Hello everyone! This is a post that you will skip!
Name of contract
Why this contract should be featured
First, let’s talk about the gameplay! I never knew how to make a good gameplay, I did contracts, as I can so speak, featuring the theme. Then I saw that more than 50% of contracts were without subject and started to make a contract in advance… An idea came to me while I was listening to the song Vegetables tango (Овощное танго). I thought “Hmmmmm, what a great strange idea for which no one will vote!” EXCELLENT. I sat down on a blue sofa and spent an hour searching for interesting, not complicated (well, this will be another one not too much difficult featured contract) and not easy goals. I found them. My first walkthrough was on SA, to see if it was possible to get through. As I realized, it was possible. I made a contract not for running on SA and lined photos of goals up in way to confuse players. I really do not like to run fast through featured contracts, but many of players run fast, so I added some complications. When I read that OPTIONAl complication is a plus (I hope you understood me), I was surprised, like, if you are lazy, run through a contract without fulfillment of those complications. In my contract I added just one main complication so it wouldn’t be too easy. And I’m think that many players will not like it.
Okay, let’s talk about my contract. Mostly you will run around Santa Fortune trying to solve a light puzzle, and if you want you can go through without any equipment. Two goals stand still, the third goal drinks, and the fourth is a musician close to a generator. It means that you have no reason to run further than the main square. Complications are not so complicate to make a gameplay more complicated. And now I will say about a phrase which often became a reason to make a contract be featured: “this contract is suitable for speedrunners”. Oh. Speedrunners love difficult contracts and therefore the goals in such contracts should be close, but I think it shouldn’t be so. If it’s a contract for speedrunners, there should be complications influencing the gameplay (like “all the bodies need to be hidden”) and the goals should be in different corners of the map. I made a contract “Fall in sleep”, there naturally goals were in different corners and SANY-72Q was able to unite them, so there weren’t a necessity to run too much. In my new contract all goals are nearby, and each of them is easy to be killed, but this contract is not complicated and therefore not for speedranners. This contract can be completed on SA, even in 6 minutes of quiet play, but not everyone can find that very method. Due to the fact that it’s impossible to make “save in” in contracts, I find it strange to create contracts for more than 10 minutes. Contracts should be easy to get through, but to replaying… But there is no need to spend more than 10 minutes (unless of course you play on my route) and no need to run fast through.
Although this contract was created in advance, it’s rather vaguely similar to the theme of this month, because in it you will have to change the disguises often enough, and Amaranto may reveal you in the wrong disguise.
Most of my contracts are always wrapped up in a beautiful cover. In this contract I tried to reach the absolute by adding intel for one of the goals. It seems strange to me to talk about the wrapper for a long time, for example, there is Kevin Rudd, who has very cool-looking contracts so you just want to like them. I’ve said a lot of controversial, but it all is just my opinion. Sorry for taking your time…