Level Ideas for H3 and Future Seasons


Maybe we get a new level with the black girl from the saints, since she survived the hit, according to this trailer:


Impossibile. Nobody survived after 47’s visit (only Diana). That trailer was made before Absolution was out. But maybe there could be another Saint. In that trailer talks about Marie Garnier, later replaced by Louisa Cain. What if there is another one looking for vengeance for the death of her collegues?


The Maltese Falcon

Welcome to the quaint town of Sliema on the island of Malta 47.

Your targets are English born businessman Harold Merlot, the world famous investment banker and his two sons Reginald and Roderick.

Three years ago Harold and his sons embezzled over £500m from several multibillionaires when he offered them to buy an island outside australia.

Efter he recieved the money he and his two sons bought the historic Fort Saint Angelo in Birqu just outside Sliema on the island of Malta and took refuge there.
Harold spends most of his time around the castle guarded by several former SAS members that follows him everywhere.

His sons however care less about their security and each got their own super yacht in the nearby harbour.
You will arrive in Birqu at around 1600 hours and later that evening the two brothers will have a huge party with lots of celebrites on their yachts celebrating Reginalds 25th birthday.

Harold however will participate in the festivities and will probably be in his home or out walking, surrounded by his guards.


According to the wikipedia, there are 9 Saints, 1 killed before Absolution, and the other 8 while all showing up in the trailer, only 7 appear in the game, so 1 still unaccounted for.

Saying that though, gonna be honest, can’t help but feel if there is anything from Hitman’s past that needs to be quietly forgotten, it is The Saints. I do like the idea of revisiting Hope though, or maybe even Chicago, just to tie up a couple of loose ends.


I thought the devs have admittedly stated that Absolution is not a canon game to the main storyline, after realizing some things may not add up between absolution and H2016.


I agree with you about tying up loose ends. I would like some mission where kill Faulkner and Birdie (and his fat chinese guard).
So I would like another level in Chicago, in the police headquarter, where 47 has to kill Faulkner and his assistent (that in the cutscenes) and steal all documents about him.

And another level, in Chicago or somewhere else, where 47 has to find and kill that traitor of Birdie. But to do it he has to face his guards


Absolution is canon. If you look Hitman Legacy cutscenes, after training level in Hitman 6, murder of Dom Osmond is reminded.


As long as there is a level in London, preferably in a posh museum/manor house, I’m happy with whatever comes.


I quite fancy the idea of maybe an airport level… sorry if someones already mentioned it!


I still hope they return the photographer

Every night before I go to bed I pray. I pray that IO-I will add the photographer in season 2 as it looks in the E3 trailer. I hope they don’t let me down. I ask god if they are gonna do it but he doesn’t know ether. It’s just hoping they will. :pray:


Let’s not forget the burger outfit that the waitress had. I was really sad that this level wasn’t in the first season, hope they bring it back in maybe a pool club or something.



20 characters.


Probably not. I’ve been ill and had a lack of inspiration.


My newest level is finished!

After a lot of thinking, I’ve decided to scrap the storyline that originally went with these missions. I’ve also scrapped A Future to Believe In (the idea has been done before, and it showed extreme similarities to Sapienza) and The Beautiful Game (football game doesn’t actually really work as a hitman mission) along with the final mission, Blue Moon (don’t worry, I’ve got a good plan for the new version fo that mission). Anyway, here’s a totally new mission, Survival Is Not Sacred!


#Hitman: Legacy Mission 3:
#Survival Is Not Sacred

Good morning, 47. Your destination is the remote monastery of Pavitr Sthaan, an ancient temple in the north west of Punjab, India, that serves as the current home of the Ummeed Hai, a xenophobic and vastly wealthy and dangerous cult whose influence reaches to the top. The elite members of the Ummeed Hai use their vast knowledge of psychology and mind control to manipulate and bend the lives of both their followers and key, Indian political figures, weaving their own web of bribery, deceit and blackmail. The group claims their riches is a result of charitable donations by those faithful, but our client has uncovered a far more sinister endeavour behind the church. The abbot, Mahakala Upadhya, works in close connection with the South African technology tycoon, Harvey James Grey, who has recently become involved in large-scale slavery and human trafficking in and around South Asia. While Upadhya may be the public face of the Ummeed Hai, Grey is almost certainly the brains of the organisation, funding their ideals and pulling the strings from the shadows. Our sources indicate Grey is holding a lavish gala for some of Asia’s criminal elite in the lower levels of the monastery while Upadhya is running an initiation ceremony around the complex, welcoming new initiates to the order. The monastery is heavily guarded, and security will not hesitate to shoot on sight. But, then again, 47, I do know how you love a challenge. I will leave you to prepare.

