We have a specific future update in mind that will have a lot of focus on improving some of the issues that take a lot of time to fix or adjust. It’s not one in the immediate future and because of that I don’t want to over-promise, but the overall intention for that update is to try and improve as many of the key issues as we can. Unfortunately, I can’t be more specific without giving things away that we’re not ready to give away yet.

Happy days. It was a post from this forum that was linked in our issues tracker, so thanks for the feedback to get that firmly on our radar.


Also very happy about these two changes. Good update.

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Thanks for the reply Travis,

I hope you guys are aware that keeping things secret might cause frustrations, as some of the bigger bugs are there for quite some time now and people feel left alone with them. I know it is much to ask, but atleast noting that these issues (seeing through walls, legshots sometimes causing in noticed kills and so on) are being worked on would cause much ease for those waiting.

Especially if you guys are sure some things will stay as they are.

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I didn’t catch the weapon drop fix on first reading through. If it’s fixed on all levels that’s great news (it’s fairly prominent in the Himmapan and on HBoS for me too). :slight_smile:

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I think it will be close to impossible to make the combat perfect for all players, dying easily in Hitman 2016 was a good thing, because it made Hitman like a thriller and i was always nervous when i played the elusive target, because i knew if i messed up i could die quite easily, that feeling is now gone, i’m looking forward to see some combat/health tests after this patch by members here, to see how close combat/health is to the vanilla Hitman 2016.

From what i understand you play Destiny and you would know about the gun/combat tweeks in Destiny, i played for a year and it was numerous tweeks during that year, i don’t know if they stopped with the tweeks, my fear is that the first change to combat/health in Hitman 2016 will result in never ending changes like it is/was in Destiny.

Thank god the Xbox loading times are fixed. Thanks for that @Travis_IOI and team!


I don’t want to cause any frustrations. I’m saying as much as I can and trying to keep you (players) in the loop to what we’re working on in the future as much as possible. I understand what you’re saying and where you’re coming from.

It may well be impossible to make it perfect for all players, and the team knows that. Like I said, they have clear goals and ambitions for the combat and that’s what they want to hit. I feel comfortable saying that we’re not trying to make combat perfect for all players. The release notes are the whole truth here: we want combat to be more satisfying and more viable. The changes with 1.12.1 are a vast improvement on the Tank 47 version.


This i like :smiley:, if it is close to what it was before the previous patch, then i will download Hitman 2016 again :blush:.

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Still waiting for variable speeds for PC with the mouse wheel…
Seems like a decent patch, but nothing major.


Something something public bug tracker