With all the speculation so far about Hitman III, most of it has been focused on how the game will play in the main mode of the game, which makes sense. However, I want to talk about the other modes that Hitman III (presumably) will have, and my hopes for them.
Contracts are pretty solid as they are. Still, it could always use more mission options, and perhaps some more options for players to make even better contracts. I always thought one idea would be to perhaps have a minimum distance requirement from the target, to try and create sniper contracts for instance. I guess the big question is whether or not Hitman III will use a new launcher like Hitman 2. Personally, I think it seems likely, and as such, we’ll need to recreate all of our favourite contracts again into Hitman III, but for the last the time at least.
I think Escalations have been fine tuned well in Hitman 2. Reducing Escalation lengths from 5 steps to 3 steps was really needed, and it seemed like there were less obtuse and obnoxious Escalation mission objectives. Really my only hope is for all Escalations to be ported to Hitman III, and that the really tedious ones get tweaks to be better suited.
I don’t want to have this thread to get bogged down about whether ETs should be permanent or not. But personally, yeah, just make them permanent. It feels like a joke at this point, with how many times they’ve been rerun, the fact you could replay them in both Hitman 1 and 2, not to mention the die hards simply having multiple accounts so they could play them multiple times. Hitman 2 seemed to give up on them, despite how much hype The Undying had behind him, with H2 only getting 6 all together, compared to the 26 ETs H1 got.
It’s hard to say if H3 will get any ETs. I think we will, in some shape, I think it does make sense from a marketing perspective. But I really hope they just add all ETs permanently to the game, and any new ones just stay permanent. It seems that the Gary Busey one can’t be used anymore since it hasn’t ever been rerun, so I’m guessing that is a contract thing, and I assume they would have to pay him again just to reuse the ET. Really hope whatever deal they made with Sean Bean doesn’t prevent that with H3. Obviously The Undying keeps rerunning in H2, but I really hope that deal doesn’t prevent it being used in H3, and being added permanently.
Not sure anyone like any of the 4 Special Assignments. In hindsight, it definetly feels like these exist purely to pad out the H2 season pass, and it felt slightly disinginous. They are basically permanent Elusive Targets but with some slightly more map alterations put into them, along with a couple more achievements. In fact, along with me wanting ETs to be made permanent, I would even go as far as to reclassify the 4 Special Assignments as ETS #33-#36, and have them count to ET unlocks. Hope we never see these pop up again if H3 does get a season pass similar to H2’s.
Ghost Mode never felt entirely finished. Ofcourse, when H2 came out, Ghost Mode had the “BETA” sticker attached to it, and it was only playable in Miami. Colombia was later added, but Mumbai was announced, and then never added. Certainly, I think I have somewhat high hopes for Ghost Mode, with Mumbai being added one of them. I kindof want Ghost Mode to feel “finished” really. Not that isn’t already playable and fun, but I do want it to feel polished. Hopefully have Miami, Colombia, Mumbai, and at least one H3 map playable on launch, with it eventually being playable on every map large enough to faciliate it. I’m sortof hoping for some more balance, or maybe even a new take, like another mode in Ghost Mode, with a different objective rather than just the first to reach 5 assassinations.
Ghost Mode has a lot of potential, and I hope that potential is crystalised.
I’m not sure what to think of Sniper Assassin. I like it, but I don’t think it has enough depth for me to love it. It feels so disconnected from the rest of the game, where ever other mode has you reuse the same maps while SA takes place in its own unique maps, whilst using a completely different gun system. It feels more like a bonus mode than an integral part of the Hitman games.
I’m not sure how much more of this I want. On the one hand, I would like more SA maps, add in more variety. 3 feels low, but if we can bump it up to 6 that would mean there is more replayability. Not to mention it is the only co-op mode in the game. But honestly, if IOI decided to effectively drop the mode, decide they’d rather use the resources on other aspects of the game rather than take the time to make unique maps only usable for SA, I think that would be fair.
Personally, I think H3 will have one SA map like H2 before it, just so it appeals to those who are fans of the SA mode. And I must admit, my one hope would be that they eventually port in the Sniper Challenge map from Absolution, so I can just play it from H3 than have to launch it by itself as its own game from my PC. But I assume IOI would have to rebuild the map from scratch, and I imagine why bother when you can use the time to make a brand new map instead.
Wouldn’t mind seeing more holiday stuff, just don’t make it time exclusive please?
Like Gary Busey, the reason this hasn’t left the PS3 is due to a contract signed. Saying that though, I kindof hope this thing gets settled at some point. At least with Busey, it is understandable if he’d want more money for his likeness to be used again. But with Sony, I have no idea why this contract still exists, when it basically exists just to give excluslive content to a 4 year old game for a console soon to be dead in a couple more years. I kindof hope IOI can get the rights to the Sarajevo Six eventually, I’m just forever baffled why the deal with Sony wasn’t made to expire after like a year or something.
Would you want any news modes for Hitman III? Personally, not really. Hitman III is going to be the last in the trilogy, and for all intents and purposes, the definitive way to play the World of Assassination trilogy. I’d like IOI spend the time polishing everything they do have, rather than have to spend time and resources on another new mode.