Mission details:
Welcome to Punjab, 47. The monastery is situated at the foot of a mountain and all main entrances are heavily guarded, although you should be able to find a backdoor in. Upadhya will be around the monastery while on-site intelligence suggests Grey is hosting a lavish party in the basement levels beneath the monastery for criminals and power players alike. Both men will be highly guarded by religious zealots, so expect excellent protection. Good hunting.

47 starts in the area around the monastery, which sits at the foot of a mountain that completely covers the north side. The monastery is around the size of the Himmapan Hotel, not including the basement. It is 4 floors tall, and has four basement levels. The monastery itself is filled with cult members praying and going about their daily lives. The top floor is where the elite stay, including Upadhya. Beneath the monastery is the basement, where Grey is hosting the party. There are two levels to the basement: the common party, which is filled with slaves, smoke, criminals and weapons. Beneath the party is an elite party, where drug lords and gunrunners alike meet. Grey will move between both levels, along with talking to his cult correspondents on the ground floor.

In-detail area description:

Outside: The monastery is at the foot of the mountain, which as mentioned before, leaves the north of the monastery inaccessible (due to a steep slope). To the east of the monastery is a guard tower which works as a sniper spot. The outside of the monastery is regularly patrolled by guards, and is fully hostile if you are in your suit. There are multiple access points if you have a disguise from outside, along with beams that can be climbed to access the monastery from different points.

Monastery ground floor: The main entrance is at the south side of the monastery, with an east entrance and a west entrance also existing but being guarded. The ground floor servers as a ritual and prayer area, with a prayer hall in the centre and a sacrificial area to the east of that. Also to the east is the place where the ‘Bandaragaahon’ live, a group of highly-trained assassins who have been trained to worship and kill since birth. The Bandaragaahon rooms are fairly simplistic, similar to upstairs. However, there is a more disturbing element in that the Bandaragaahon have personal ‘subjects’ who they are forced to torture to enhance their cruelty and aggression. To the west of the prayer hall is a series of rooms full of prisoners and ‘re-education’ centres. Also to the west side is the place where crime bosses come up from the basement to either leave or talk to the cult elite. Accessing this area in your suit will lead to a non-trespassing zone, and if you get an invite you can access the basement. There is also multiple entrances to the basement on this level, which can also be accessed from outside.

Monastery first floor: The first floor is accessible from three staircases from below and multiple outside entrances. The first floor primarily serves as a living quarters, with washing stations, a mess hall, and a blood ‘river’: where cult members cut themselves once per day and let their blood flow into a chute which will according to NPC dialogue go to the river nearby. If Upadhya dies all the cult members will come to the ‘river’ to deliverer their blood.

Monastery floor 2: This floor serves mainly as a utilities area: there is a cooking area and a medical area (which consists mainly of superstitious nonsense) and is split down the middle: one half is utilities, the other half is the inaccessible to cult members and staff. In this half, cult soldiers will live, in similar conditions to the members downstairs. Also on this level is the security office, where one of the tapes is held.

Monastery floor 3: This is the military training area of the monastery, where cult soldiers train. There is a shooting range, simulated raid, close quarters training area, and an arena-style combat competition where soldiers fight for the recognition of the cult master (sounds gamey, I know. More on this later). This area is hostile to all non-soldiers (or bodyguards) or elite cult members (this includes certain high ranking staff disguises).

Monastery level 4: This is the level of the monastery where the elite live. There are 5 rooms total: Upadhya’s room, the largest one, and 4 rooms for the cult elite. The cult elite disguise is the only disguise that can access this area.

Basement upper level: Mainly a criminal party, similar to the Meat Kings Party but with less masks and fetish outfits. Guests smoke and take drugs during the party, with certain guests being VIPs that are allowed into the basement lower level. There will also be card rooms to the side. Finally, there will be a stage and a small backstage area, which prostitutes will inhabit. The basement can be accessed via side doors to the backstage or the card rooms. It can also be accessed via the main entrance with an appropriate disguise or an invite. The basement isn’t trespassing in your suit.

Basement lower level:
The real party is taking place down here. Less chaotic than upstairs and much less crowded, with most guests taking up small booths or walking and meeting other guests. Grey is mainly based on this floor but he walks between other floors as well. To get into this floor you need a head waiter disguise, a cult elite disguise, a bodyguard disguise, or an invitation. There is also a stage here and to the backstage there is a meeting room with a large metal cult symbol. Finally, there is a small security room where you can find another recording box.

