Just came up with this new way to play & thought I’d share it on the forums.
How to play Hitman like it’s Die Hard (or to justify killing that one guard)
All guards are terrorists
All targets are behind the plot.
Agent 47 has stumbled upon this threat and has presumed that these guards are terrorists.
Emphasis on presumed.
All other NPCs have Stockholm Syndrome.
No saving. You gotta improvise and try to win shootouts.
Try no camping and no melee weapons. (Bonus if no instinct)
No non-guard eliminations.
Now that I’m writing this, IOI should make a level like Die Hard. Where you eliminate guards that have taken hostages and the entire map. Maybe in Paris, New York, or Dubai.
I think it’s a problematic set-up. In what scenario would you realistically hire a hitman to take out hostage-takers? Situations like these are unpredictable and develop too quickly for a contract killer to be a viable solution. You’d need 47 to continuously operate on standby, like a SWAT team. But that’s not how he operates. At that point, the mission would feel more like a police intervention than a typical contract.
The only way this could work is if 47 is sent to eliminate one or more targets at a public location, only for their plans to turn into a Die Hard scenario. Still, why would 47 care about anything beyond completing his contract? He’d take out his target/s and leave the police to clean up the rest, which he’d also have to avoid.
Look at how the Splitter escalated from one target to a dozen clones.
I think it should start out like 1 of the terrorists forces Agent 47 at gunpoint (probably to relocate him to other hostages) and then Agent 47 being the uncooperative badass he is knocks the guy out and provides the player with an additional weapon.
(Basically it’s not a contract it’s just being in the wrong place at the wrong time, and maybe the ringleader(s) have a contract already put in them earlier)
I don’t actually think IOI would insert this idea into the game, but players could try it out on their own in the currently available missions.
Well, you’re asking for a level that would likely fit into a game like Absolution, where linear events necessitate improvised missions with goals that evolve. It’s not what I’d consider the gameplay of Hitman, but sure.
In that case, I’d prefer a seperate Die Hard-style game where you play as McClaine or another cop.
In all fairness, we already had 47 solve a hostage situation by killing 3 main targets and their entourage during The Pen and the Sword sniper mission. Also during Beldingford Manor, 47 successfully rescued the son of the client while also killing the targets.
This is true. Saving the client’s daughter is also an objective in Meat King’s Party, and we can help Lei Ling/Mei Ling escape in Lee Hong Assassination and Shogun Showdown. Though, these are not examples of ‘wrong place, wrong time’ we see in Die Hard. Rescue missions are distinct to a hostage crisis that breaks out with no pre-planning.