I can’t keep naming my updates “Fixes and Tweaks” so I’ve called it this. Was going to wait until I had finished standalone Passenger Train mod to put out an update, but all these FV fixes are ready to go, and one of the bugs is sort of game-breaking so I figured I shouldn’t wait any longer.
Berlin Egg Hunt: Adds 9x Deluxe NPCs to forest and fuel station, Adds dumpsters and CCTV cameras to gas station. The NPCs aren’t hostile this time, but they are armed and come in pairs.
Romania: Disables 2 possible targets that have a 1/6 chance to cause crash if they spawn
Sgail: Adds voice variety to guests in all variants ('cause why not?)
Disruptor: Disruptor no longer freezes when panicked, Removes Jason Portman as target due to being a static crowd NPC in this variant
Hawke’s Bay: Unlocks front door during midday and sunset variants (Only seems fair with the amount of people in and out of the house)
Hantu Port: Fixes Spider Lilly’s Car exit
Haven Night: Bradley’s guard should no longer search the map for him
I’ll switch over to 1.8 when I have an actual new variant or big change to put in. Anyway just putting out an update because the mod needs compatibility with the new standalone release of Passenger Train so it doesn’t deploy things twice if you have that mod, and so the older files don’t overwrite the newer files. It also has some tweaks for issues I noticed in people’s streams of the mod.
Changelog
Hawke’s Bay: Suspects no longer spawn outside of map in showdown
Passenger Train: Update for new mod release, enables 4 more targets
No new variants are on the horizon so the mini updates continue.
Changelog
Bangkok ETs: Removes The Food Critic guard who spawns inside of The Ex-Dictator guard in restaurant, adds 6x possible targets in his place, Warlord Chef’s route no longer broken (IO bug)
Chongqing Noodle Massacre: Updates bundled version of files to fix one cop having a blue shirt
Whittleton Sunset: Makes Hanson house occupants enforce trespass, removes undercover garbage men from backyard
Haven Night: Removes long viewcones (unconfirmed if works)
Romania: Remove ability to hide targets in mission mode containers
I forgot that 1/3 of The Revolutionary spawns have that spot patrolled by guards and a CCTV recorder setup there, it was just messy, especially when there are emptier spots around the village which make more sense
Ah okay, agree that it was a little messy, but I kinda liked the free evidence erase with my shopping lol. Sounded like you moved it just because it was in a trespass zone. Thanks for clarifying.
Is anyone else having problems with Haven crashing on loading screen? I disabled the night variation (and disabled all other mods) and it’s loaded ok multiple times with vanilla daytime. So I’m assuming it’s a problem with the night variation. Not a big deal, I don’t mind daytime Haven. Just curious if anyone else is encountering same problem.
As far as trouble shooting goes, I’ve reinstalled WOA for a clean slate, SMF, SDK, and just FV on its own to ensure no conflict with other mods and it crashed except when it loaded into daytime vanilla.
Saw that on your stream, only thing I touched Haven last update was removing the long viewcones in night, but I went into the game after that and it didn’t crash. I’ll have another look later, if it still works for me I’ll have no clue what to do
EDIT: Turns out it crashes for me too! My bad, no idea how that happened, will get to the bottom of it
EDIT 2: Okay yeah it was me deleting the Haven viewcones that caused the crash, not sure why it ‘worked’ for me when I tested it before I pushed the update, SMF must’ve not actually deployed my changes at the time (cache issue). Anyway I gotta head out and will be busy for the next 24 hours so in the meantime @ICACJ either turn it off variant list or if you have any previous versions of the mod around then replace these files:
Well only two fixes here are of IO bugs, but still… needed a name for this update. Made general improvements in Mumbai and The Source, and fixed a lot of issues from big to small.
Changelog
Dartmoor Garden Show: All suspects should now escape properly
Dubai: All suspects should now escape properly (IO Bug)
Bangkok - The Source: Freelancer target lady no longer sits on air in exhibition, adds ~19x targets to list
Mumbai – Illusions of Grandeur: Security now allowed past chawl sentries (IO BUG), Slum patrollers are now ‘local security’ who don’t suit enforce (Also in night mode)
Chongqing - Noodle Massacre: Stash no longer inside security crate (Rooftop party), replaces sniper’s rifle with Freelancer-friendly version
Chongqing - Lockdown: Strongly reduces gas mask enforcers, Adds 2x Deluxe NPCs as targets (That’s right, it loaded a deluxe brick all along and no one noticed! Because the Deluxe brick changes almost nothing)
AHBOS: Freelancer MILD target no longer sits inside sleeping man, another no longer rants at non-existent soldiers (But is still a bit unhinged), adds a puke point to reduce instances of NPCs puking on the spot
Sapienza - Methlab: Changes Sanguine shop tourist to a worker
Hawke’s Bay – Nightcall: No longer two sets of car keys in same spot
Haven - Night: Fixes Crashes, normal viewcones still unconfirmed (Hard to tell… I think it worked?)
There’s been an increase in the amount of people streaming FV; for those who saw Elajjaz’s or Divvity’s streams please note they somehow have an old version of the mod but up to date JSON, meaning when they go to Sgail it crashes because the JSON is looking for a The Disruptor file that doesn’t exist. So don’t be alarmed!
This is gonna blow your mind, but the helicopter keys are on the helicopter pilot
He is on the ship, and even visits the helipad
While we’re at it there are three ways into the port from the default start:
Right through the locked gate
Front through the guards (Luring one to take disguise is recommended); and
Left scaling the edge (No one ever tries this for some reason)
There are also climbable pipes onto/off off the warehouse roof (which again almost no one tries)
And in Noodle Massacre you can get to the rooftop party by:
Getting an invite from one of the apartments
Getting an invite off the well dressed man going to the party
Taking the Kowoon mechanic’s disguise before he gets to the party (I don’t know why literally no one has tried this… it’s a Kowoon event with signage everywhere… people just go ‘why’s this guy walking the street here?’ then complain they can’t get into the Kowoon party.)
Distract the guard who is by the pipe and then climb it
Recently when I play on Colorado and it loads the Passenger Train map, something happens where it appears both the Colorado and the Passenger Train maps load at the same time. I’ll start the level with a view of Colorado, but as I move the camera, it will close in on me inside the train. Additionally, some of my targets appear on the train and other appear far away on the Colorado map and I can’t interact with the train doors. Am I doing something wrong?