If you want an advice, its an emetic parade, the 2 first npcs you get sick remain on the balcony throwing up there, the other two you get sick go to the bathroom downstairs.
Kill the accident guy on the balcony and the explosive device guy in the bathroom, took abit to figure it all out
Thanks, good to know. I really dislike contracts — and players — that rely exclusively on emetics and exploits (like gun lure) to complete their missions. It’s hard when creating contracts to strike that balance between puzzle and player freedom, but if a contract has seemingly only one solution, and that solution doesn’t flow naturally from the environment, then I stop caring about SA and choose to embrace the chaos.
I had no issue with the explosive device when I quickly learned to get that target to a bathroom for a breach charge, but it was a bit of trial and error with the accident for that contract.
I didn’t mind it. Once you figured out what to do, it wasn’t that hard and easily repeatable.
Maybe in a weird bonus mission, an hallucination would be cool, 47 is in a Mission in Space and his 3 Targets are Diana, Gray and Olivia, he need to kill the 3 of them, get back to earth and take back his job as the ruler of Providence