Hello friends, most of this work has so far been relegated to the modding thread, but it’s content for all PC players to download and play so it’s time a thread was created just for the release, discussion, review, playthroughs, etc of modded missions in Hitman™ 2.
This thread is for all modded missions from the community, but here is the latest which happens to be by me
And just because it’s so far the biggest mission mod to date, I will leave this here with full explanation:
Choose Your Own Adventure Mission: “A Case Most Peculiar”
It is my proud honour to present to you the first ever mission in the Hitman series where you can choose who to work for, on top of which objectives to complete along the way. Taking heavy inspiration from Dishonored, in which you’re an assassin who is always given a non-lethal way of passing your mission, this mission will provide you with an experience never before offered in a Hitman game.
ONLY WORKS OFFLINE MODE WHERE IT WILL REMOVE “ARRIVAL” FROM THE PROLOGUE
and will appear in the Sapienza destination tab.
To enter offline mode, simply press Enter (Or use your mouse to click “Cancel”) when it pops up saying “Connecting…” on game launch. If you want to stay in offline mode every time you launch the game, go to Options>Privacy and click “Opt Out”, you can return to online mode by pressing “Opt In” at any point.
In this mission you’ll be faced with an initial choice. Do you want to work for Caruso, or for Sapienza’s “Concerned Citizens” who want to take him down? The way you make this choice is by completing the objective of faction you want to work for.
For almost every single objective, you’ll have a choice of at least two options on how to complete it, similar to either grabbing the data core or the three hard drives in Golden Handshake. However apart from the very first objective of the mission, these choices will not take you into a new questline. Although you may have the option to make a last minute switch of allegiance
Some objectives will give you the ability to deal with a target non-fatally. To make sure a target is out of the way for the mission, or stashed for a retrieval team to take into custody later, just pacify the target and put them in any container . Due to the game not letting you put painted targets in containers while alive, these targets will not show up in Instinct (Think of them as Elusive targets).
Another aspect ‘borrowed’ from Dishonored; since this mission only works offline and doesn’t give you stats, it’s only fair I give you something to reflect your gameplay style. Currently this is a rudimentary kill counter. Depending which questline and choices you take, it is possible to only kill targets and yet still get medium chaos, think of this as an excuse to use the non-violent options available to you. This Chaos Level does not affect gameplay or the mission.
There were some things I would have liked to have done for this mission but simply don’t know how; without access to more of IO’s files (Like The Mills Reverie escalation script, which is only stored on IO’s servers and I don’t know how to access) I have no idea how to make improvements (Such as requiring targets be asleep, as opposed to just tranquilizing, where they can then be woken up again yet the objective still completes) so I don’t think there’s too much I can do to update this particular mission.
Also, only about 10 people have played this so far, and no issues have been reported yet but if you find any then please post them here.