I realize this is a hard one to swallow as a dev but please… stop trying to make sure players don’t miss certain experiences, it cheats them out of their own unique ones.
Case in point:
I was playing the Mission Story where the Constant meets with Sophia Washington in “The Ark Society”.
Listening in on their conversation I made an observation.
The building on the opposite side of the bridge from this tower has a pretty good sniper spot for this scenario.
Already disappointed by the fact that this meeting can’t be triggered in any other way (there is no fallback), I begrudgingly did the St. Claire thing, and then dashed to the sniper spot. It’s pretty damned sweet.
Only one problem. Unless this is a bug… the conversation between the Constant and Sophia is triggered based on proximity, to make sure the players don’t “miss” the conversation.
They just stand around nodding their heads for a really long time, and instead of the Constant leaving while Sophia makes a phone call, they just both “cancel” the meeting and head back at the same time (!!!)
I managed to save this with a well placed sniper shot to delay Sophia, but this is some bullshit. Once the Constant calls Sophia they should be on a timed script. I might be OK with some slight pauses to wait for a straggling player, but this is not cool in the slightest