Brief Description: The first thing that came to my mind when thinking about pirates was scurvy, so I made this. You have to kill 2 villa guards with the battle axe, caruso and roberto with an accident explosion and a scientist with a lethal syringe
Briefing:Tired of being a killer, 47 changed his profession to be a pirate, alias Yar. He passed through a remote mountain village, where 47 was entrusted to return to his old profession, but was performing tasks as a pirate Yar.
Brief Description:A contract with three targets. Although the target location is far away, it is not very difficult. Kill three targets with Yar’s pirate knife
It would be good if the judges starts playing and evaluating the contracts from first day of submission, rather than waiting for last day of sumbission. I mean honestly I personally dont like the random lottery system and I am sure they wont do the lottery and never did this random selection earlier.
However looking at the big list it will take a lot of time to evaluate. Also the officials at IOI must be busy with Ambrose Island deployment/release (as per my proffesional IT exp I know). So if I was the judge I would take a paper and give scores by playing every contracts daily for 30 mins maybe from the first day of sumbission open.
I would be happy if the contracts with best scores gets picked even if my contract is not picked.
The contract selection has always been shrouded in mystery. Does Clemens wait until the submission period is over, or is he keeping tabs and possibly playing the contracts during the submission period? Remember, one has to finish the contract to register the leaderboard, he may only be playing until the exit and just quit so it does not register. Not to mention other development tools IOI may have that may streamline the gameplay.
My theory: Clemens comes up with a short list of contracts for selection (say 12 to pick the best 6 for feature) and plays only those. So if you don’t sell your contract in either the briefing or description, you don’t make the short list. This would line up with the past were HMF members wondered why a certain contract wasn’t picked, or if someone submitted multiple and thought the weaker submission was picked, it was what caught Clemens attention and made it to the short list to be played and ultimately picked.
Briefing: 4 pirates of your crew plotted to destroy your ship,“The Rieper of the 7 Seas”,when they got their hands on 4 pieces of a map that uncovers the location of an Ancient Mariner’s treasure.His 7th Son cursed it using an Iron Maiden trap.They’ve arrived at the island to retrieve it.You survived with a few coins to feed their inner greed and their fall will follow.You might need to blind them for a moment.An eye for an eye…patch, (3.14)-rate 47 !!!
Gate guards might enjoy your old rum.Ahoy !!!
Brief Description: This a puzzle solving contract.I used the Sign Of The Four on the title as a reference to the Sherlock Holmes novel in which there is that “wooden legged” character returning for his revenge.You are the avenging Pirate,always starting at the pier and the sea waves give you the chill.You always see the 4 traitors and try to end their cons-piracy You have to think a bit to solve this and be quick on your plan but I added a lot of clues-hints on the briefing for help.Thankfully it only takes approximately 2 minutes for every try.The outcome will be the same for Agents.The gate falls on all 4 and you are the one who yields the chain !!! Not room for creativity here, but I think it will give a lot of satisfaction to pirates when they achieve Silent Assassin.There is also that Optional time limit because the Pi number joke was tempting Last but not least, Iron Maiden references (“Rime of the Ancient Mariner”,“7th Son of a 7th Son”) felt right, because there is already an iron maiden trap on Sgail !!! Scream for me Pirates \m/
You are a Trooper. Thanks for sharing a Piece of (your) Mind. These targets will now have a Fear of the Dark. In Sgail’s lighting, 47 looks like a Moonchild. The barcode on his head is the Number of The Beast!
Contract ID: 1-29-4425338-95 Platform: PC (EGS) Submitter name: Holly Contract Title: Captain Accident Briefing:
Most Pirates are Cliche.
They use swords and cannons, knives and shotguns whatever, they always seem to leave a trace. Be inconspicuous. Be unnoticed. Don’t be remembered. Take out your targets and make it look natural. Mothernature did her work they will say. Don’t harm anyone else either, remember… NO TRACE. Brief Description: 3 targets, all accident kills, no pacifications, no non target kills, don’t be seen performing illegal activity Location: Berlin picture A picture of a wet floor sign? (indicating accidents)
Welcome back 47. Our Client, Rude Ruby Inc. has noticed five people who are actively Pirating their services and merchandise including the limited edition “Rude Ruby” Pistol. Helen West has been seen making rip-off versions of this rare pistol and selling them as real for profit. Charles Blake III has offered the West family pirated access to Rudy Ruby’s other services. They request you deal with the Piraters like a Pirate. They also request you use on-brand Rude Ruby. Good Luck 47
Brief Description: 47 will use pirate themed weapons found throughout the Hitman universe along with Rude Ruby brand items to eliminate the Piraters around Whittleton Creek.
Location: USE, Whittleton Creek
Featured Contract Image Suggestion:
Contract Title: The Flying Dutchman Contract ID: 2-26-7827660-09 Platform: PS4 Submitter Name: Steynkie69 Location: Haven Island
Tremble in yer boots and shiver me timbers, for thisss… is the ghost of Davy Jones speaking! Three of yer crew members went treasure huntin’… Now them bastards have desecrated me watery grave! I want revenge matey, with a clap of thunder! Find them, explode them with some gunpowder, and make them FLY into the sea…or else me ship, The Flying Dutchman, shall haunt Haven Island, and the place shall be cursed…
Thinking of the ghost ship easter egg, I just had to pay tribute to the famous " Flying Dutchman". I also wanted to break away from all the saber kills. Explode 3 targets and hide the bodies. No knockouts and suit only, all optional. I am curious to see how players will approach this one, and if they will think the same as me. I got SA in 6 mins, but I’m sure others will find quicker ways to do it.