Just going to resubmit this in the hopes that I can get to a Part II and Part III. Have been pretty busy lately with little gaming time which is why I only got one submission in last round and it’s a barebones one. You can throw a propane tank right on the table if you’re a boring person with no imagination, but I suggest finding other methods.
Contract ID: 3-34-7387690-04
Submitter name: Axwage
Contract Title: Smack To The Future
Briefing: Great Scott, where am I? And what year is it? Must have bumped my head… Gotta take care of these narcs and get back home!
Brief Description: Eliminate the three narcs as the hippie, however you want. Smack em first if you feel like it.
Ok a super weird one here set in Mumbai. I wanted to go with the reverse of what IOI called the theme and made the contract around 47 leaving Ambrose, but instead linking it in the description instead, but doing a me a referencing it to something, in this case a classic piece of Indian music; Bom Bom Bombay Meri Hai
Title:Bomb, Bomb, Bombday
Contract ID: 3-13-1558683-17
Location: Mumbai, India (Chasing a ghost)
Brief description: After departing from Ambrose, 47 knew his contract killing days were over, so he decided to travel back to his favourite map: Mumbai.
You must eliminate three dancers as Gregory Arthur all with propane flasks or explosive devices.
Brief Description: This makes up for me not doing a pirate contract in July, right? Fairly straight-foward contract, suit only walk across the beaches of Haven. For some reason, blowing up jet-skis with remote explosives count as any method, so take that as you wish. Brad Walker’s hook should be a bit tricky, but there are a few methods I’ve tested for him that should prove interesting. Now that I think about it, this might be interesting for snipers, but I’m hopeless at that, so I wouldn’t know!
Location: Haven Island
Featured Contract Image Suggestion:
Contract ID: 1-34-5642316-10
1-34-2664571-10 (without time limit) Platform: PC, EGS Submitter Name: Bgyorok Contract Title: Bodies in the sand Briefing:
Off the Myanmar coast
There’s a sea called Andaman
That’s where you wanna go
To get away from it all
Bodies in the sand
Tropical gun resting in your hand
They’ll be falling enough
To the rhythm of the trigger tap
Down on Ambrose Island
A 4 target contract, 1 target has a falling accident kill method, 2 complications. This contract is related to Kokomo by The Beach Boys The Beach Boys- Kokomo (HQ) - YouTube and there are multiple references to it in this contract (one of them being that the targets are male NPCs around beaches). All of the targets are far apart, so you have to figure out a way to take them all out without being spotted in under 3 minutes and 36 seconds.
After feedback from @schatenjager, I also made a version without the time limit. It shouldn’t alter gameplay too much. Location: Ambrose Island Featured Contract Image Suggestion:
a shot of one of the beaches (optionally with a dead body or two…)
If that’s the case, I will try to make another version of this contract where there won’t be a time limit, but will also change something else to make up for the missing time complication. Thanks for reminding me, I forgot about the consequences of the time limit complication
Submitter name: linux_penguin
Brief Description: This contract allows for a variety of starts and strats, where there’s not much running to make sure the player has the most action possible. All three targets have wrenches relatively close for those with less equipment and Shan also smokes to give the player options, given the fact his gas can be ignited through the wall by the engineers outside. I also include the “Visit” in the theme with the link to tourism, and the contract has you running around visiting the village.
Location: Ambrose Island
Submitter name: linux_penguin
Brief Description: This play on words contract sees you making a suprise visit to Ambrose after the militia sink your battleship. Although it could seem tough only one kill must be with a loud explosive, unless they’re looking for a greater challenge to not bring explosives to the mission. All kills have silent methods, and both shrine and Farah’s are valid starting spots as Chen’s kill becomes simpler.
Location: Ambrose Island
Image Suggestion (image may need brightening to see the capsized boat)
Briefing: Ambrose Island is known as the fallen kingdom for a reason. Those ancient caves can prove lethal!
Brief Description: A contract focused on the secret cave in Ambrose Island focusing predominantly on falls. Targets only in this contract, so be careful when dropping things on people! Optimised to work well casually and flow well in a speedrun - and NO Molotov!
Title: Assassins need
Contract ID: 3-34-4037216-17
Location: Ambrose Island (Shadows in the water)
Brief description: Stealth your way through the colonel ruins and cave to eliminate your targets in a assassins creed hidden blade method, but keep it clean and classic, so no pacifications ok.
Wow. I just woke up at 7:00am Tuesday morning and saw this. Unprecedented? Yes. Thanks for notifying me @Charlie_Farmer. I will submit a contract or two set on Ambrose Island. This theme is a lot more manageable than Flower Power.
Good evening, 47. You are invited to a chess game at Ambrose Island.
The rule is to attack the opponent’s metal pieces by setting, placing, or moving your pieces in a strategic area. Additional pieces may need to be moved to a specific area to make way for the metal pieces to a strategic area using emetic poisons.
Best wishes for your checkmate strategy !!
This is a puzzle contract where you need to make some npc sick such that the sick metal workers can go to a strategic location. The tool for making sick is common in this island. One of a target looks easy however if you take the non-strategic path, you might kill some smoking engineers in the workshop. I felt it like a chess game; you just need to place some set pieces and the targets will automatically kill themselves. You don’t have to wait, just go to next metal pieces / workers. The players can get some hint from the image suggestions (inspired by image of Penned Pal challenge).
Staring as metal worker, place Molotov Cocktail on the mat as shown in the image and leak the canister using wrench – two chess pieces out automatically – one of them sparks in the workshop which flames the gas canister and kills his colleague in return the impact ignites Molotov and burns him.
Make the guard sick who goes inside the fence, and then make the metal worker sick who goes to outhouse shortcut area, push him. Bonus Tip: No need to wait, put Concussion Device at his back which will push him while he is throwing up – another chess piece out.
Make one of the two patrolling pirate sick and then the metal worker will go to the toilet near the bar, use battery or some tasers on the water puddle in his way – another chess piece out automatically.
Very easy one, smoking targets + Propane flask = last chess piece out automatically.
Once you place the set pieces, it is a guaranteed checkmate!!
You might discover a different strategy like using a sniper rifle or breaching charge. The gameplay is quite fast if you set the piece and move to next piece without worrying the last move. This contract can be played even if you bring nothing with you, collect the items from the map. Bring items as per your choice for faster gameplay.
Our client is the Ambrose Island Tourism Board, which is seeking to bring more visitors to the island. Over the years the Maldives have been the top pick for wealthy travellers, much to the detriment of other exotic destinations in the Indian Ocean. Therefore, Ambrose tourism officials have contracted us to diminish the Maldives’ attractiveness by causing a series of untimely deaths on famous Haven Island.
The contract consists of four targets. Jane Silver is a lifeguard on the southern beach and Chef Rampart works in the restaurant kitchen. Rick O’Neil is lounging in the pool area, whereas Adam Crest roams the private island.
There are no restrictions regarding disguises or elimination methods and the contract doesn’t have any complications. This gives the players a lot of freedom and allows for a wide variety of different approaches, suited for all types of players.