Contract ID: 1-34-2515141-46
Platform: PC [Steam]
Contract Title: The Impetuous Mixologist
The Ambrose Tiki Torch is the world renowned cocktail available only on Ambrose Island.
The drink is comprised of bitters, fruit juice, a high-proof liquor exclusive to the island, and most famously: Fire.
When prepared correctly the drink is delicious & safe for consumption. It is believed that the liquor has special properties that prevent the fire from harming the patron.
However the process to produce this special liquor is a closely guarded secret protected by select island locals.
Our client wishes to mass produce this liquor for the world to enjoy, and thus wants you to travel to the island to extract the knowledge from the locals.
Given the nature of this volatile drink, I must emphasize that it is paramount to exercise caution and not harm the locals who possess the secrets to the Ambrose liquor making process.
Be careful 47, we wouldn’t want this sacred knowledge to go up in smoke.
There are 3 targets, all of which you must kill by fire accidents which is most easily achieved via using the Molotov cocktail (i.e. The Ambrose Tiki Torch).
The three targets are: Akka, Farah, & Orson Mills.
I like the idea that 47 is a clumsy bartender who accidentally kills all the locals trying to teach him the secrets of the Ambrose Tiki Torch. “THESE HANDS CAN’T SERVE, ONLY KILL” (sobs).
As far as I know, the max amount of Molotov cocktails you can have at a time is 3, which is only achievable on Ambrose Island. You bring 1, then find the other 2 on the island.
The targets are spread out so you can’t easily get them in one place to burn all at the same time.
The theme of the contract is to highlight the unique properties of the Molotov cocktail which allows you to burn the target as an accident kill instead of just an explosion kill.
That being said, you definitely don’t need all 3 Molotovs in order to complete the contract, at a minimum I know Akka can be burned by other means in her route, and given how mobile the other targets are I’m sure with some creativity that you could make it work without any Molotovs whatsoever.
I was able to complete the contract SA in about 2:30, although I’m sure that it could be optimized to go much faster.
Location: Ambrose Island
Submitter Name: matt
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Already listed one but here is a few others:
If you could get one of 47 behind a bar with the 3 Molotovs, as if he was serving Molotov drinks I think that would be the way to go (I couldn’t figure out how to get the right zoom out). Gives the user a hint on how to complete the contract.