Like AHBOS
Re-does A House Built On Sand territory takedown targets from scratch. No more random man standing in a crowd at shisha cafe not moving. Quality and quantity of picks both improved
Poltergeist Gone
Fixes spooky floating safe clue in the middle of the book reading in The Author
I’m too nervous to be sick
Half of the evacuees in Chongqing Meltdown variant will now be affected by lures and emetic poisons. Please keep in mind only the dumpling cooks are capable of being selected as targets from the evacuees anyway, I think the dumpling cooks are now all affected.
Colorado Ultimate
Selecting regular Colorado in Lighting Ultimate should no long cause a deploy error with this mod. However The Vector and Chongqing still will… and The Author Vanilla+
How Did I Get Here?
The broken default spawn on Landslide Showdown has now been fixed. The one on The Icon will remain as I did it deliberately due to lack of real spawns.
Just Source… Raw Source
Courier no longer sits inside a wine bottle shelf, all suspects will now evacuate in Showdown instead of 2 going to Yulduz and Nabazov’s saferooms, the new guard in the Cult area is now a cult guard instead of a Band Security guard
Very Suspect…
The suspects in Patient Zero medical wing should no longer stand inside other objects and sit on air or inside either people… though I’m sure it’s still not perfect
Thank you to all who reported the issues. No SDK/Json update required.
I’m going to try my damn hardest not to disable landslide unless I’ve used literally every exit and they’ve all softlocked, so expect a few updates on what happens to the various exits if they keep softlocking me. (I also wonder if 'exit’ing the mission in a bodybag (i.e. dying) would softlock, I don’t think it does though.)
Odd, I used the ET brick in its entirety, so anything the ET deletes should still be deleted in my variant. However perhaps she’s duplicated in both The Iconoclast and the other ET?
I can confirm that as a Vanilla player who doesn’t have this mod that the sauna bugs out on Vanilla too and not just with this mod. Don’t know how this bug happened to you, but for me it happened when I trapped a suspect in the Sauna, and I just was stuck staring at the sauna window indefinitely.
That’s really strange, it seemed to work for me on vanilla maybe because the target I trapped wasn’t a suspect, but just one of those random targets during a territory takedown. She sits in the sauna during her loop and it went fine.
Maybe it’s because when you lure someone into it instead of them naturally walking in, it causes the soft lock (idk).
I’ll try experimenting tomorrow though. I’ma make a second edit just so I can clarify that it’s not the mod bug lol.
I’m not sure if this is a bug in the Vanilla version of the game, or if it’s a Freelancer Variations bug, but the skybox in the Dartmoor Garden Show variant is a bit broken. https://imgur.com/a/A61KJuZ
Hmm, odd. Must be vanilla because all I did was slap the vanilla brick on (like IO does for DGS) and change stuff to do with spawns and targets, didn’t touch anything to do with sky or lighting
Also the first time I’m seeing this
SDK Update
While I’m here, a new version of the SDK is out. For those who don’t have a github account you can NOW access a reduced-crashes version of the SDK
You will need to use the latest version of SDK mod if you’re using this new version of SDK
It is available on Nexus
That’s weird. Doesn’t the Wrath escalation also have a lighting issue on Vanilla? I wonder what makes Dartmoor so janky.
One more thing, do I need to play on Peacock to get the Noodle Massacre variation in Freelancer? I’ve tried playing on IO’s servers and the game crashes sometimes when I try to play Chongqing (and it’s only loaded into the normal variant and the midday variant).
Sounds like the Noodle content isn’t deployed properly. How are you deploying the Noodle content, through the standalone mod, or through the FV Mod Option?
That’s a known issue, keep an eye on “Known Issues” in original post if something bad happens, I usually keep it updated with big confirmed problems of this mod
btw I changed the ID of a Landslide Showdown exit (Old Town Gate) to have a vanilla ID. It shouldn’t change anything, but if someone who gets the Landslide exit bug wants to test that exit in Showdown let me know if it magically works for you now lel
Hello, one of the SMF updates from the past 48 hours breaks this mod on deploy. While it is being looked at (I think), if you want to play Freelancer Variations then backtrack to the last known working version of SMF and re-install the SMF mod from scratch
Please be patient in the meantime, as I’m a busy man, and not actually sure there’s a fix I can put out on my end
EDIT: Looking into a fix today for current version of SMF