These ones might be vanilla issues:
A bodyguard (I think he ran over to investigate the destroyed power supply on West’s island) spotted a body, I knocked him out on his way to investigate and his voice lines (about seeing a body) kept playing, every 5 seconds or so.
Safe spawned in Shisha is clipping into a chair. I’d suggest to place it on opposite side.
This NPC will vomit in place, instead of going to toilet, but this may be vanilla issue.
If I remember correctly, for the mod the intention is to have them not searching or entirely removed.
Makes sense canonically too, since Freelancer takes place after the campaign and the guards wouldn’t still be searching .
Piepieonline and I have been mulling over possibilities lately and I have a couple polls for you:
Would new separate slots for destinations convince you to play them more?
Yes, I’d be more likely to play Hantu Port
I’d be no more likely to play Hantu Port
Yes, I’d be more likely to play Passenger Train
I’d be no more likely to play Passenger Train
Yes, I’d be more likely to play Cuban Airfield
I’d be no more likely to play Cuban Airfield
0voters
For SOME maps it may be possible to separate ToD and Scenario selection, so you can have more combinations. Would you prefer this?
Yes
No, I have a spectrum disorder and will DIE if it doesn’t apply to all maps; or I don’t want to give up specific variants being specific ToDs (e.g. sleepy Whittleton happening at night, empty Paris/Berlin happening at midday)
0voters
I make no promises on anything, just gauging interest on things that may be possible in near future
If possible, separate slots would be great. If only for my OCD appreciating how neat it’d look on the map and in the books .
Would also make planning easier when I prestige and collect the free weapons from the maps.
I don’t think any combination of ToD and scenario would look so out of place as to be detrimental to the experience, so the more variations, the better!