Indoctrination: A rat from another cult is being inducted into the cult. Take his disguise, initiate the ceremony and either poison the bowl Upadhya puts his head in or drown him in it.

King of the Ring: Upadhya hosts a monthly competition between the cult soldiers during which they spar to compete for a duel with Upadhya himself, which is considered a great honour. Win the competition and then kill Upadhya during the fight with him.

Leader’s Benefits: Upadhya eats well, despite his followers eating small amounts of food. Serve him his lunch, and either kill him by smashing his head on the plate and using the steak knife or poisoning the food.

Distrust of the Unholy: Meet with Upadhya as a member of the Cult Elite to discuss what should be done about Grey, who is becoming less and less involved in the cult. You can kill Upadhya by pushing him out the stained glass window in his room.

Off With the Head:
There is a prisoner who is a defector from Grey’s criminal web being kept in the prison of the monastery. Disguise yourself as the executioner, call Grey to ask if he wants to say anything to the prisoner, switch Grey and the prisoner, then execute Grey in front of a crowd.

The Bandaragaahon: The cult has a team of elite assassins known as the Bandaragaahon. Disguise yourself as one of them, prove yourself in shooting practice, then kill Grey in a gasoline fire.

The Front Door: There is a VIP who is part of the Blue Lotus Triad’s gunrunning network attending the party. Currently he is just in the main party area, but take his disguise and you can meet with Grey in the basement inside one of the booths where you can confront and kill him during a card game.

The Crimson Stream: Grey is highly curious of whether the blood collected in the river of blood can be sold for illegal blood donations. Tell the cult members to leave the blood river over the intercom and Grey will visit, where he can be drowned in the river.

Going Down: According to a monk outside the monastery, the head guard holds the master keycard to the monastery which can be used to access a fire exit from the outside. Get the keycard and you can infiltrate the lower and upper basement.

Assassination Challenges (30):
Upadhya: 11
Grey: 10
Both: 3
Unrelated: 6
Silent Assassin
Suit Only
Silent Assassin, Suit Only
Sniper Assassin
No Evidence
Mass Murderer: Kill everyone in the level
Stained Floor: Kill Upadhya by pushing him out the stained glass window
Bad Habits: Kill Grey by overdosing his opium pipe
Rebellious Student: Drown Upadhya in the induction bowl
Static Shock: Electrocute Upadhya with the TV
Ace in the Hole: Kill Grey during the card game as the Blue Lotus Triad member
The Haircut: Cut Grey’s head off during the execution
The Sensei: Kill Upadhya during the duel
Not Quite Safe Yet: Kill Upadhya with a battle axe in the security room
Special Effects: Kill Grey with a bomb in the smoke machine
(Un)Holy Water: Poison Upadhya with the induction water
A Test Of Faith: (REDACTED) Kill both targets as the Religious Idol
Double Crossing: (REDACTED) Have Grey kill Upadhya by pushing him out the window, then push Grey out himself
Bloodstream: Drown Grey in the River of Blood
Unguarded: Kill Grey disguised as a bodyguard
Disco Downfall: Kill Grey with the disco ball
Murphy’s Law: Kill Upadhya by pushing him into the spike pit
Burned Man: Kill Grey with the gasoline tank
Fatality: Kill Upadhya with the steak knife
Steakout: Kill Upadhya by poisoning his steak
Blindfire: Kill Upadhya and Grey with the same shot from a sniper rifle
Insane Inside: Kill Grey by lacing his cigarettes
Satellite Sniper: (REDACTED) Kill Grey with a sniper after shooting the antenna, which he will investigate personally
Safety Is An Illusion: Kill Grey on the escape stairs with a hatchet
Uprising: Kill Upadhya while disguised as a cult member
False Sense of Security: Kill Upadhya with an unsilenced weapon as the Head of Security, and have no bodies found

Disguises (17):
Cult Member
Cult Slave
Cult Guard
Cult Soldier
Cult Cook
Cult Monk
Cult Initiate
Cult Elite
Head of Security
Opium Waiter
Blue Lotus Leader
Shaitaan (Devil)

Starting locations:
South Trees
East Entrance
Rooms as Cult Member
Laundry Room as Cult Slave
Guard Tower
Kitchen as Cult Cook
Security Office as Cult Guard
Basement Party

Drop points:
Storage Room (Large)
Laundry Room (Small)
Prison Cell (Large)
East Side Shed (Large)
Rooms (Small)
Basement Toilets (Small)
Guard Quarters (Small)
Upadhya’s Room (Large)

Jungle, Car, Helicopter, Basement Tunnels, Mountain Climbing (requires Ice pickaxes)

Target 1: The Abbot
Name: Mahakala Upadhya
Height: 5’7
Age: 63
Birthday: 9/1/57
Country of Birth: India
Last known location: Punjab, India
Status: Target, Priority Alpha
Mahakala Upadhya is a man who is anything but what the world believes him to be. Though he portrays himself as a devout religious leader, he is secretly a strong atheist who uses the power of faith to bend the wills of his followers.

