So, I’ve made no secret of the fact that I hate the tornado shelter in Freedom Fighters.
Specifically, I hate it because I don’t like that it dictates the exit point (and as a result it is also forced on you as yuur last objective, you can’t do it first and then do the assassinations). This has caused me to play a lot less of FF than I believe I would without it. It’s a shame because on a whole I find a lot of things about it enjoyable/good.
I am also aware that not everyone likes destroying the virus in Sapienza (though I personally don’t ,mind it terribly since ithere’s so many ways of doing it, and you can do it at whatever point in the mission you want to).
I believe in the case of the shelter the writers could have (and should have) come up with a way to make the story work in a way where you can go to the shelter at any point in time, like destroying the virus in Sapienza, but that’s not what this thread is about. Instead, I’m suggesting a new unlock that unlocks a Sandbox Variant of any map that has non-assassination objectives.
I’d assume that as soon as any story challenges based on the non-assassination objectives are completed this new mode would be unlocked (so you’d have to play the mission “correctly” at least once), where the non-assassination objective is optional (considering you can use the virus for kills in Sapienza this seems most reasonable) or entirely removed.
I believe this might be a solution that would satisfy most people. I guess it sort of splits the leaderboards in two, but besides that I can’t think of a problem off the top of my head.