Pick 2 things you want to make a return in the next hitman

-jesper kyd

-hideout

-human shields

-weapon customization

-dual silverballers/ dual wielding

-atmosphere

-ratings

-targets that fight back

-disarm

-npcs picking weapons on the ground

-fiber wire animations

-elevators

-sniper mounting

I chose the return of jesper kyd and the atmosphere, the tension building up as you approach the target, the suspense and somewhat sinister and disturbing atmosphere created by the music.

7 Likes

Targets that fight back

Sniping at peace

3 Likes

Targets that fight back

Elevators

Targets that fight back

Fiber wire animations

dual wielding

fiber wire animations

(i want lots of things back, but the focus should be on the most iconic weapons of Hitman. these really should be back)

1 Like

Civilians randomly becoming hostile to be a hero as it adds a nice dynamic to experiences for personal narratives. Stealing weapons is a must, it’s incredibly fun as with hostages.

1 Like

-Money System from Codename 47

  • a Story thats not fucking Bullshit
5 Likes

Targets that Fight Back

I cant choose between Atmosphere (Because i am not sure what would the atmosphere be like), Weapon Customisation (Because i am not sure if it would be useful) and human shields (Takes a bit too long to get rid of one, if a guard happens to flank you)

So can i just pick 1?

For Targets Fight Back:
Rules:
*Everyone has to be able to be “Put down” so to speak, aka you can threaten them with guns and they will beg for their lives on the ground
*They cant have the weapon on them at all times
*The weapon has to not look dumb. Assault Rifle on the back of Jordan Cross doesnt look too good
*If the guns are missing, they cannot be reobtained

  • Revolver for Novikov, will pickup from the saferoom or the basement lockdown location
  • A knife hidden in the leg for Margolis if in melee range, Silenced pistol if not in melee range, Pistol is hidden in Margolis’s office
    *A Bartoli in Silvio’s office or the Bartoli in the small upper cliff with 1 guard in the lab, for Silvio
    *A Bartoli in Francesca’s room
    *A New Model of Bartoli for Reza Zaydan. He will leave it on the table in his room, everytime he comes in and picks it up when he leaves the room. And if he goes to lockdown in his room, he will forget to take his gun
    *Strandberg is given a Bartoli if evacuation is activated, by the Military Officer in the consulate basement
    *He will have a silenced pistol in his room, right next to his laptop. He will pull it, instead of going to squeal to the guards during the fade to black convo. He will only use it when the convo ends and it will OHKO.
    *Ken Morgan will be given a revolver by Otis Kaplan when alerted, if possible
    *Assault Rifle for Sean Rose. He will leave it at the lobby, everytime he enters the house
    *Silenced pistol for Ezra Berg, will be in his shed, on the shelf. If he goes to lockdown and gets to take the gun, he will not drop it.
    *Any gun for Maya Parvati. She will take any gun she finds, if in Lockdown
    *A pen fenelope graves. She will pull it out anr throw it at you, it will deal a good chunk of Dee Em Gee if it will hit. After that he will be weaponless
    *Instant KO Raygun for Erich Soders. Will be located in Nakamura’s office, Soders will pick it up instantly if in Lockdown, cannot be picked up by the player
    *Yamazaki will have a Bartoli next to her laptop in her room.
    *Cilas Netzke will give Knight his pistol if possible. Cilas will now also have a shotgun
    *A bartoli for Kalvin in Ritter’s office
    *Silenced Pistol for Foreman, if the hacker is taken out
    *Silenced Pistol for Järnefelt, will be given to him by his guards, if his vehicle is destroyed
    *A kitchen knife for Ji-Hu. Will only take out if 47 in melee range
    Cant think of any more ETs
    *Will be given a pistol by one of his bodyguards if possible. Security guards will not give their pistols
    *A knife for Sierra Knox, will be only used in melee range. She will have a pistol for her meeting with the mascot. The pistol will be in her paddock.
    *Andrea Martinez will have a bartoli next to the letter tray
    *Rico Delgado will try to get to his El Matador pistol or his baseball bat if possible.
    *Jorge Franco will have an Assault Rifle in his hut.
    *Dawood will be given an SMG by his personal bodyguard if possible
    *Rima will try to find a discarded or otherwise unused gun and bring it to Vanya Shah
    *Wazir Kale will only have his pistol if in the meeting with Vanya, Dawood, The Kashmirian or whilst in his base
    *Janus will have a gun, next to the Urn that was once on Lenin’s Desk. The gun belonged to Stalin, Trotsky or Lenin.
    *Nolan Cassidy will take an SMG from his armory. He will prioritze getting a gun from there.
    *Zoe Washington and Sophia Washington will have a silenced pistol on their bodyguard
    *Arthur Edwards will have a Colt Anaconda in the safe, in his office, instead of the current Bartoli
    *Abbiati will be given a gun with his meeting with Bravuomo, Francesco and in the Graveyard.
    *Dino Bosco will have a shotgun in his trailer. If alerted, he cannot be legshotted or otherwise staggered
    *Kong Tuo-Kwang will be given a pistol by his bodyguard if possible
    *Matthieu Mendola will be given a pistol, if he is alerted near the guard in the rented meeting spot
    *I wont do Patient Zeros nor Harry and Marv. I dont like them