Upadhya was born to an upper middle class family in Myanmar,
India. His father was a Buddhist and his mother a Hindu, yet Upadhya found himself unconvinced by the prospects of rebirth or supernatural beings. He continued to study religion along with religious psychology, eventually getting a degree in the subject at Stamford University. He continued his work into the psychology of religion, most specifically mind control and cults, until his late 30’s.

After leaving California he went back to India to experiment with religious psychology for his own benefits. He planned to set up a cult using what he had learned, and it was at this time he met Harvey James Grey.

Grey, a small-time crime lord in the north of India, proposed the idea for the Ummeed Hai. And so the cult was born, with Upadhya leading it and directly working for and benefitting Grey’s crime ring. Both the cult and the crime ring grew thanks to Upadhya’s masterful brainwashing.

Upadhya is, on the outside, a man who is willing to protect his cult to the last breath. However, on the inside, he is a dangerous psychopath who is most likely simply experimenting on his cult members with practices like the Blood River and human sacrifice. He should not be underestimated, yet I am sure you will deal with him well.

Target 2: The Puppetmaster
Name: Harvey James Grey
Height: 5’11
Age: 67
Birthday: 4/10/53
Country of Birth: South Africa
Last known location: Punjab, India
Status: Target, Priority Alpha
Of all the men who have controlled the public from behind the scenes, Harvey James Grey is possibly to most exceptional. Inheriting his father’s small human trafficking ring in Punjab, he has grown to be the most influential man in South Asia.

Harvey James Grey’s father was named Mithra Kapadi, and he was a small Indian crime boss who ran a human trafficking ring, mostly just for supplying larger organisations. Kapadi was arrested but his American wife fled to South Africa and assumed a new name, and Harvey James Grey knew nothing about his father until after he had got his qualifications from Oxford university.

After some digging, Grey found the remnants of his father’s crime ring, which he quickly brought together with funds he had inherited (and stole). He had taken over at a prosperous time, and the newly organised ring grew, and was only bolstered by the establishment of the Ummeed Hai by Mahakala Upadhya.

Grey’s crime ring grew in size and fame, using the Ummeed Hai as its public face, and organising lavish illegal parties for the criminal elite. Before long, Grey was friendly with every crime lord across the globe, from the Yakuza to the Delgados.

As of this decade, the Ummeed Hai has essentially become a castaway of Grey’s now huge crime ring, and Grey has bought off all the local governing bodies in a hundred mile radius. He has woven a web of blackmail, bribery and crime, and many believe he is untouchable within this web. Prove them wrong, 47.


Also, a huge thank you to @Aegis_Chrome for the excellent briefing!


You’re very welcome, huehue!


Mission: Eye of the Beholder
Location: London
Targets: Richard Brunswick and Samantha Hope.

Welcome to London 47, your destinations are Ministry of Defence and Department of Helth in central London.
Richard Brunswick, a Wales national, working at Ministry of Defence has been selling English defense secrets on the black market
to the highest bidder for years, while Samantha Hope, Secretary of State for Health for England, has been cutting fund from NHS and
moved the money to several accounts in the Caymans.

The client wants them both dead.

Every morning Richard is going for a run in St James’s Park near the Ministry of Defence building, but he always have 2 bodyguards with him.

Samantha however starts the day with playing a game of tennis in the Archbishop’s Park.

Kill opportunities:
If you act quickly you can take out Richard and Amanda during their morning routines, but it will be risky due to them being with bodyguards.
The Eye has a great a view over the MoD and DoH buildings.

You can make your way into the MoD and DoH, poison your targets and they will be taken to the nearby St. Thomas Hospital where you can finish the contract.
The possibilitys are endless.


I recently made a video on this exact topic…

In it I suggest a penitentiary, aquarium, football stadium, video game convention, a NASA research facility and a medieval reenactment village.


