Briefing: Our client, Mr Silver, has called for a spot of revenge, served with a twist of poetic justic for the death of his daughter. Sally Qing had been drinking “Buccaneer” cocktails provided by Mario Giovine and Lesley Salazar during a recent Pirate themed pool party, where Qing was the sole lifeguard. Inebriated, she was unable to save Ms Silver from her avoidable drowning which Qing’s loverer, Mr Johnson helped cover up. Buccaneer cocktails come with lime pierced with a Jarl Sabre. Food for thought 47.
Brief description: This is the first time I’ve ever submitted a contract. I really enjoy making contracts for friends and so it only feels right to finally give back to a community I adore. To anyone who’s contracts ive played in the past I say thank you. I hope you give mine a look over. I always try to make an interesting story and some fun kill conditions.
Location: Haven Island
Thank you so much if you give this a go and congratulations to anyone who has their contracts picked. Again…I adore this community.
Your latest crew has mutinied because they don’t like your new “style”. You’re stranded in Colombia and in need of a fast ship. Only the Monkey Man himself, Rich Delgado, stands in your way.
You will need to take out Rico and his first and second mates — but each head of this three-headed monkey requires a unique inventory item. Hope you’ve picked stuff up!
Show Rico and his crew that you no longer wave your weapons around like a feather duster.
Brief Description: This contract is inspired by all things Monkey Island, after being prompted by a fellow Threep-head. The concept of using three unique edged blades for melee kills is inspired by the bloated inventories of adventure games of yore (and today), and there being one machete available on the map. Being a pirate, you must escape by boat. Hope you’ve picked up the right inventory item.
Santa Fortuna is a lower tier map for contracts IMO. There’s very little vertical spiraling to experiment with, and lots of flat running. I like a lot about this map; I’ve played it to death and the narratively-driven layout is simply amazing… but contracts are a different beast. I did a lot of experimenting while trying to figure out how to make this Monkey-themed contract, and in the end I limited the contract to one area of the map. Will be real easy for some pros, but all the hostile NPCs might prove a challenge to those players who haven’t mastered their insult swordfighting yet.
This contract uses unlocks from Hitman 2 DLC and Hitman 3. No regerts.
(Hint: If you’re having trouble finding inventory items, do what we used to do in the old days and turn to a guidebook…)
Centuries ago, a crew of 47 pirates and their treasure were lost at sea. Years later, a map was discovered that possibly leads to their treasure, rumoured to have been buried prior to the ship being lost at sea. However, the map and treasure are cursed, with those in possession of its pieces meeting unfortunate deaths by the Captain’s spirit. Some say these are just ghost stories to entertain the tourists, but what if they are true and the Captain chooses an avatar to protect what is his?
Briefing: A group of gun smugglers who operate on the Mediterranean has incorporated themselves within the population of Sapienza. On a recent delivery a fisherman witnessed the drop and was eliminated. Our client, a relative, is seeking retribution to this and wants you to use the avenged’s heirloom knife to do it. With the connections the smugglers have he cannot afford anything connecting him to the elimination of the targets.
Brief Description: Eliminate the four targets with the black almonds dagger without changing your disguise leaving any evidence or bodies lying around and without changing your disguise. Only the smugglers need to be dealt with.
Contract Title: Bootlegs, Bootlegs, and Booted Legs
Briefing: The bootleggers have won. Music, video and software piracy is rampant due to the evil bay. Eliminate Issac Kay, a music pirate, Luke Poole, a movie pirate, and Morris Estrella, a video game pirate. Also, I hear the front man is auditioning to be a pirate due to his injury, so ensure physical piracy is prevented.
Brief Description: You must eliminate all 4 targets in the hacker disguise, however Morris Estrella has an explosive device complication to make things harder.
Featured Contract Image: A collage of 3 items, a server net, gramophone, and television having an explosive device placed next to them.
Briefing: Ahoy 47, it’s time for you to teach the rich what happens when they steal a pirates treasure. Your targets are the Yates and their lawyer Aaron Ford Jr, even though they may be rich some of their wealth is stolen from people including you. In their possession is the one of a kind golden rubber duck, although we tried to legally fight the man the Yates won so it’s time for a more rustic approach. Steal as much as you can 47, and make them walk the plank.
