Being a huge fan of the series who played every single game ( including the awful Absolution ), I have to say that Mumbai came in as a pleasant surprise. Finding a mystery person by his voice and behavior without knowing who he is or where. For the first time, it felt like I wasn’t simply hunting another target, but rather somebody smart.
I still loved this game, loved the huge open-area maps, but for the most of it, it didn’t feel like a new game, rather more like a very polished version of Hitman 2016 with some beautiful expansion maps.
I’d love to see more maps where there’s some element of uncertainty involved, killing a target that uses body doubles, traps, misleading moments. A target that has a bodyguard that will track you down at all-costs, following the breadcrumbs you leave behind ( hidden bodies, clothes left on the floor, missing bar tender or a guard who’s usually always there, etc… )
Other things I would love to see is a more non-linear gameplay. Hitman is already no longer following the linear story formula, now it’s more about sandbox-style maps. What if your next target depended on who you killed in the previous (or the choice you made)?
What I’d love to see is more dynamic behavior, like killing a target will fundamentally change the whole scenario, guards being on high-alert, changing their usual routine, doors being locked, security sweeps. Putting you in a more stressful situation where you’re forced to rethink your plans, and adapt to a new situation you didn’t expect. Right now you always know that when you go from A to B, you can always safely go back from B to A, which makes things too easy and therefor boring.
All I’m trying to say is I want to see more of that spice, that element of surprise.
e.g. In the Colombia level, the cartel shouldn’t let you walk out of their place the same way as they don’t simply let you in. Imagine if one of the cartel members in front of the exit had to contact his boss to know if he was allowed to leave or not, that would’ve been much more immersive.