Okay, this is a bit of an odd one, and I’m fully aware that it’s incredibly niche, but when using analogue control via Xinput for movement and mouse control for camera, there’s some weird mouse acceleration stuff going on.
I recently got my grubby mitts on a Wooting Two keyboard, where the keys can act as analogue inputs. In most games I’ve tried it with so far, it works perfectly, with WASD providing analogue movement and the mouse moving the camera.
But Hitman 2, the game that would possibly benefit from this control method the most, has some weird mouse acceleration kick in when moving both 47 and the camera. It’s not unplayable, but it is jarring.
If you move the camera without moving 47, it’s fine, so I’m guessing the game’s making a very clear distinction between playing with a controller and playing with M&KB.
I’m not really holding out much hope for a fix, but figured that if the devs don’t know about it, then it’ll never get fixed