[MOD] Freelancer Variations

I just failed a run, so I took the opportunity of not losing much progress if something happens and went to Harbinger for the first syndicate showdown (hardcore mode).

This time, all was normal except for two side objectives failing despite the conditions having been met. I got the usual success cutscenes and rewards and the tools were still there.
What was potentially different: I used the car (the other time, it had been the bike) and Lilith was still on the map (in case her leaving is not deactivated).


Something similar happened to me, but I have no bloody idea why! :weary_face:

I thought maybe it had to do with certain objectives failing to register when you skip the exit cutscenes. But looking back at the mission that had semi-failed for me, I had “Neutralize Lookout”, which was already completed. :face_with_diagonal_mouth:

I’ve been looking into this after a break away from modding, and I have come up with… nothing

I can’t find a single reason why the motorbike exits fail and the limousine doesn’t. I also enabled the helicopter exit but that fails too. I have no idea why sometimes a picture doesn’t show up on the end screen. Why Timed - Hide and Seek timer keeps running after you’ve killed all targets but Timed - Disguise Changes doesn’t. I have no idea why sometimes you’re told you’re failed but it proceeds like you succeeded. I have no idea why takedown is completely fine but showdown has all these issues despite using the same shared files, and have same copy-pasted overrides. None of it makes any sense.

Unless a solution comes to me in a dream then soon I’ll have to simply disable the showdown variant, which is a shame because at the moment it’s my favourite Dartmoor showdown (that might just be because it’s the newest)

2 Likes

Would be a shame, I really like this variant as well!

Since it doesn’t happen in any other map, I feel like it must be related to something unique to this Elusive Target? Maybe IOI had to break the game to make the elevator work :sweat_smile:.

Has the Limousine consistently worked for you in not failing the mission? If so, I could live with just one exit to be honest, but I can understand if you weren’t satisfied with that.

Some small stuff I came across:

In Miami’s (Night) security area near the default start, two doors in the main room leading to the back can be invisible or black. When the doors are open or viewed from the other side, they look normal though.



In Paris (Christmas/Banker), some of the level 1 bathrooms didn’t have the sink countertop texture/geometry.

In the same variant, with a safe in Dalia’s room, a hint can be unscanable beneath a food tray.

3 Likes

I’ve fixed those Paris ones. Not sure what’s going on with Miami since the ToD doesn’t touch gates or doors, so should be same as vanilla.


Harbinger showdown issue

I’ve been looking at it for a while and still cannot figure out the objective failed bug with Harbinger showdown. The fact the Timed - Get Disguises timer keeps running despite leader being dead is some sort of a clue but not one I’ve been able to do anything with. So something needs to be done about this, given failed prestige objectives end your campaign in hardcore mode, which is why so many have been complaining; however it is not campaign ending if you are not in hardcore mode, you just miss out on objective money

How should the buggy Harbinger Showdown be addressed?
  • Removed entirely so it cannot ever be selected
  • Set as off by default, with a warning message in all caps on the variant picker website
0 voters
1 Like

1.12.2 - Small Fixes

The point of this update was to fix Harbinger showdowns… but I failed. However I still did all this other smaller work, so not point letting it sit around collecting dust

Changelog
• Dartmoor: PZ Requiem: Disables showdown by default due to wrongful failure status, removes crowd target (Maggie Loman) from outbreak takedown
• Paris: Christmas Casino – Fixes missing sinks, fixes unscannable clue in VIP poker room
• Chongqing: ETs – Convert remaining Block Guards to police, adds CCTV cop to Block
• Mendoza: ETs – Gives Bayswater new female guard animset
• Whittleton Creek: Halloween – Adds new NPCs to target list
• Whittleton Creek: ETs – Removes “Aldi Sinistras” from showdowns due to using Suspect models
• Miami: The Undying – Removes Moses Lee as target due to bad Instinct display

Update JSON to remove buggy Harbinger showdown variant

https://www.nexusmods.com/hitman3/mods/437?tab=files

2 Likes

Wasn’t sure, but seeing the warning in the variant picker, I feel like it is visible enough that the people who bother to change the settings shouldn’t miss it.

Maybe with time, users can compile a list of which prestige objectives are safe (assuming it’s not entirely random). Players could even go so far as to deactivate unsafe objectives with the Rogueless Freelancer mod.

1 Like

1.12.3 - Halloween Deploy Hotfix

What the title says

https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=4848&game_id=3617

1 Like

I’ve found that in Sgáil, during The Disruptor, clues for safe in security hut are floating above ground.

1 Like

Installed this mod for the first time today, and got this error. Mission Companion is greyed out for some reason. I’m using the latest mission companion from nexus mods…not exactly sure what to do or how to fix it. I’m using the SDK version.

I suspect you’re not using this version of SDK

https://github.com/OrfeasZ/ZHMModSDK/releases/download/v4.0.0-rc.3/ZHMModSDK-Release.zip

Im having the same issue of Mission Companion needing to be updated. Installed latest of all mods and and even fresh installed the game and reinstalled mods. Still same issue. Any help would be greatly appreciated.

There has been some evil, slanderous misinformation on Discord, Twitch and Nexus that the mod is broken. It is not. Hantu Port was but has already been fixed. It seems some newbies to the modding scene don’t realise that you have to redeploy SMF mods after a game update, particularly when they’re as complex as this mod.

With that in mind I’m doing an update to the mod, which means people will redeploy upon downloading it and should stop complaining. I already had some minor fixes done and ready to go, but I don’t want to put out just some tiny tweaks, I want to include something big, so I decided to dust off the Miami Supermap I mentioned last year. I have already done Takedown Sunset/Undying, just need to do showdown for Sunset/Undying as a minimum for release, if not also Night/Silver Tongue. But might take a week, we’ll see. In the meantime get your bug reports in

4 Likes

Speaking of Twitch, it seems more streamers are trying out the mod? Have seen these two playing with FV for instance:

2 Likes

Hadn’t heard of Sneako so thanks, but yes MoonMoon and now Atrioc have joined the FV club

2 Likes

I hope this is tongue-in-cheek and not some entitled bogan shitting on your work. It’s a great mod and I’d hate for you to be de-motivated.

I’m exaggerating for comedy, but yes lots of people have been saying it’s broken when it is in fact not. Thankfully some of those same people now say it’s magically working despite no mod update (because mod was never broken :eyes:)

3 Likes

Haven’t encountered or heard of such an issue. Are you sure you’re not just trespassing or holding an illegal item?