Season 1 of Hitman ended on a cliffhanger. The ICA, the Shadow Client, and Providence are now all aware of one another. What will happen next?

Here’s one direction that the story could go.



Location: International Waters

Opening: As the season opens, Constant, the head Herald who handed Diana the photograph of 47 as a child, approaches the ICA to affirm a truce. Providence and the ICA have both been manipulated by the Shadow Client, drawn into a stupid and needless war. Now that the ICA knows about Providence, there is no reason that they cannot forge a business arrangement. And if all goes well, Providence will eventually share the information that they know about 47’s past. This convinces Diana to make a case to the Board for giving Providence a shot.

Constant’s contract is located on the open seas. Shipping lines controlled by Providence have been attacked by a pirate known as The Maelstrom. Providence would like the ICA to take care of her. They have already covertly disseminated, through underground channels, the route of a lavish cruise ship which is to host the families of a number of titans of industry. Providence expects The Maelstrom to take the ship hostage. You are to be on board when she attacks. As an additional target, you are to eliminate a land developer on board whose development plans have gotten in Providence’s way.

Mission: A party liner with all sorts of games and amenities, including a pool with a waterslide. 20 minutes into the mission, The Maelstrom and her band of pirates will attack the ship on small boats (think Captain Phillips) and take the civilian NPCs hostage, drastically changing the structure of the level. You can trigger the attack to happen earlier by setting off a signal flare, cutting the ship’s motors, blasting the horn three times, using the radio of an undercover pirate already on board to signal that the time is right, or killing the land developer. The developer can be eliminated before or after the attack.

End cutscene: Constant meets with Diana and is enthusiastic about their new working relationship. He’s imposing, and he makes the power structure clear: he considers the ICA a tool of Providence. The cutscene ends with Constant ominously telling Diana, “We’ll make a Herald of you yet.”


Location: Lower Manhattan, New York

Opening: Constant appears at the ICA and provides the details of a new contract: three targets on Wall Street who have been embezzling from Providence.

Mission: The financial district of New York City. You are to infiltrate the New York Stock Exchange as well as the New York State Supreme Court Building in order to eliminate three targets: the president of a trading company, a hotshot stock market analyst, and a New York State Supreme Court judge. Locations include the NYSE stock trading floor, the New York County Courthouse, a bank, and a fancy residential apartment. An anti-Wall Street protest is taking place at a nearby analogue of Zucotti Park.

End cutscene: 47 strides away from the scene and Diana congratulates you over your earpiece. As she starts complaining about being treating like Providence’s lapdog, her voice cuts out. There is a burst of static, and you hear Olivia Hall’s voice saying, “You’re connected. He can hear you. Go ahead.” It’s the Shadow Client, speaking directly to 47 for the first time. He tells you that Providence lied to you: the targets that you eliminated were not embezzlers, but the Shadow Client’s operatives: agents in the fight against Providence (you can hear NPC dialogue in the mission that confirms this).

He tells you that this is the second time that you have eliminated good men fighting a valiant fight against evil. 47 does not respond. The Shadow Client claims not to blame you, as he knows that you are a mere weapon, and you cannot help but do the bidding of whoever wields you. 47 does not respond. The Shadow Client is clearly trying to provoke a reaction, and 47 will not fall for it. The Shadow Client then says, “But you’re not always a mere weapon. I have seen you make choices before, Ian. You do not do it often, but you are capable of it.” After a long pause, 47 says, “Why did you call me Ian?”

But the line has been disconnected.


Location: Berlin, Germany

Opening: Constant calls upon Diana with a time-sensitive emergency contract. Providence has learned that the Shadow Client is planning to assassinate Simon Devereaux, the CEO of Biosphere and an important Providence asset. The assassination attempt will take place during Devereaux’s product launch talk at a German tech fair. Devereaux, unaware of the full extent of the shady goings-on of Providence, refuses to believe that he is in danger; he insists on giving the presentation, which he claims is crucial for his company. Thus, Constant wants you to serve as protection, locating and eliminating the Shadow Client’s assassins. Diana demands that Constant finally give them information about 47’s past; Constant promises that it will be forthcoming with the completion of this contract.

