I had to abandon the idea of using Jeff because he’s only available in Patient Zero, to my knowledge. As such, I present…
Name of Contract: Dial M for Muffins (Dial M for Murder Reference)
Contract ID: 2-22-5475025-37 (Optional Complications) or 2-22-4786281-37 (Mandatory Complications)
Location: Whittleton Creek
Description/Briefing: A contract has been issued. Eliminate Helen West and, her love interest, Janus. Ms. West, a prolific serial killer, is known to carry a mobile secure line; a gift from Janus should she ever find herself in danger. Unbeknownst to her, however, the phone contains a micro-explosive which Janus intends to activate should she ever attempt to murder him. Ensure that both targets are eliminated, and in an appropriate fashion so as to avoid arousing potential suspicion. Good luck, 47.
Why the Contract Should be Featured: I think that it fits quite nicely into the existing backstory of the characters, and so it’s believable. It also invites players to learn more about Helen West. I wanted to give players a maximum of 30 seconds between targets, but that’s not an option in contracts mode. The goal is to eliminate Janus with a poisoned muffin, and then blow up Helen using the ICA Explosive Phone. Ideally, all of the included optional complications would be enabled as mandatory, however, it may make it too difficult for some players. As such, should you include my contract, please enable complications as being mandatory however you see fit. I’ve included two contact IDs in my submission, with the later having mandatory complications enabled.
Optional Complications Version: Targets Only, Do Not Get Spotted, No Recordings, No Disguise Changes, No Pacifications.
Mandatory Complications Version: Targets Only, Do Not Get Spotted, No Recordings, No Disguise Changes, Perfect Shooter, No Pacifications.
Video for Devs: On average, I expect it to take players around 8 minutes, or longer. The NPC locations in, and around, Janus’ kitchen will probably have the biggest effect on time. I’ve been able to complete it in just under three minutes (shown in the speedrun video). For this run, I was fortunate in that Janus started a dialog, which delayed his return back into the house. I could have saved some time by throwing the phone into the house, but that would potentially risk Helen’s assistant picking up the phone. She may also pick up the phone after ringing the doorbell, but that didn’t work when I tested it (the phone had to be inside the house). If the devs could add a time limit of 30 seconds, or less, between targets, then this would help to increase the chances that it’s done in the correct order. I say 30 seconds because it should give her some time to move away from her assistant, avoiding a non-target kill following detonation, as well as giving her a few seconds to answer the phone. In retrospect, I should have possibly added an optional complication to prevent players from distracting guards using a silenced pistol, but I think that mostly speedrunners would use that technique (the alternative version of this submission has it as a mandatory complication).
Fastest Speedrun: https://youtu.be/mA4TtEmDa6M