Briefing Description: 3 Targets, eliminate them with the pirate sword in the attic or bring one from your collection.
Contract Image: A picture of Don Yates being slashed by buccaneer 47
Are Mi Hartieess!!
Pirate 47 we need you to take along Agent Jarl’s beloved saber and stab some fellow buccaneer tryhards.
And… Narendra… what kinda fake pirate name is that. Blow him up.
oh and 47, don’t get seen no one likes to see a pirate, they will know their fate eventually.
Brief Description: Two targets with a melee saber and one target with an accidental explosion, one exit, no pacifications, suit only, don’t get seen performing illegal activity.
Location: Haven Island
Picture: Agent 47 wearing the pirate suit (The Buccaneer) slashing a security guard with “Jarl’s Pirate saber”.
Having been back through every FC in H3, there were more than a handful that I couldn’t complete 5* because they used what were H2 exclusive weapons at the time, so it’s not that unusual. Also, technically pretty much every weapon/item is locked behind Mastery.
I think it is pretty much assumed that most people have the full roster of maps though, and I don’t see anything wrong with using mastery/escalation unlocks in FC’s as they are always accessible. I almost used the Proud Swashbuckler in mine, but then realised that it is 7DS, which I think are the types of ones that shouldn’t be used (same goes for Deluxe Edition items) as those are the types of DLC that not everyone will have/want to get.
I mean, I have Jarl’s Pirate Saber so I don’t care personally about what IO does in this batch (as long one of the ones they pick is mine ). Again, I’m inclined to think enough people own Haven Island (or can think up enough contracts in Mendoza) so it will be allowed. However, I don’t know for certain and let’s not forget that Haven is paid DLC just like the 7DS.
To summarize: I don’t really care either way. That was first weapon I remembered off the top of my head that everyone might not have, thought it was odd, and someone else said what I was thinking. IO might be forced to accept FCs featuring Jarl’s Pirate Saber whether they were planning to or not due to the shear volume of submissions they’ve received with it. The main point I wanted to get across was that if I submitted a contract with it as a kill condition but IO was never going to accept it because of that, I’d just like some clarification. The sooner the better so I might have a chance resubmit something else (especially while there’s still so much time left) so I don’t miss out because of something that wasn’t very clear in the rules.
Good evening, 47.
Recently Rolf Hirschmüller and his biker gang have taken a troubling next step from cocaine dealing and murder to a truly heinous crime, internet piracy. Besides downloading at least four movies, three of the gang’s most vicious members have been ruthlessly screenshotting NFTs, while Hirschmüller is taking care of the distribution of the acquired PNGs. Our client, who only identified themselves as “ApeEnthusiast420”, wants their dealings ended, permanently.
Good Luck, 47.
Brief description: Four targets must be eliminated. Three of them are located within the biker compound, one is the club owner in the club basement. One must be eliminated with a fall, either by using emetic poison or throwing him over a railing unconscious. The owner must be eliminated with the battle axe located in the biker’s TV room. The other two simply require a shotgun/any method.
No bodies found and never spotted are optional complications.
The first three targets are on the pier by the monument. Silvio and his trainer in the mansion.
This contract requires you to eliminate 5 cannon targets as intended. The main difficulty is that not all targets adjust to the trajectory, which is why they need to be brought under a cannon shot. Also, you can not change the costume and therefore you should not be seen in the ruins. Spoilers ahead!The first target (Uberto Navone) that needs to be brought into a trajectory is the hardest to eliminate with some kind of distraction. In addition, bodyguards must be brought to the trajectory of the shot. To do this, the easiest way is to kill the first target with a shot and immediately prepare the second one. The bodyguards will come running and at one moment they will also stand under fire. Everything is clear with Silvio and the coach.
The plot is funny and its main goal is to fit the pirate theme, as well as somehow justify the killing of targets. It does both.
Contract Title: Radio pirates and drug bootleggers
Briefing: Hello 47. Your targets are two radio pirates, two drug bootleggers, and their boss. The radio pirates have been running a radio shack that play and sell pirated dubstep. The bootleggers sell cheap and dangerous speed to people known to cause heart attacks and seizures. And their boss Hirschmuller is the brains of the operation. You’ve been hired by German Authorities to chop and cut off their pipeline of illegal and drug trading. Good luck 47.