Mission: A conference center in Berlin, host to a futurist tech fair and a series of TED talks. On the showroom floor are self-driving cars, autonomous drones, demonstrations of bulletproof polymers, a biodome full of GMO crops in a fake Mars landscape, etc. Simon Devereaux, an Elon Musk parody, will be giving the keynote speech about the need to habitate other planets in order to save the human race. It will culminate in a reveal that Biosphere plans to terraform Mars. Lurking somewhere in the map are your targets, an assassin and his or her handler, who is also on location and feeding information to the assassin through an earpiece. At some point, they will attempt to kill Devereaux in a very Hitmanny way (e.g. by sabotaging a self-driving car so that it hits him). You can sabotage their plan so that it backfires. If Devereaux dies, you lose the mission. Your targets do not show up in instinct, and if you replay the level, your targets might be totally different people in totally different locations, trying to kill Deveraux in a totally different way. There are six different targets/routines/scripts/assassinations… once you reach twenty mastery, you can choose which one of these routines you want to play (and the targets will show up in instinct). Until then, it’s random, and part of the challenge is watching for suspicious activity in order to determine your targets and their plan.

End cutscene: 47 meets with Constant at a flower shop. 47 asks for payment, and Constant says that the money has been wired to his account. 47 says that this is not what he meant. Constant sighs and unlocks the briefcase he is handcuffed to.

He pulls out an old photograph of about twenty young boys facing the camera and hands it to 47. The boys are standing in tiers in front of a brick wall; it looks like a class picture. A hairless boy is is circled. “That’s you,” Constant says.

A long pause. 47 looks up from the photo. “This can’t be all you have. I need more.”

“Of course you do,” Constant says. He snaps the briefcase shut. “We look forward to doing further business with you.” He turns and walks away.

47 stares at the photograph. A beat. He moves to leave, but then stops. He looks back over his shoulder. He turns around and strides after Constant.

“What are you doing, 47?” Diana asks in his earpiece.

“Making a choice,” he replies.

We see Constant enter a car on the U-Bahn – the Berlin subway system. On the train, he looks around: some teenagers, some chatting women. Nothing out of the ordinary. Then: a syringe enters the side of his neck. As his body drops, 47 catches him and pulls him to a nearby seat. The others on the traincar haven’t noticed. Sitting next to Constant’s slumped body, 47 picks the suitcase lock. He and Diana discuss the contents. There are a few more pictures of young 47 with other boys, but nothing identifying. Also in the suitcase is a memo to Constant, saying that the ICA must not be told the whole truth about 47’s past, and that they should be strung along as long as possible.

Diana has had enough. She says, “That’s it. We’re done working for Providence. It’s time to find out what they really know.” 47 returns the papers to the briefcase and injects a shot of adrenaline into Constant’s neck. Constant wakes with a start and looks around. The same teenagers and the same chatting women are there – no one else. He hugs the suitcase to his chest.

(The adrenaline syringe, which can reawaken unconscious NPCs, is a mastery unlock on this level.)


Location: Rio de Janeiro, Brazil

Opening: Diana has been scouring open contracts in ICA’s system, looking for anything that might help you learn more about Providence. She thinks has found something. The Mexican government has put out a hit on their previous Secretary of the Interior, Gustavo Torres, who has fled the country with five million pesos of government funds and a head full of state secrets. Surveillance has revealed photos of him in Rio de Janeiro, being chummy with Julio Delgado, drug lord and operator of the Brazilian chapter of the Delgado drug cartel. This is intriguing. 47’s incursion into the farm at Colorado revealed that Torres was a Providence member, and the Shadow Client had planned to kidnap him with the help of the Delgados. And now Torres and the Delgados are apparently friends? Either Torres has defected to the Shadow Client, or the Delgados have defected to Providence. Either way, this merits investigation.

Mission: The streets and favelas of Rio de Janeiro at night during Carnivale. One side of the level contains relatively nice apartments and bars where festivites take place, but you can very quickly move into an abutting favela, where residents are armed and suspicious of trespassers. Deep in the favela, the ramshackle tin houses cover a hidden network of drug labs and a cocaine-packing operation. Julio Delgado, the first target, is in the midst of this operation. Torres is housed in a guarded apartment complex on the nicer side of the level. You can kill both of them and exit the level without suspecting anything. However, it is possible to find clues that something is wrong: the “Torres” who shows up in your instinct is an imposter. For instance, if you draw your gun on him, he’ll say, “Don’t shoot! I’m just an actor!”, and he’ll reveal that someone has paid him to be a body double. You can even wear his Torres costume if you incapacitate him, complete with fake mustache. If any evidence of the deception is found, Torres is removed from your list of required targets, as you have no reason to believe him to be in the area.