Wow, this turned out long

3 Likes

Ratings. Cause they make different playstyles more viable and allow for more cool achievments and easter eggs.

Atmosphere/Particles(rain, snow, dirt etc). The game lacking these is what makes it feel so sterile.

3 Likes

Excuse me. How could Soders pick up the gun. He is in the middle of surgery.

4 Likes

Thats the joke :slight_smile:

202020

1 Like

You didn’t notice the butterflies in Bangkok? :pray:t2::butterfly:

I did. I also noticed leavles in Creek and some white stuff in Paris’es fashion show. But still the game lacks these. No dirt bounces in Santa Fortuna when you walk on it. No dust flies in Morocco. No snow is dropping in Hokkaido and when you walk on it it’s barely active. There is no rain in Hawke’s Bay despite the weather. And so on and so forth.

  1. Disarming
    It will make close combat better
    I frikin hate QTEs after fake surrender

  2. weapon customization.
    This could solve current problems about firearms

I really want to pick something like target fighting back
Or atmosphere but this game still need to improve some basic things

1 Like

As in an apartment and not just a shooting range

image

-hideout
-weapon customization

I guess i’ll choose these two…but there are way more than two features to bring back…

-dual silverballers/ dual wielding

Part of the Hitman trademark. We are not supposed to request such mandatory feature…

-ratings

Custom Ratings you mean? Then yes.

-atmosphere

One of the only things that don’t need more development. HITMAN’s new atmosphere is good enough. It’s all about design and creativity now.

-disarm
-human shields

Let’s link these two together since they’re related.

-targets that fight back
-npcs picking weapons on the ground

Let’s also link these two together since they’re also related.

-fiber wire animations

I can’t believe we are begging for animations…is that a videogame studio or?

-jesper kyd

Forget it, will never happen. HE IS DONE WITH HITMAN!!

-sniper mounting

No point in asking that as a request. That should’ve been implemented with the briefcase animation. It’s like requesting “animated cutscenes”…are we going to that level now?

-elevators

Same for that. They even put empty elevator places…to implement it later?

1 Like

I am very disapoined that an r/woosh got more likes than me, but when i get wooshed, i am told that i am a retard and should kill myself. Epic

i chose -Jesper and double ballers
by the way - atmosphere exist because Jesper make music tracks -it cause combine two wish in one

1)Black Market Shop for Gear and Weapons where you have to buy items (including every piece of ammunition) and you cannot keep them. Explained away that the weapons are the work of a “Master Craftsman” named Kruger Schmidt who serves the World of Assassination and that the weapons are made bespoke to have no traceable registration - you are meant to leave them behind if necessary.

On first entry to the Shop menu, there is a cinematic where 47 asks what it would cost to keep the weapons and Kruger responds: “More than all the money you’ve ever made. Just stick to the system. The best workers must always have the best tools and the best tools are always new.”

The fees all assassins pay to use these always-new Master Crafted weapons is meant to fund their regular replacement. (source: HITMAN: CODENAME 47)

2)Taking home “Prize Weapons”. Some unique weapons (eg: El Matador, Rude Ruby) can be found on the map and brought home as permanent part of your Career Inventory if you managed to Exit the map with it (source: HITMAN 2: SILENT ASSASSIN)

2 Likes

Elevators because it can lead to more unique levels. I don’t get if we get an 8 storey building and it only has 3 floors accessible, it’ll look different than everything else. Things like the casino hotel or the mansion in the mountains of Blood Money really helped to create a unique environment that we have’t seen since.

Ratings. The current system is nice and all for leaderboards but I liked the variety of Blood Money’s rating systems. It encouraged me to do runs where I killed a bunch of people stealthily, or just killed the people I needed but loudly, and everything in between. The new system feels too punishing for experimentation or variety of replays. But at least it isn’t Absolution which would take points off if you didn’t hide the body properly.

2 Likes