# \[MOD\] Real Yacht

**URL:** <https://www.hitmanforum.com/t/mod-real-yacht/22618>\
**Category:** Hitman: World of Assassination\
**Created:** [December 11, 2024, 9:08am UTC](https://www.hitmanforum.com/t/mod-real-yacht/22618 "2024-12-11T09:08:51Z")\
**Posts on this page:** 7\
**Page:** 2

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**Author:** ![cake941](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/cake941/32/135807_2.png) [@cake941](https://www.hitmanforum.com/u/cake941)\
**Post date:** [December 28, 2024, 9:36pm UTC](https://www.hitmanforum.com/t/mod-real-yacht/22618/23 "2024-12-28T21:36:45Z")

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this is really cool. love the combination of aesthetics

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**Author:** ![Kevin\_Rudd](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/kevin_rudd/32/191_2.png) [@Kevin\_Rudd](https://www.hitmanforum.com/u/Kevin_Rudd)\
**Post date:** [January 30, 2025, 7:20am UTC](https://www.hitmanforum.com/t/mod-real-yacht/22618/24 "2025-01-30T07:20:26Z")

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## 1.1.1 - FV and Random ToDs Compatibility

 ![Hitman 3 Screenshot 2025.01.29 - 18.13.02.62](https://hitmanforum-v6-s3-uploads.s3.dualstack.us-west-1.amazonaws.com/original/3X/5/e/5e123e1e846a57513257e0afd53f8034c3708991.jpeg)

While I was making the Freelancer variants I (and Kercyx) fixed and tweaked some things that applied to the map generally.

An update will be out by tonight’s end for Freelancer Variations and Random ToDs (should just be a JSON update as the ToD files are now included in Real Yacht SMF mod)

Reminder that this mod switched over to Mission Companion weeks ago and to delete RealYacht.dll

**Changelog**

- Some lighting changes in preparation for night ToD
- You can no longer fall off the yacht
- NPCs should no longer be able to walk through various objects and fences
- Player can now walk between more couches and coffee tables
- Less things should disappear when you ‘look at them the wrong way’ (Still an iffy area with closets on bottom floor)
- Adds some food to the yacht… is meant to be a party after all
- Floor 1 toilet door only opens inwards, so that lady doesn’t block it from closing any more
- Fixes various floating stuff
- Bodies dumped in engine are now hidden

[https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=3670&game\_id=3617](https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=3670&game_id=3617)

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**Author:** ![Switcher](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/switcher/32/103679_2.png) [@Switcher](https://www.hitmanforum.com/u/Switcher)\
**Post date:** [February 1, 2025, 3:13pm UTC](https://www.hitmanforum.com/t/mod-real-yacht/22618/25 "2025-02-01T15:13:36Z")

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@Kevin_Rudd  
Is this mod safe for downloading yet, I just got rid of error 0xc0000142 on my game and I don’t want to run into any launch issues again

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**Author:** ![Switcher](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/switcher/32/103679_2.png) [@Switcher](https://www.hitmanforum.com/u/Switcher)\
**Post date:** [June 14, 2025, 2:50pm UTC](https://www.hitmanforum.com/t/mod-real-yacht/22618/26 "2025-06-14T14:50:27Z")

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[![](https://hitmanforum-v6-s3-uploads.s3.dualstack.us-west-1.amazonaws.com/original/3X/4/a/4a6cb66d9c17ad9665507330b55d37e90d880843.jpeg "Hitman WOA Real Yacht Exploration run") ](https://www.youtube.com/watch?v=ElGoLf7NtDA)

Just exploring

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**Author:** ![Kevin\_Rudd](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/kevin_rudd/32/191_2.png) [@Kevin\_Rudd](https://www.hitmanforum.com/u/Kevin_Rudd)\
**Post date:** [September 30, 2025, 6:47am UTC](https://www.hitmanforum.com/t/mod-real-yacht/22618/27 "2025-09-30T06:47:27Z")

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# 1.2 - The Car Park!

I was updating Freelancer Variations when I realised the files I had sitting in Real Yacht were vastly different to what’s currently in FV. To end the confusion I decided to finish the WIP update I started over half a year ago of Real Yacht, to expand the map to include the car park next to the port, and make appropriate changes to make use of it.

 ![image](https://hitmanforum-v6-s3-uploads.s3.dualstack.us-west-1.amazonaws.com/original/3X/d/7/d7accba9c1add277d07b1537c6bb23eebdcdef93.jpeg)

## Changelog

- Expands playable area to include car park (Made reasonable by @AtomicForce’s navmesh work)
- Adds 4 NPCs (Story/Freelancer only) including two guards and their dialogue cut from the Hitman Alpha
- Extends garage trespassing zone to include fenced area
- Changes camera positions
- Replaces fake parking lot lamps with functional ones
- Offline contract now comes with random ToDs in built
- Night: Makes moon stronger and better position
- Re-did custom models to correctly receive bullet impacts and other things

Please note **Mission Companion is still broken** since game update, so there is currently no way to play online or in Peacock, only offline (And in FV via its Peacock plugin). A second update may be required if after it’s working it turns out I’ve busted something in contracts mode or escalation

[https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=4233&game\_id=3617](https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=4233&game_id=3617)

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**Author:** ![Gontranno47](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/gontranno47/32/2091_2.png) [@Gontranno47](https://www.hitmanforum.com/u/Gontranno47)\
**Post date:** [October 1, 2025, 10:42am UTC](https://www.hitmanforum.com/t/mod-real-yacht/22618/28 "2025-10-01T10:42:44Z")

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This looks so good 😮 did you have to make any changes to Miami itself to fit the timeline of the mission? I believe the yacht level was in the 1980s? You could put some phone boxes about, or (now) old cars

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**Author:** ![Kevin\_Rudd](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/kevin_rudd/32/191_2.png) [@Kevin\_Rudd](https://www.hitmanforum.com/u/Kevin_Rudd)\
**Post date:** [October 1, 2025, 11:45am UTC](https://www.hitmanforum.com/t/mod-real-yacht/22618/29 "2025-10-01T11:45:54Z")

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Since the original mission was neither done by 47 or in Miami, there was no point setting it in 1998. This is a re-imagining

[Previous page](https://www.hitmanforum.com/t/mod-real-yacht/22618.md?page=1)