End cutscene: When you exit the mission, you are captured by a group of spec ops soldiers. It was a trap! As you are restrained, Constant looms over you. “Did you really think that we wouldn’t find out about that stunt you pulled in Berlin? We became suspicious when you stopped returning our calls, you know.” He tells you that Torres had proved himself a liability long ago; Providence killed him and staged the defection because they knew that you would come sniffing. He looks into 47’s eyes – past 47’s eyes, into the lens of his contract lens camera – and addresses Diana directly. “Thank you for eliminating Julio Delgado for us, Ms. Burnwood. If you would like for your man here to continue living, you will make sure the ICA accepts our contracts. Say nothing to anyone else in the ICA, or he will die. Make no mistake, Ms. Burnwood. He is ours. And you too are now ours.”


Location: Siberia, Russia.

Opening: A radio crackles on. “Are you receiving me?” asks Olivia Hall. “I receive you,” a voice says. Olivia provides the briefing. Since 47’s capture, Diana Burnwood has been working tirelessly behind the scenes to find a way to rescue 47. Having officially classified 47 as Killed In Action, Burnwood operated entirely in the dark, trusting no one in the ICA. Each time she submitted data for analysis, she would smuggle in additional information that she thought might lead to 47’s whereabouts. The tactic paid off. Satellite data, flight data, and Russian spy reports have revealed that 47 is being held in solitary confinement in a Siberian prison labor camp under the guise of a political dissident. The warden of the internment compound is a Providence member. Enemies of Providence who are more valuable alive than dead are held here. Additionally, Burnwood has discovered that the leader of the Heralds, Constant, makes regular visits to the facility. An attack at the appropriate time would not only take out two important Providence higher-ups, it would also free a large number of Providence prisoners… including Agent 47.

Of course, Ms. Burnwood cannot trust any ICA operatives. She had to reach out to another group who would be motivated to take on this mission. In this mission, you do not play as 47. You are rescuing 47. You play as the Shadow Client.

Mission: Inflitrate a Siberian prison camp, eliminate Constant and the Warden, and free 47, all as the Shadow Client! Olivia Hall takes on the handler role instead of Diana, informing you about opportunities. Gameplay is largely the same, except the Shadow Client speaks a lot more than 47. He’s dour, and in interactions with others he is inclined to makes grim and portentous and nihilistic comments, as he is wont to do in the cutscenes we’ve seen. The biggest gameplay difference is that he does not have instinct. (At level 20 mastery, you can choose to play as 47 rescuing the Shadow Client, which turns instinct back on.) The compound itself has a forced-labor quarry and cement factory; 47 is held in the solitary confinement zone. (See my previous prison camp level for more details about what the level would be like.)

End cutscene: 47 and the Shadow Client hike along the outskirts of a wintery forest at night. They do not speak, but 47 does not take his eyes off the Shadow Client. The Shadow Client seems not to notice, or care. Eventually, they arrive at a dirt road. The Shadow Client stops and says, “We part ways now. You’ll find a train station at the village up the road.”

47 stares and repeats his question from earlier. “Why did you call me Ian?”

He and the Shadow Client square off. The Shadow Client says, “Let me give you what Providence was hiding from you. Your past.”

“I knew you as a child. I knew you as Ian. That wasn’t your name – just a role you adopted – but it is what I called you. Your… father… knew that if you were to become what you must, you could not stay confined in an asylum. You must have suspected that you could not have spent your whole childhood there. You needed to learn about the world, learn to blend in. You were to understand the world without ever becoming a part of it.”

“Every few months, your father would uproot you, create a false identity for you, and place you in a new locale. A boarding school in Eton. An inner city of America. The streets of Mumbai. A monastery in Indonesia. You would become a piece of environmental texture, performing tasks that your father set. Steal a Yakuza’s pistol. Break a headmaster’s nose without him knowing who did it. That sort of thing.”

“Your longest assignments were military in nature. It was on these assignments that you perfected your martial and assassination skills. We met on one of them. A training camp in Ukraine, run by Providence. Providence would find orphans – or create orphans, in my case – and train them in surveillance and assassination techniques, creating a stable of perfect soldiers, warriors, and spies. Some of these they would keep for their own uses; others they would sell to foreign governments and corporations. It was the perfect place for you to learn your trade.”

“You were there for a full year. We became what I considered friends. Without ever talking about it, we both knew that neither of us was happy with our lot in life. We decided to escape. We went on the run. It was the first choice you ever made. But in the end, it was a foolish choice. We were pursued by a whole camp of people trained for such events. Our warden reclaimed us.”

“When your father found out, he was furious. He commanded you to kill me. It would be your first real assassination. And yet… you could not go through with it. You killed another boy instead, and staged the body to look like me. The second choice you ever made. That night, you told me everything about your past, and bade me to go on the run. I did, and this time, I escaped.” The Shadow Client smiles. “Your first contract, and the contract remains incomplete.”

