The new escalations were pretty disappointing.
[spoiler]Osterman Mosaic was laughably easy and the only change I had to do to my plan was throwing a coin to get the chef out of the kitchen and close to a container. Killing a lonely guard with a weapon that’s right next to him and hiding his body in a box that’s right next to him was hardly a challenge, and the tripmines only meant that I had to go around a shelf from the right instead of the left. By far the weakest escalation so far.
Gemini Fiasco was a bit better but having to start by killing Helmut meant having to wait through the photo shoot every time which got tedious. The biggest problem was the final level and having to use poison for the kill, which means that either you go through the long opportunity to get the cyanide, or you deal with what I think is the most useless item in the game, the lethal syringe. It can’t be used on drinks, it makes more noise than fiber wire, it can’t be (understandably) thrown at people, it can’t be used from the front, it can’t be used on unconscious bodies. What’s the point of it? This is the first escalation where I couldn’t even be bothered to go for SA because of the syringe.[/spoiler]