“And now,” the Shadow Client says, “I’ve saved you, just as you once saved me. Our debts are paid, perhaps. However. I trust you will indulge me one last favor. It is in your interest. With you, I have everything I need to crush Providence. Take this. It will tell you where you need to be, and when. I shall see you shortly.” The Shadow Client hands 47 a small box and disappears into the night.

47 opens the box. It contains money, a passport, a plane ticket, a small earpiece, and a contact lens case. 47 slips in the contact lenses and the earpiece. Diana’s voice is heard. “47! Is that you?”

“It’s me,” 47 says, looking at the plane ticket. It is for Shenzhen, China. The screen cuts to black as 47 says, “Thank you, Diana. I’m back.”


Location: Shenzhen, China.

Opening: This is the day that you deal a crippling blow to Providence. The Shadow Client has provided you with the details; Diana goes over them in her briefing. Providence is led by a consortium of five powerful individuals. Thomas Cross was one. The remaining four are struggling to replace him with someone who can be trusted. They are very rarely in the same place at the same time, but the Shadow Client has learned that two of them are scheduled to have a secret meeting in China, undercover at the Shenzhen International Airport. If they are eliminated, Providence will be left without three of its heads (and their resources), and without its lead Herald. It will not be able to sustain itself and it will collapse. This is the only opportunity that exists to exact such a terrible injury. The Shadow Client cannot do it on his own and he lacks the resources to stage an assault on an airport. He requires your mastery, 47.

Mission: The first target is Park Sung-Soo, a Korean industrialist with almost total control of robotics and microprocesser manufacturing in Shenzhen. He has a robotic arm and a sabotageable pacemaker. The second target is Idna Colot, an older Belgian woman. She acts like a befuddled old grandmother in public, but in private or when cornered, she reveals herself to have an alert mind and acidic tongue. She secretly controls a vast number of European and Asian banks. Park is arriving on a private plane as the misison begins; Colot is at the ticketing booths. The two meet in a locked-down boardroom in a First-Class lounge (past security), then Colot boards a departing plane and Park heads to a limo and waits for his luggage. (Neither actually leaves the level.) The two are here to discuss Cross’s replacement without the other Providence board members knowing. Because Idna is undercover, she takes a normal path through the airport like a commoner, and she has no guards. Park is hustled through VIP areas and he has a bodyguard (who surprisingly cannot be choked out, who deflects bullets, even headshots, with a metallic ‘ding!’, and who bleeds pure white fluid. Secret robot!). The Shadow Client is on site and offers sniper support. You can tag NPCs while in instinct (just as you tag targets in contact creation mode). If the tagged NPC is by a window or if the Shadow Client otherwise has a shot from afar, he will snipe them. You lose this ability if guards are ever alerted, as the Shadow Client will be forced to escape. Because airport security is tight, security cameras work like they do in Professional mode.

End cutscene: A news report of the Shenzhen tragedy plays on TV. We zoom out and see 47 and the Shadow Client watching. They are in Shenzhen’s Huaqiangbei electronics market. “Congratulations, Agent,” the Shadow Client says. “You’ve done what I have tried to do for almost forty years.” 47 looks at him, then back at the TV. We see that he no longer feels that he needs to keep his eyes on the Shadow Client. “I’d like to know more about my past,” he says. “What else can you tell me?” The Shadow Client slips him a piece of paper. “This is the location of the Ukrainian military camp where we met. Perhaps you’ll find something there. Ms. Burnwood knows how to contact me if you need to speak again.” 47 takes the paper and nods, then walks away.

The Shadow Client touches his earpiece. “Olivia?” he says. “It’s done.”

“I saw,” she responds. “Park and Codot are dead. That’s incredible. But… God, that man scares me. I can’t read him at all. You’re sure that he trusts you? You’re sure that he is on our side?”

As she speaks, we see flashback images in black-and-white. It’s the Shadow Client in a hotel room, tinkering with an earpiece. We then see him giving the earpiece to 47 after breaking him out of prison. Snapping back to the present, in color, we see 47 walking away in profile as the camera slightly zooms in on his ear. The Shadow Client pulls out a tracking device with a screen, and watches as a dot representing 47 moves away on a map.

“Oh yes,” he says to Olivia. “He trusts me completely. As far as he knows, we’re friends.”


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Story speculation (Spoilers)
Ode to "Situs Inversus"